public final class FakeRuntimeHand


Summary

Public constructors

FakeRuntimeHand(
    boolean isActive,
    @NonNull Map<@NonNull HandJointType, @NonNull Pose> handJoints
)

Public methods

@NonNull Map<@NonNull HandJointType, @NonNull Pose>

The value describing the poses of the hand joints.

boolean

The value describing if the hand is active.

void
setActive(boolean isActive)

The value describing if the hand is active.

void

The value describing the poses of the hand joints.

Public constructors

FakeRuntimeHand

Added in 1.0.0-alpha02
public FakeRuntimeHand(
    boolean isActive,
    @NonNull Map<@NonNull HandJointType, @NonNull Pose> handJoints
)

Public methods

getHandJoints

Added in 1.0.0-alpha02
public @NonNull Map<@NonNull HandJointType, @NonNull PosegetHandJoints()

The value describing the poses of the hand joints.

isActive

Added in 1.0.0-alpha02
public boolean isActive()

The value describing if the hand is active.

setActive

Added in 1.0.0-alpha02
public void setActive(boolean isActive)

The value describing if the hand is active.

setHandJoints

Added in 1.0.0-alpha02
public void setHandJoints(
    @NonNull Map<@NonNull HandJointType, @NonNull Pose> handJoints
)

The value describing the poses of the hand joints.