Added in API level 1

Display


class Display
kotlin.Any
   ↳ android.view.Display

Provides information about the size and density of a logical display.

The display area is described in two different ways.

  • The application display area specifies the part of the display that may contain an application window, excluding the system decorations. The application display area may be smaller than the real display area because the system subtracts the space needed for decor elements such as the status bar. Use WindowMetrics#getBounds() to query the application window bounds.
  • The real display area specifies the part of the display that is accessible to an application in the current system state. The real display area may be smaller than the physical size of the display in a few scenarios. Use WindowManager#getCurrentWindowMetrics() to identify the current size of the activity window. UI-related work, such as choosing UI layouts, should rely upon WindowMetrics#getBounds(). See getRealSize / getRealMetrics for details.

A logical display does not necessarily represent a particular physical display device such as the internal display or an external display. The contents of a logical display may be presented on one or more physical displays according to the devices that are currently attached and whether mirroring has been enabled.

Summary

Nested classes

Encapsulates the HDR capabilities of a given display.

A mode supported by a given display.

Constants
static Int

The default Display id, which is the id of the primary display assuming there is one.

static Int

Display flag: Indicates that the display is a presentation display.

static Int

Display flag: Indicates that the display is private.

static Int

Display flag: Indicates that the display has a round shape.

static Int

Display flag: Indicates that the display has a secure video output and supports compositing secure surfaces.

static Int

Display flag: Indicates that the display supports compositing content that is stored in protected graphics buffers.

static Int

Invalid display id.

static Int

Display state: The display is dozing in a low power state; it is still on but is optimized for showing system-provided content while the device is non-interactive.

static Int

Display state: The display is dozing in a suspended low power state; it is still on but the CPU is not updating it.

static Int

Display state: The display is off.

static Int

Display state: The display is on.

static Int

Display state: The display is in a suspended full power state; it is still on but the CPU is not updating it.

static Int

Display state: The display state is unknown.

static Int

Display state: The display is on and optimized for VR mode.

Public methods
Long

Gets the app VSYNC offset, in nanoseconds.

Unit
getCurrentSizeRange(outSmallestSize: Point!, outLargestSize: Point!)

Return the range of display sizes an application can expect to encounter under normal operation, as long as there is no physical change in screen size.

DisplayCutout?

Returns the DisplayCutout, or null if there is none.

DeviceProductInfo?

Returns the product-specific information about the display or the directly connected device on the display chain.

Int

Gets the display id.

Int

Returns a combination of flags that describe the capabilities of the display.

Display.HdrCapabilities!

Returns the current display mode's HDR capabilities.

Float

Int

Unit
getMetrics(outMetrics: DisplayMetrics!)

Gets the size and density of this display.

Display.Mode!

Returns the active mode of the display.

String!

Gets the name of the display.

Int

OverlayProperties

Returns the OverlayProperties of the display.

Int

Gets the pixel format of the display.

ColorSpace?

Returns the preferred wide color space of the Display.

Long

This is how far in advance a buffer must be queued for presentation at a given time.

Unit

Gets the size of the largest region of the display accessible to an app in the current system state, without subtracting any window decor or applying scaling factors.

Unit
getRealSize(outSize: Point!)

Gets the size of the largest region of the display accessible to an app in the current system state, without subtracting any window decor or applying scaling factors.

Unit
getRectSize(outSize: Rect!)

Gets the size of the display as a rectangle, in pixels.

Float

Gets the refresh rate of this display in frames per second.

Int

Returns the rotation of the screen from its "natural" orientation.

RoundedCorner?
getRoundedCorner(position: Int)

Returns the RoundedCorner of the given position if there is one.

DisplayShape

Returns the DisplayShape which is based on display coordinates.

Unit
getSize(outSize: Point!)

Gets the size of the display in pixels.

Int

Gets the state of the display, such as whether it is on or off.

Array<Display.Mode!>!

Gets the supported modes of this display, might include synthetic modes

FloatArray!

Get the supported refresh rates of this display in frames per second.

Int

Boolean

Returns whether this display supports any HDR type.

Boolean

Boolean

Returns true if the connected display can be switched into a mode with minimal post processing.

Boolean

Returns true if this display is still valid, false if the display has been removed.

Boolean

Returns whether this display can be used to display wide color gamut content.

Unit

Registers a listener that will be invoked whenever the display's hdr/sdr ratio has changed.

String

Unit

Constants

DEFAULT_DISPLAY

Added in API level 1
static val DEFAULT_DISPLAY: Int

The default Display id, which is the id of the primary display assuming there is one.

Value: 0

FLAG_PRESENTATION

Added in API level 19
static val FLAG_PRESENTATION: Int

Display flag: Indicates that the display is a presentation display.

This flag identifies secondary displays that are suitable for use as presentation displays such as external or wireless displays. Applications may automatically project their content to presentation displays to provide richer second screen experiences.

Value: 8

See Also

FLAG_PRIVATE

Added in API level 19
static val FLAG_PRIVATE: Int

Display flag: Indicates that the display is private. Only the application that owns the display and apps that are already on the display can create windows on it.

Value: 4

See Also

FLAG_ROUND

Added in API level 23
static val FLAG_ROUND: Int

Display flag: Indicates that the display has a round shape.

This flag identifies displays that are circular, elliptical or otherwise do not permit the user to see all the way to the logical corners of the display.

Value: 16

See Also

FLAG_SECURE

Added in API level 17
static val FLAG_SECURE: Int

Display flag: Indicates that the display has a secure video output and supports compositing secure surfaces.

If this flag is set then the display device has a secure video output and is capable of showing secure surfaces. It may also be capable of showing protected buffers.

If this flag is not set then the display device may not have a secure video output; the user may see a blank region on the screen instead of the contents of secure surfaces or protected buffers.

Secure surfaces are used to prevent content rendered into those surfaces by applications from appearing in screenshots or from being viewed on non-secure displays. Protected buffers are used by secure video decoders for a similar purpose.

An application creates a window with a secure surface by specifying the WindowManager.LayoutParams#FLAG_SECURE window flag. Likewise, an application creates a SurfaceView with a secure surface by calling SurfaceView#setSecure before attaching the secure view to its containing window.

An application can use the absence of this flag as a hint that it should not create secure surfaces or protected buffers on this display because the content may not be visible. For example, if the flag is not set then the application may choose not to show content on this display, show an informative error message, select an alternate content stream or adopt a different strategy for decoding content that does not rely on secure surfaces or protected buffers.

Value: 2

See Also

FLAG_SUPPORTS_PROTECTED_BUFFERS

Added in API level 17
static val FLAG_SUPPORTS_PROTECTED_BUFFERS: Int

Display flag: Indicates that the display supports compositing content that is stored in protected graphics buffers.

If this flag is set then the display device supports compositing protected buffers.

If this flag is not set then the display device may not support compositing protected buffers; the user may see a blank region on the screen instead of the protected content.

Secure (DRM) video decoders may allocate protected graphics buffers to request that a hardware-protected path be provided between the video decoder and the external display sink. If a hardware-protected path is not available, then content stored in protected graphics buffers may not be composited.

An application can use the absence of this flag as a hint that it should not use protected buffers for this display because the content may not be visible. For example, if the flag is not set then the application may choose not to show content on this display, show an informative error message, select an alternate content stream or adopt a different strategy for decoding content that does not rely on protected buffers.

Value: 1

See Also

INVALID_DISPLAY

Added in API level 23
static val INVALID_DISPLAY: Int

Invalid display id.

Value: -1

STATE_DOZE

Added in API level 21
static val STATE_DOZE: Int

Display state: The display is dozing in a low power state; it is still on but is optimized for showing system-provided content while the device is non-interactive.

Value: 3

STATE_DOZE_SUSPEND

Added in API level 21
static val STATE_DOZE_SUSPEND: Int

Display state: The display is dozing in a suspended low power state; it is still on but the CPU is not updating it. This may be used in one of two ways: to show static system-provided content while the device is non-interactive, or to allow a "Sidekick" compute resource to update the display. For this reason, the CPU must not control the display in this mode.

Value: 4

STATE_OFF

Added in API level 20
static val STATE_OFF: Int

Display state: The display is off.

Value: 1

See Also

STATE_ON

Added in API level 20
static val STATE_ON: Int

Display state: The display is on.

Value: 2

See Also

STATE_ON_SUSPEND

Added in API level 28
static val STATE_ON_SUSPEND: Int

Display state: The display is in a suspended full power state; it is still on but the CPU is not updating it. This may be used in one of two ways: to show static system-provided content while the device is non-interactive, or to allow a "Sidekick" compute resource to update the display. For this reason, the CPU must not control the display in this mode.

Value: 6

STATE_UNKNOWN

Added in API level 20
static val STATE_UNKNOWN: Int

Display state: The display state is unknown.

Value: 0

See Also

STATE_VR

Added in API level 26
static val STATE_VR: Int

Display state: The display is on and optimized for VR mode.

Value: 5

Public methods

getAppVsyncOffsetNanos

Added in API level 21
fun getAppVsyncOffsetNanos(): Long

Gets the app VSYNC offset, in nanoseconds. This is a positive value indicating the phase offset of the VSYNC events provided by Choreographer relative to the display refresh. For example, if Choreographer reports that the refresh occurred at time N, it actually occurred at (N - appVsyncOffset).

Apps generally do not need to be aware of this. It's only useful for fine-grained A/V synchronization.

getCurrentSizeRange

Added in API level 16
fun getCurrentSizeRange(
    outSmallestSize: Point!,
    outLargestSize: Point!
): Unit

Return the range of display sizes an application can expect to encounter under normal operation, as long as there is no physical change in screen size. This is basically the sizes you will see as the orientation changes, taking into account whatever screen decoration there is in each rotation. For example, the status bar is always at the top of the screen, so it will reduce the height both in landscape and portrait, and the smallest height returned here will be the smaller of the two. This is intended for applications to get an idea of the range of sizes they will encounter while going through device rotations, to provide a stable UI through rotation. The sizes here take into account all standard system decorations that reduce the size actually available to the application: the status bar, navigation bar, system bar, etc. It does not take into account more transient elements like an IME soft keyboard.

Parameters
outSmallestSize Point!: Filled in with the smallest width and height that the application will encounter, in pixels (not dp units). The x (width) dimension here directly corresponds to Configuration.smallestScreenWidthDp, except the value here is in raw screen pixels rather than dp units. Your application may of course still get smaller space yet if, for example, a soft keyboard is being displayed.
outLargestSize Point!: Filled in with the largest width and height that the application will encounter, in pixels (not dp units). Your application may of course still get larger space than this if, for example, screen decorations like the status bar are being hidden.

getCutout

Added in API level 29
fun getCutout(): DisplayCutout?

Returns the DisplayCutout, or null if there is none.

getDeviceProductInfo

Added in API level 31
fun getDeviceProductInfo(): DeviceProductInfo?

Returns the product-specific information about the display or the directly connected device on the display chain. For example, if the display is transitively connected, this field may contain product information about the intermediate device. Returns null if product information is not available.

getDisplayId

Added in API level 1
fun getDisplayId(): Int

Gets the display id.

Each logical display has a unique id. The default display has id DEFAULT_DISPLAY.

getFlags

Added in API level 17
fun getFlags(): Int

Returns a combination of flags that describe the capabilities of the display.

Return
Int The display flags.

getHdrCapabilities

Added in API level 24
fun getHdrCapabilities(): Display.HdrCapabilities!

Returns the current display mode's HDR capabilities.

See Also

getHdrSdrRatio

Added in API level 34
fun getHdrSdrRatio(): Float
Return
Float The current hdr/sdr ratio expressed as the ratio of targetHdrPeakBrightnessInNits / targetSdrWhitePointInNits. If isHdrSdrRatioAvailable() is false, this always returns 1.0f.

getHeight

Added in API level 1
Deprecated in API level 15
fun getHeight(): Int

Deprecated: Use WindowMetrics#getBounds() instead.

getMetrics

Added in API level 1
Deprecated in API level 30
fun getMetrics(outMetrics: DisplayMetrics!): Unit

Deprecated: Use WindowMetrics#getBounds() to get the dimensions of the application window. Use WindowMetrics#getDensity() to get the density of the application window.

Gets the size and density of this display.

The size returned does not necessarily represent the actual size (native resolution) of the display. The returned size might be adjusted to exclude certain system decor elements that are always visible, or the size might be scaled to provide compatibility with older applications that were originally designed for smaller displays.

The returned size can also be different depending on the WindowManager associated with the display:

  • If metrics are requested from an activity (either using a WindowManager accessed by getWindowManager() or getSystemService(Context.WINDOW_SERVICE)), the returned metrics provide the size of the current app window. As a result, in multi-window mode, the returned size can be smaller than the size of the device screen.
  • If metrics are requested from a non-activity context (for example, the application context, where the WindowManager is accessed by getApplicationContext().getSystemService(Context.WINDOW_SERVICE)), the returned size can vary depending on API level:
    • API level 29 and below — The returned metrics provide the size of the entire display (based on current rotation) minus system decoration areas.
    • API level 30 and above — The returned metrics provide the size of the top running activity in the current process. If the current process has no running activities, the metrics provide the size of the default display of the device, including system decoration areas.
Parameters
outMetrics DisplayMetrics!: A DisplayMetrics object which receives the display metrics.

getMode

Added in API level 23
fun getMode(): Display.Mode!

Returns the active mode of the display.

getName

Added in API level 17
fun getName(): String!

Gets the name of the display.

Note that some displays may be renamed by the user.

Return
String! The display's name.

getOrientation

Added in API level 1
Deprecated in API level 15
fun getOrientation(): Int

Deprecated: use getRotation

Return
Int orientation of this display. Value is android.view.Surface#ROTATION_0, android.view.Surface#ROTATION_90, android.view.Surface#ROTATION_180, or android.view.Surface#ROTATION_270

getOverlaySupport

Added in API level 35
fun getOverlaySupport(): OverlayProperties

Returns the OverlayProperties of the display.

Return
OverlayProperties This value cannot be null.

getPixelFormat

Added in API level 1
Deprecated in API level 17
fun getPixelFormat(): Int

Deprecated: This method is no longer supported. The result is always PixelFormat#RGBA_8888.

Gets the pixel format of the display.

Return
Int One of the constants defined in android.graphics.PixelFormat.

getPreferredWideGamutColorSpace

Added in API level 29
fun getPreferredWideGamutColorSpace(): ColorSpace?

Returns the preferred wide color space of the Display. The returned wide gamut color space is based on hardware capability and is preferred by the composition pipeline. Returns null if the display doesn't support wide color gamut. Display#isWideColorGamut().

getPresentationDeadlineNanos

Added in API level 21
fun getPresentationDeadlineNanos(): Long

This is how far in advance a buffer must be queued for presentation at a given time. If you want a buffer to appear on the screen at time N, you must submit the buffer before (N - presentationDeadline).

The desired presentation time for GLES rendering may be set with android.opengl.EGLExt#eglPresentationTimeANDROID. For video decoding, use android.media.MediaCodec#releaseOutputBuffer(int, long). Times are expressed in nanoseconds, using the system monotonic clock (System#nanoTime).

getRealMetrics

Added in API level 17
Deprecated in API level 31
fun getRealMetrics(outMetrics: DisplayMetrics!): Unit

Deprecated: Use WindowManager#getCurrentWindowMetrics() to identify the current size of the activity window. UI-related work, such as choosing UI layouts, should rely upon WindowMetrics#getBounds(). Use Configuration#densityDpi to get the current density.

Gets the size of the largest region of the display accessible to an app in the current system state, without subtracting any window decor or applying scaling factors.

The size is adjusted based on the current rotation of the display.

The returned size will fall into one of these scenarios:
  1. The device has no partitions on the display. The returned value is the largest region of the display accessible to an app in the current system state, regardless of windowing mode.
  2. The device divides a single display into multiple partitions. An application is restricted to a portion of the display. This is common in devices where the display changes size, such as foldables or large screens. The returned size will match the portion of the display the application is restricted to.
  3. The window manager is emulating a different display size, using adb shell wm size. The returned size will match the emulated display size.

The returned value is unsuitable to use when sizing and placing UI elements, since it does not reflect the application window size in any of these scenarios. WindowManager#getCurrentWindowMetrics() is an alternative that returns the size of the current application window, even if the window is on a device with a partitioned display. This helps prevent UI bugs where UI elements are misaligned or placed beyond the bounds of the window.

Handling multi-window mode correctly is necessary since applications are not always fullscreen. A user on a large screen device, such as a tablet or ChromeOS devices, is more likely to use multi-window modes.

For example, consider a device with a display partitioned into two halves. The user may have a fullscreen application open on the first partition. They may have two applications open in split screen (an example of multi-window mode) on the second partition, with each application consuming half of the partition. In this case, WindowManager#getCurrentWindowMetrics() reports the fullscreen window is half of the screen in size, and each split screen window is a quarter of the screen in size. On the other hand, getRealMetrics reports half of the screen size for all windows, since the application windows are all restricted to their respective partitions.

Parameters
outMetrics DisplayMetrics!: A DisplayMetrics object to receive the metrics.

getRealSize

Added in API level 17
Deprecated in API level 31
fun getRealSize(outSize: Point!): Unit

Deprecated: Use WindowManager#getCurrentWindowMetrics() to identify the current size of the activity window. UI-related work, such as choosing UI layouts, should rely upon WindowMetrics#getBounds().

Gets the size of the largest region of the display accessible to an app in the current system state, without subtracting any window decor or applying scaling factors.

The size is adjusted based on the current rotation of the display.

The returned size will fall into one of these scenarios:
  1. The device has no partitions on the display. The returned value is the largest region of the display accessible to an app in the current system state, regardless of windowing mode.
  2. The device divides a single display into multiple partitions. An application is restricted to a portion of the display. This is common in devices where the display changes size, such as foldables or large screens. The returned size will match the portion of the display the application is restricted to.
  3. The window manager is emulating a different display size, using adb shell wm size. The returned size will match the emulated display size.

The returned value is unsuitable to use when sizing and placing UI elements, since it does not reflect the application window size in any of these scenarios. WindowManager#getCurrentWindowMetrics() is an alternative that returns the size of the current application window, even if the window is on a device with a partitioned display. This helps prevent UI bugs where UI elements are misaligned or placed beyond the bounds of the window.

Handling multi-window mode correctly is necessary since applications are not always fullscreen. A user on a large screen device, such as a tablet or ChromeOS devices, is more likely to use multi-window modes.

For example, consider a device with a display partitioned into two halves. The user may have a fullscreen application open on the first partition. They may have two applications open in split screen (an example of multi-window mode) on the second partition, with each application consuming half of the partition. In this case, WindowManager#getCurrentWindowMetrics() reports the fullscreen window is half of the screen in size, and each split screen window is a quarter of the screen in size. On the other hand, getRealSize reports half of the screen size for all windows, since the application windows are all restricted to their respective partitions.

Parameters
outSize Point!: Set to the real size of the display.

getRectSize

Added in API level 13
Deprecated in API level 30
fun getRectSize(outSize: Rect!): Unit

Deprecated: Use WindowMetrics#getBounds() to get the dimensions of the application window.

Gets the size of the display as a rectangle, in pixels.

Parameters
outSize Rect!: A Rect object to receive the size information.

getRefreshRate

Added in API level 1
fun getRefreshRate(): Float

Gets the refresh rate of this display in frames per second.

getRotation

Added in API level 8
fun getRotation(): Int

Returns the rotation of the screen from its "natural" orientation. The returned value may be Surface.ROTATION_0 (no rotation), Surface.ROTATION_90, Surface.ROTATION_180, or Surface.ROTATION_270. For example, if a device has a naturally tall screen, and the user has turned it on its side to go into a landscape orientation, the value returned here may be either Surface.ROTATION_90 or Surface.ROTATION_270 depending on the direction it was turned. The angle is the rotation of the drawn graphics on the screen, which is the opposite direction of the physical rotation of the device. For example, if the device is rotated 90 degrees counter-clockwise, to compensate rendering will be rotated by 90 degrees clockwise and thus the returned value here will be Surface.ROTATION_90. This rotation value will match the results of getMetrics: this means that the rotation value will correspond to the activity if accessed through the activity.

Return
Int Value is android.view.Surface#ROTATION_0, android.view.Surface#ROTATION_90, android.view.Surface#ROTATION_180, or android.view.Surface#ROTATION_270

getRoundedCorner

Added in API level 31
fun getRoundedCorner(position: Int): RoundedCorner?

Returns the RoundedCorner of the given position if there is one.

Parameters
position Int: the position of the rounded corner on the display. Value is android.view.RoundedCorner#POSITION_TOP_LEFT, android.view.RoundedCorner#POSITION_TOP_RIGHT, android.view.RoundedCorner#POSITION_BOTTOM_RIGHT, or android.view.RoundedCorner#POSITION_BOTTOM_LEFT
Return
RoundedCorner? the rounded corner of the given position. Returns null if there is none.

getShape

Added in API level 34
fun getShape(): DisplayShape

Returns the DisplayShape which is based on display coordinates. To get the DisplayShape based on the window frame, use WindowInsets#getDisplayShape() instead.

Return
DisplayShape This value cannot be null.

getSize

Added in API level 13
Deprecated in API level 30
fun getSize(outSize: Point!): Unit

Deprecated: Use WindowMetrics instead. Obtain a WindowMetrics instance by calling WindowManager#getCurrentWindowMetrics(), then call WindowMetrics#getBounds() to get the dimensions of the application window.

Gets the size of the display in pixels.

The return value does not necessarily represent the actual size (native resolution) of the display. The returned size might be adjusted to exclude certain system decor elements that are always visible, or the size might be scaled to provide compatibility with older applications that were originally designed for smaller displays.

The returned size can also be different depending on the WindowManager bound to the display:

  • If size is requested from an activity (either using a WindowManager accessed by getWindowManager() or getSystemService(Context.WINDOW_SERVICE)), the size of the current app window is returned. As a result, in multi-window mode, the returned size can be smaller than the size of the device screen. The returned window size can vary depending on API level:
    • API level 35 and above, the window size will be returned.
    • API level 34 and below, the window size minus system decoration areas and display cutout is returned.
  • If size is requested from a non-activity context (for example, the application context, where the WindowManager is accessed by getApplicationContext().getSystemService(Context.WINDOW_SERVICE)), the returned size can vary depending on API level:
    • API level 29 and below — The size of the entire display (based on current rotation) minus system decoration areas is returned.
    • API level 30 and above — The size of the top running activity in the current process is returned, system decoration areas exclusion follows the behavior defined above, based on the caller's API level. If the current process has no running activities, the size of the device default display, including system decoration areas, is returned.

For layout purposes, apps should make a request from an activity context to obtain the size of the display area available for app content.

Parameters
outSize Point!: A Point object which receives the display size information.

getState

Added in API level 20
fun getState(): Int

Gets the state of the display, such as whether it is on or off.

Return
Int The state of the display: one of STATE_OFF, STATE_ON, STATE_DOZE, STATE_DOZE_SUSPEND, STATE_ON_SUSPEND, or STATE_UNKNOWN.

getSupportedModes

Added in API level 23
fun getSupportedModes(): Array<Display.Mode!>!

Gets the supported modes of this display, might include synthetic modes

getSupportedRefreshRates

Added in API level 21
Deprecated in API level 23
fun getSupportedRefreshRates(): FloatArray!

Deprecated: use getSupportedModes() instead

Get the supported refresh rates of this display in frames per second.

This method only returns refresh rates for the display's default modes. For more options, use getSupportedModes().

getWidth

Added in API level 1
Deprecated in API level 15
fun getWidth(): Int

Deprecated: Use WindowMetrics#getBounds instead.

isHdr

Added in API level 26
fun isHdr(): Boolean

Returns whether this display supports any HDR type.

isHdrSdrRatioAvailable

Added in API level 34
fun isHdrSdrRatioAvailable(): Boolean
Return
Boolean Whether the display supports reporting an hdr/sdr ratio. If this is false, getHdrSdrRatio() will always be 1.0f

isMinimalPostProcessingSupported

Added in API level 30
fun isMinimalPostProcessingSupported(): Boolean

Returns true if the connected display can be switched into a mode with minimal post processing.

If the Display sink is connected via HDMI, this method will return true if the display supports either Auto Low Latency Mode or Game Content Type.

If the Display sink has an internal connection or uses some other protocol than HDMI, this method will return true if the sink can be switched into an implementation-defined low latency image processing mode.

The ability to switch to a mode with minimal post processing may be disabled by a user setting in the system settings menu. In that case, this method returns false.

isValid

Added in API level 17
fun isValid(): Boolean

Returns true if this display is still valid, false if the display has been removed. If the display is invalid, then the methods of this class will continue to report the most recently observed display information. However, it is unwise (and rather fruitless) to continue using a Display object after the display's demise. It's possible for a display that was previously invalid to become valid again if a display with the same id is reconnected.

Return
Boolean True if the display is still valid.

isWideColorGamut

Added in API level 26
fun isWideColorGamut(): Boolean

Returns whether this display can be used to display wide color gamut content. This does not necessarily mean the device itself can render wide color gamut content. To ensure wide color gamut content can be produced, refer to Configuration#isScreenWideColorGamut().

registerHdrSdrRatioChangedListener

Added in API level 34
fun registerHdrSdrRatioChangedListener(
    executor: Executor,
    listener: Consumer<Display!>
): Unit

Registers a listener that will be invoked whenever the display's hdr/sdr ratio has changed. After receiving the callback on the specified Executor, call getHdrSdrRatio() to get the updated value. If isHdrSdrRatioAvailable() is false, then an IllegalStateException will be thrown

Parameters
executor Executor: The executor to invoke the listener on This value cannot be null.
listener Consumer<Display!>: The listener to invoke when the HDR/SDR ratio changes This value cannot be null.
Exceptions
java.lang.IllegalStateException if isHdrSdrRatioAvailable() is false

toString

Added in API level 1
fun toString(): String
Return
String a string representation of the object.

unregisterHdrSdrRatioChangedListener

Added in API level 34
fun unregisterHdrSdrRatioChangedListener(listener: Consumer<Display!>): Unit
Parameters
listener Consumer<Display!>: The previously registered hdr/sdr ratio listener to remove. This value cannot be null.