Looper
class Looper
kotlin.Any | |
↳ | android.os.Looper |
Class used to run a message loop for a thread. Threads by default do not have a message loop associated with them; to create one, call prepare
in the thread that is to run the loop, and then loop
to have it process messages until the loop is stopped.
Most interaction with a message loop is through the Handler
class.
This is a typical example of the implementation of a Looper thread, using the separation of prepare
and loop
to create an initial Handler to communicate with the Looper.
class LooperThread extends Thread { public Handler mHandler; public void run() { Looper.prepare(); mHandler = new Handler(Looper.myLooper()) { public void handleMessage(Message msg) { // process incoming messages here } }; Looper.loop(); } }
Summary
Public methods | |
---|---|
Unit |
Dumps the state of the looper for debugging purposes. |
static Looper! |
Returns the application's main looper, which lives in the main thread of the application. |
MessageQueue |
getQueue() Gets this looper's message queue. |
Thread |
Gets the Thread associated with this Looper. |
Boolean |
Returns true if the current thread is this looper's thread. |
static Unit |
loop() Run the message queue in this thread. |
static Looper? |
myLooper() Return the Looper object associated with the current thread. |
static MessageQueue |
myQueue() Return the |
static Unit |
prepare() Initialize the current thread as a looper. |
static Unit |
Initialize the current thread as a looper, marking it as an application's main looper. |
Unit |
quit() Quits the looper. |
Unit |
Quits the looper safely. |
Unit |
setMessageLogging(printer: Printer?) Control logging of messages as they are processed by this Looper. |
String |
toString() |
Public methods
dump
fun dump(
pw: Printer,
prefix: String
): Unit
Dumps the state of the looper for debugging purposes.
Parameters | |
---|---|
pw |
Printer: A printer to receive the contents of the dump. This value cannot be null . |
prefix |
String: A prefix to prepend to each line which is printed. This value cannot be null . |
getMainLooper
static fun getMainLooper(): Looper!
Returns the application's main looper, which lives in the main thread of the application.
getQueue
fun getQueue(): MessageQueue
Gets this looper's message queue.
Return | |
---|---|
MessageQueue |
The looper's message queue. This value cannot be null . |
getThread
fun getThread(): Thread
Gets the Thread associated with this Looper.
Return | |
---|---|
Thread |
The looper's thread. This value cannot be null . |
isCurrentThread
fun isCurrentThread(): Boolean
Returns true if the current thread is this looper's thread.
loop
static fun loop(): Unit
Run the message queue in this thread. Be sure to call quit()
to end the loop.
myLooper
static fun myLooper(): Looper?
Return the Looper object associated with the current thread. Returns null if the calling thread is not associated with a Looper.
myQueue
static fun myQueue(): MessageQueue
Return the MessageQueue
object associated with the current thread. This must be called from a thread running a Looper, or a NullPointerException will be thrown.
Return | |
---|---|
MessageQueue |
This value cannot be null . |
prepare
static fun prepare(): Unit
Initialize the current thread as a looper. This gives you a chance to create handlers that then reference this looper, before actually starting the loop. Be sure to call loop()
after calling this method, and end it by calling quit()
.
prepareMainLooper
static funprepareMainLooper(): Unit
Deprecated: The main looper for your application is created by the Android environment, so you should never need to call this function yourself.
Initialize the current thread as a looper, marking it as an application's main looper. See also: prepare()
quit
fun quit(): Unit
Quits the looper.
Causes the loop
method to terminate without processing any more messages in the message queue.
Any attempt to post messages to the queue after the looper is asked to quit will fail. For example, the Handler#sendMessage(Message)
method will return false.
Using this method may be unsafe because some messages may not be delivered before the looper terminates. Consider using quitSafely
instead to ensure that all pending work is completed in an orderly manner.
See Also
quitSafely
fun quitSafely(): Unit
Quits the looper safely.
Causes the loop
method to terminate as soon as all remaining messages in the message queue that are already due to be delivered have been handled. However pending delayed messages with due times in the future will not be delivered before the loop terminates.
Any attempt to post messages to the queue after the looper is asked to quit will fail. For example, the Handler#sendMessage(Message)
method will return false.
setMessageLogging
fun setMessageLogging(printer: Printer?): Unit
Control logging of messages as they are processed by this Looper. If enabled, a log message will be written to printer at the beginning and ending of each message dispatch, identifying the target Handler and message contents.
Parameters | |
---|---|
printer |
Printer?: A Printer object that will receive log messages, or null to disable message logging. |
toString
fun toString(): String
Return | |
---|---|
String |
a string representation of the object. |