GPUBindGroup


public final class GPUBindGroup implements AutoCloseable


A collection of resources (buffers, textures, samplers) bound to a shader pipeline.

Summary

Public methods

external void
boolean
equals(Object other)
final long
int
final external void

Sets a debug label for the bind group.

Public methods

close

Added in 1.0.0-alpha01
public external void close()

equals

public boolean equals(Object other)

getHandle

Added in 1.0.0-alpha01
public final long getHandle()

hashCode

public int hashCode()

setLabel

Added in 1.0.0-alpha01
@FastNative
public final external void setLabel(@NonNull String label)

Sets a debug label for the bind group.

Parameters
@NonNull String label

The label to assign to the bind group.