Instrumentation
open class Instrumentation
kotlin.Any | |
↳ | android.app.Instrumentation |
Base class for implementing application instrumentation code. When running with instrumentation turned on, this class will be instantiated for you before any of the application code, allowing you to monitor all of the interaction the system has with the application. An Instrumentation implementation is described to the system through an AndroidManifest.xml's <instrumentation> tag.
Summary
Nested classes | |
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open |
Information about a particular kind of Intent that is being monitored. |
Description of a Activity execution result to return to the original activity. |
Constants | |
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static String |
If included in the status or final bundle sent to an IInstrumentationWatcher, this key identifies the class that is writing the report. |
static String |
If included in the status or final bundle sent to an IInstrumentationWatcher, this key identifies a string which can simply be printed to the output stream. |
Public constructors | |
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Public methods | |
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open TestLooperManager! |
acquireLooperManager(looper: Looper!) Takes control of the execution of messages on the specified looper until |
open Unit |
addMonitor(monitor: Instrumentation.ActivityMonitor!) Add a new |
open Instrumentation.ActivityMonitor! |
addMonitor(filter: IntentFilter!, result: Instrumentation.ActivityResult!, block: Boolean) A convenience wrapper for |
open Instrumentation.ActivityMonitor! |
addMonitor(cls: String!, result: Instrumentation.ActivityResult!, block: Boolean) A convenience wrapper for |
open Unit |
addResults(results: Bundle!) Report some results in the middle of instrumentation execution. |
open Unit |
callActivityOnCreate(activity: Activity!, icicle: Bundle!) Perform calling of an activity's android. |
open Unit |
callActivityOnCreate(activity: Activity!, icicle: Bundle!, persistentState: PersistableBundle!) Perform calling of an activity's android. |
open Unit |
callActivityOnDestroy(activity: Activity!) |
open Unit |
callActivityOnNewIntent(activity: Activity!, intent: Intent!) Perform calling of an activity's android. |
open Unit |
callActivityOnNewIntent(activity: Activity, intent: Intent, caller: ComponentCaller) Same as |
open Unit |
callActivityOnPause(activity: Activity!) Perform calling of an activity's |
open Unit |
callActivityOnPictureInPictureRequested(activity: Activity) Perform calling of an activity's |
open Unit |
callActivityOnPostCreate(activity: Activity, savedInstanceState: Bundle?) Perform calling of an activity's android. |
open Unit |
callActivityOnPostCreate(activity: Activity, savedInstanceState: Bundle?, persistentState: PersistableBundle?) Perform calling of an activity's android. |
open Unit |
callActivityOnRestart(activity: Activity!) Perform calling of an activity's |
open Unit |
callActivityOnRestoreInstanceState(activity: Activity, savedInstanceState: Bundle) Perform calling of an activity's android. |
open Unit |
callActivityOnRestoreInstanceState(activity: Activity, savedInstanceState: Bundle?, persistentState: PersistableBundle?) Perform calling of an activity's android. |
open Unit |
callActivityOnResume(activity: Activity!) Perform calling of an activity's |
open Unit |
callActivityOnSaveInstanceState(activity: Activity, outState: Bundle) Perform calling of an activity's android. |
open Unit |
callActivityOnSaveInstanceState(activity: Activity, outState: Bundle, outPersistentState: PersistableBundle) Perform calling of an activity's android. |
open Unit |
callActivityOnStart(activity: Activity!) Perform calling of an activity's |
open Unit |
callActivityOnStop(activity: Activity!) Perform calling of an activity's |
open Unit |
callActivityOnUserLeaving(activity: Activity!) Perform calling of an activity's |
open Unit |
Perform calling of the application's |
open Boolean |
checkMonitorHit(monitor: Instrumentation.ActivityMonitor!, minHits: Int) Test whether an existing |
open Unit | |
open Unit |
Terminate instrumentation of the application. |
open Bundle! |
Returns a bundle with the current results from the allocation counting. |
open Bundle! |
Returns a bundle with the counts for various binder counts for this process. |
open ComponentName! |
Returns complete component name of this instrumentation. |
open Context! |
Return the Context of this instrumentation's package. |
open String! |
Return the name of the process this instrumentation is running in. |
open Context! |
Return a Context for the target application being instrumented. |
open UiAutomation! |
Gets the |
open UiAutomation! |
getUiAutomation(flags: Int) Gets the |
open Boolean |
invokeContextMenuAction(targetActivity: Activity!, id: Int, flag: Int) Show the context menu for the currently focused view and executes a particular context menu item. |
open Boolean |
invokeMenuActionSync(targetActivity: Activity!, id: Int, flag: Int) Execute a particular menu item. |
open Boolean |
Check whether this instrumentation was started with profiling enabled. |
open Activity! |
newActivity(clazz: Class<*>!, context: Context!, token: IBinder!, application: Application!, intent: Intent!, info: ActivityInfo!, title: CharSequence!, parent: Activity!, id: String!, lastNonConfigurationInstance: Any!) Perform instantiation of an |
open Activity! |
newActivity(cl: ClassLoader!, className: String!, intent: Intent!) Perform instantiation of the process's |
open Application! |
newApplication(cl: ClassLoader!, className: String!, context: Context!) Perform instantiation of the process's |
open static Application! |
newApplication(clazz: Class<*>!, context: Context!) Perform instantiation of the process's |
open Unit |
Called when the instrumentation is starting, before any application code has been loaded. |
open Unit |
Called when the instrumented application is stopping, after all of the normal application cleanup has occurred. |
open Boolean |
onException(obj: Any!, e: Throwable!) This is called whenever the system captures an unhandled exception that was thrown by the application. |
open Unit |
onStart() Method where the instrumentation thread enters execution. |
open Unit |
removeMonitor(monitor: Instrumentation.ActivityMonitor!) Remove an |
open Unit |
Resets the |
open Unit |
runOnMainSync(runner: Runnable!) Execute a call on the application's main thread, blocking until it is complete. |
open Unit |
sendCharacterSync(keyCode: Int) Sends up and down key events with the given key code to the currently focused window, and waits for it to be processed. |
open Unit |
sendKeyDownUpSync(keyCode: Int) Sends up and down key events with the given key code to the currently focused window, and waits for it to be processed. |
open Unit |
sendKeySync(event: KeyEvent!) Sends a key event to the currently focused window, and waits for it to be processed. |
open Unit |
sendPointerSync(event: MotionEvent!) Dispatches a pointer event into a window owned by the instrumented application, and waits for it to be processed. |
open Unit |
sendStatus(resultCode: Int, results: Bundle!) Provide a status report about the application. |
open Unit |
sendStringSync(text: String!) Sends the key events that result in the given text being typed into the currently focused window, and waits for it to be processed. |
open Unit |
sendTrackballEventSync(event: MotionEvent!) Dispatches a trackball event into the currently focused window, and waits for it to be processed. |
open Unit | |
open Unit |
setInTouchMode(inTouch: Boolean) Force the global system in or out of touch mode. |
open Unit |
start() Create and start a new thread in which to run instrumentation. |
open Activity! |
startActivitySync(intent: Intent!) Start a new activity and wait for it to begin running before returning. |
open Activity |
startActivitySync(intent: Intent, options: Bundle?) Start a new activity and wait for it to begin running before returning. |
open Unit | |
open Unit | |
open Unit |
This method will start profiling if isProfiling() returns true. |
open Unit | |
open Unit |
Stops profiling if isProfiling() returns true. |
open Unit |
waitForIdle(recipient: Runnable!) Schedule a callback for when the application's main thread goes idle (has no more events to process). |
open Unit |
Synchronously wait for the application to be idle. |
open Activity! |
waitForMonitor(monitor: Instrumentation.ActivityMonitor!) Wait for an existing |
open Activity! |
waitForMonitorWithTimeout(monitor: Instrumentation.ActivityMonitor!, timeOut: Long) Wait for an existing |
Constants
REPORT_KEY_IDENTIFIER
static val REPORT_KEY_IDENTIFIER: String
If included in the status or final bundle sent to an IInstrumentationWatcher, this key identifies the class that is writing the report. This can be used to provide more structured logging or reporting capabilities in the IInstrumentationWatcher.
Value: "id"
REPORT_KEY_STREAMRESULT
static val REPORT_KEY_STREAMRESULT: String
If included in the status or final bundle sent to an IInstrumentationWatcher, this key identifies a string which can simply be printed to the output stream. Using these streams provides a "pretty printer" version of the status & final packets. Any bundles including this key should also include the complete set of raw key/value pairs, so that the instrumentation can also be launched, and results collected, by an automated system.
Value: "stream"
Public constructors
Public methods
acquireLooperManager
open fun acquireLooperManager(looper: Looper!): TestLooperManager!
Takes control of the execution of messages on the specified looper until TestLooperManager#release
is called.
addMonitor
open fun addMonitor(monitor: Instrumentation.ActivityMonitor!): Unit
Add a new ActivityMonitor
that will be checked whenever an activity is started. The monitor is added after any existing ones; the monitor will be hit only if none of the existing monitors can themselves handle the Intent.
Parameters | |
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monitor |
Instrumentation.ActivityMonitor!: The new ActivityMonitor to see. |
addMonitor
open fun addMonitor(
filter: IntentFilter!,
result: Instrumentation.ActivityResult!,
block: Boolean
): Instrumentation.ActivityMonitor!
A convenience wrapper for addMonitor(android.app.Instrumentation.ActivityMonitor)
that creates an intent filter matching ActivityMonitor
for you and returns it.
Parameters | |
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filter |
IntentFilter!: The set of intents this monitor is responsible for. |
result |
Instrumentation.ActivityResult!: A canned result to return if the monitor is hit; can be null. |
block |
Boolean: Controls whether the monitor should block the activity start (returning its canned result) or let the call proceed. |
Return | |
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Instrumentation.ActivityMonitor! |
The newly created and added activity monitor. |
addMonitor
open fun addMonitor(
cls: String!,
result: Instrumentation.ActivityResult!,
block: Boolean
): Instrumentation.ActivityMonitor!
A convenience wrapper for addMonitor(android.app.Instrumentation.ActivityMonitor)
that creates a class matching ActivityMonitor
for you and returns it.
Parameters | |
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cls |
String!: The activity class this monitor is responsible for. |
result |
Instrumentation.ActivityResult!: A canned result to return if the monitor is hit; can be null. |
block |
Boolean: Controls whether the monitor should block the activity start (returning its canned result) or let the call proceed. |
Return | |
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Instrumentation.ActivityMonitor! |
The newly created and added activity monitor. |
addResults
open fun addResults(results: Bundle!): Unit
Report some results in the middle of instrumentation execution. Later results (including those provided by finish
) will be combined with android.os.Bundle#putAll.
callActivityOnCreate
open fun callActivityOnCreate(
activity: Activity!,
icicle: Bundle!
): Unit
Perform calling of an activity's android.app.Activity#onCreate method. The default implementation simply calls through to that method.
Parameters | |
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activity |
Activity!: The activity being created. |
icicle |
Bundle!: The previously frozen state (or null) to pass through to onCreate(). |
callActivityOnCreate
open fun callActivityOnCreate(
activity: Activity!,
icicle: Bundle!,
persistentState: PersistableBundle!
): Unit
Perform calling of an activity's android.app.Activity#onCreate method. The default implementation simply calls through to that method.
Parameters | |
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activity |
Activity!: The activity being created. |
icicle |
Bundle!: The previously frozen state (or null) to pass through to |
persistentState |
PersistableBundle!: The previously persisted state (or null) |
callActivityOnDestroy
open fun callActivityOnDestroy(activity: Activity!): Unit
callActivityOnNewIntent
open fun callActivityOnNewIntent(
activity: Activity!,
intent: Intent!
): Unit
Perform calling of an activity's android.app.Activity#onNewIntent method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity!: The activity receiving a new Intent. |
intent |
Intent!: The new intent being received. |
callActivityOnNewIntent
open fun callActivityOnNewIntent(
activity: Activity,
intent: Intent,
caller: ComponentCaller
): Unit
Same as callActivityOnNewIntent(android.app.Activity,android.content.Intent)
, but with an extra parameter for the ComponentCaller
instance associated with the app that sent the intent.
Parameters | |
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activity |
Activity: The activity receiving a new Intent. This value cannot be null . |
intent |
Intent: The new intent being received. This value cannot be null . |
caller |
ComponentCaller: The ComponentCaller instance that launched the activity with the new intent. This value cannot be null . |
callActivityOnPause
open fun callActivityOnPause(activity: Activity!): Unit
Perform calling of an activity's Activity#onPause
method. The default implementation simply calls through to that method.
Parameters | |
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activity |
Activity!: The activity being paused. |
callActivityOnPictureInPictureRequested
open fun callActivityOnPictureInPictureRequested(activity: Activity): Unit
Perform calling of an activity's Activity#onPictureInPictureRequested
method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity: The activity being notified that picture-in-picture is being requested. This value cannot be null . |
callActivityOnPostCreate
open fun callActivityOnPostCreate(
activity: Activity,
savedInstanceState: Bundle?
): Unit
Perform calling of an activity's android.app.Activity#onPostCreate method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity: The activity being created. This value cannot be null . |
savedInstanceState |
Bundle?: The previously saved state (or null) to pass through to onPostCreate(). |
callActivityOnPostCreate
open fun callActivityOnPostCreate(
activity: Activity,
savedInstanceState: Bundle?,
persistentState: PersistableBundle?
): Unit
Perform calling of an activity's android.app.Activity#onPostCreate method. The default implementation simply calls through to that method.
Parameters | |
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activity |
Activity: The activity being created. This value cannot be null . |
savedInstanceState |
Bundle?: The previously frozen state (or null) to pass through to onPostCreate(). |
persistentState |
PersistableBundle?: The previously persisted state (or null) |
callActivityOnRestart
open fun callActivityOnRestart(activity: Activity!): Unit
Perform calling of an activity's Activity#onRestart
method. The default implementation simply calls through to that method.
Parameters | |
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activity |
Activity!: The activity being restarted. |
callActivityOnRestoreInstanceState
open fun callActivityOnRestoreInstanceState(
activity: Activity,
savedInstanceState: Bundle
): Unit
Perform calling of an activity's android.app.Activity#onRestoreInstanceState method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity: The activity being restored. This value cannot be null . |
savedInstanceState |
Bundle: The previously saved state being restored. This value cannot be null . |
callActivityOnRestoreInstanceState
open fun callActivityOnRestoreInstanceState(
activity: Activity,
savedInstanceState: Bundle?,
persistentState: PersistableBundle?
): Unit
Perform calling of an activity's android.app.Activity#onRestoreInstanceState method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity: The activity being restored. This value cannot be null . |
savedInstanceState |
Bundle?: The previously saved state being restored (or null). |
persistentState |
PersistableBundle?: The previously persisted state (or null) |
callActivityOnResume
open fun callActivityOnResume(activity: Activity!): Unit
Perform calling of an activity's Activity#onResume
method. The default implementation simply calls through to that method.
Parameters | |
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activity |
Activity!: The activity being resumed. |
callActivityOnSaveInstanceState
open fun callActivityOnSaveInstanceState(
activity: Activity,
outState: Bundle
): Unit
Perform calling of an activity's android.app.Activity#onSaveInstanceState method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity: The activity being saved. This value cannot be null . |
outState |
Bundle: The bundle to pass to the call. This value cannot be null . |
callActivityOnSaveInstanceState
open fun callActivityOnSaveInstanceState(
activity: Activity,
outState: Bundle,
outPersistentState: PersistableBundle
): Unit
Perform calling of an activity's android.app.Activity#onSaveInstanceState method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity: The activity being saved. This value cannot be null . |
outState |
Bundle: The bundle to pass to the call. This value cannot be null . |
outPersistentState |
PersistableBundle: The persistent bundle to pass to the call. This value cannot be null . |
callActivityOnStart
open fun callActivityOnStart(activity: Activity!): Unit
Perform calling of an activity's Activity#onStart
method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity!: The activity being started. |
callActivityOnStop
open fun callActivityOnStop(activity: Activity!): Unit
Perform calling of an activity's Activity#onStop
method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity!: The activity being stopped. |
callActivityOnUserLeaving
open fun callActivityOnUserLeaving(activity: Activity!): Unit
Perform calling of an activity's Activity#onUserLeaveHint
method. The default implementation simply calls through to that method.
Parameters | |
---|---|
activity |
Activity!: The activity being notified that the user has navigated away |
callApplicationOnCreate
open fun callApplicationOnCreate(app: Application!): Unit
Perform calling of the application's Application#onCreate
method. The default implementation simply calls through to that method.
Note: This method will be called immediately after onCreate(android.os.Bundle)
. Often instrumentation tests start their test thread in onCreate(); you need to be careful of races between these. (Well between it and everything else, but let's start here.)
Parameters | |
---|---|
app |
Application!: The application being created. |
checkMonitorHit
open fun checkMonitorHit(
monitor: Instrumentation.ActivityMonitor!,
minHits: Int
): Boolean
Test whether an existing ActivityMonitor
has been hit. If the monitor has been hit at least minHits times, then it will be removed from the activity monitor list and true returned. Otherwise it is left as-is and false is returned.
Parameters | |
---|---|
monitor |
Instrumentation.ActivityMonitor!: The ActivityMonitor to check. |
minHits |
Int: The minimum number of hits required. |
Return | |
---|---|
Boolean |
True if the hit count has been reached, else false. |
See Also
finish
open fun finish(
resultCode: Int,
results: Bundle!
): Unit
Terminate instrumentation of the application. This will cause the application process to exit, removing this instrumentation from the next time the application is started. If multiple processes are currently running for this instrumentation, all of those processes will be killed.
Parameters | |
---|---|
resultCode |
Int: Overall success/failure of instrumentation. |
results |
Bundle!: Any results to send back to the code that started the instrumentation. |
getAllocCounts
open fun getAllocCounts(): Bundle!
Returns a bundle with the current results from the allocation counting.
getBinderCounts
open fun getBinderCounts(): Bundle!
Returns a bundle with the counts for various binder counts for this process. Currently the only two that are reported are the number of send and the number of received transactions.
getComponentName
open fun getComponentName(): ComponentName!
Returns complete component name of this instrumentation.
Return | |
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ComponentName! |
Returns the complete component name for this instrumentation. |
getContext
open fun getContext(): Context!
Return the Context of this instrumentation's package. Note that this is often different than the Context of the application being instrumentated, since the instrumentation code often lives is a different package than that of the application it is running against. See getTargetContext
to retrieve a Context for the target application.
Return | |
---|---|
Context! |
The instrumentation's package context. |
See Also
getProcessName
open fun getProcessName(): String!
Return the name of the process this instrumentation is running in. Note this should only be used for testing and debugging. If you are thinking about using this to, for example, conditionalize what is initialized in an Application class, it is strongly recommended to instead use lazy initialization (such as a getter for the state that only creates it when requested). This can greatly reduce the work your process does when created for secondary things, such as to receive a broadcast.
getTargetContext
open fun getTargetContext(): Context!
Return a Context for the target application being instrumented. Note that this is often different than the Context of the instrumentation code, since the instrumentation code often lives is a different package than that of the application it is running against. See getContext
to retrieve a Context for the instrumentation code.
Return | |
---|---|
Context! |
A Context in the target application. |
See Also
getUiAutomation
open fun getUiAutomation(): UiAutomation!
Gets the UiAutomation
instance with no flags set.
Note: The APIs exposed via the returned UiAutomation
work across application boundaries while the APIs exposed by the instrumentation do not. For example, Instrumentation#sendPointerSync(MotionEvent)
will not allow you to inject the event in an app different from the instrumentation target, while UiAutomation#injectInputEvent(android.view.InputEvent, boolean)
will work regardless of the current application.
A typical test case should be using either the UiAutomation
or Instrumentation
APIs. Using both APIs at the same time is not a mistake by itself but a client has to be aware of the APIs limitations.
Equivalent to getUiAutomation(0)
. If a UiAutomation
exists with different flags, the flags on that instance will be changed, and then it will be returned.
Compatibility mode: This method is infallible for apps targeted for Build.VERSION_CODES#R
and earlier versions; for apps targeted for later versions, it will return null if UiAutomation
fails to connect. The caller can check the return value and retry on error.
Return | |
---|---|
UiAutomation! |
The UI automation instance. |
See Also
getUiAutomation
open fun getUiAutomation(flags: Int): UiAutomation!
Gets the UiAutomation
instance with flags set.
Note: The APIs exposed via the returned UiAutomation
work across application boundaries while the APIs exposed by the instrumentation do not. For example, Instrumentation#sendPointerSync(MotionEvent)
will not allow you to inject the event in an app different from the instrumentation target, while UiAutomation#injectInputEvent(android.view.InputEvent, boolean)
will work regardless of the current application.
A typical test case should be using either the UiAutomation
or Instrumentation
APIs. Using both APIs at the same time is not a mistake by itself but a client has to be aware of the APIs limitations.
If a UiAutomation
exists with different flags, the flags on that instance will be changed, and then it will be returned.
Compatibility mode: This method is infallible for apps targeted for Build.VERSION_CODES#R
and earlier versions; for apps targeted for later versions, it will return null if UiAutomation
fails to connect. The caller can check the return value and retry on error.
Parameters | |
---|---|
flags |
Int: The flags to be passed to the UiAutomation, for example UiAutomation#FLAG_DONT_SUPPRESS_ACCESSIBILITY_SERVICES , UiAutomation#FLAG_DONT_USE_ACCESSIBILITY . Value is 0, android.app.UiAutomation#FLAG_DONT_SUPPRESS_ACCESSIBILITY_SERVICES , or android.app.UiAutomation#FLAG_DONT_USE_ACCESSIBILITY |
Return | |
---|---|
UiAutomation! |
The UI automation instance. |
See Also
invokeContextMenuAction
open fun invokeContextMenuAction(
targetActivity: Activity!,
id: Int,
flag: Int
): Boolean
Show the context menu for the currently focused view and executes a particular context menu item.
Parameters | |
---|---|
targetActivity |
Activity!: The activity in question. |
id |
Int: The identifier associated with the context menu item. |
flag |
Int: Additional flags, if any. |
Return | |
---|---|
Boolean |
Whether the invocation was successful (for example, it could be false if item is disabled). |
invokeMenuActionSync
open fun invokeMenuActionSync(
targetActivity: Activity!,
id: Int,
flag: Int
): Boolean
Execute a particular menu item.
Parameters | |
---|---|
targetActivity |
Activity!: The activity in question. |
id |
Int: The identifier associated with the menu item. |
flag |
Int: Additional flags, if any. |
Return | |
---|---|
Boolean |
Whether the invocation was successful (for example, it could be false if item is disabled). |
isProfiling
open fun isProfiling(): Boolean
Check whether this instrumentation was started with profiling enabled.
Return | |
---|---|
Boolean |
Returns true if profiling was enabled when starting, else false. |
newActivity
open fun newActivity(
clazz: Class<*>!,
context: Context!,
token: IBinder!,
application: Application!,
intent: Intent!,
info: ActivityInfo!,
title: CharSequence!,
parent: Activity!,
id: String!,
lastNonConfigurationInstance: Any!
): Activity!
Perform instantiation of an Activity
object. This method is intended for use with unit tests, such as android.test.ActivityUnitTestCase. The activity will be useable locally but will be missing some of the linkages necessary for use within the system.
Parameters | |
---|---|
clazz |
Class<*>!: The Class of the desired Activity |
context |
Context!: The base context for the activity to use |
token |
IBinder!: The token for this activity to communicate with |
application |
Application!: The application object (if any) |
intent |
Intent!: The intent that started this Activity |
info |
ActivityInfo!: ActivityInfo from the manifest |
title |
CharSequence!: The title, typically retrieved from the ActivityInfo record |
parent |
Activity!: The parent Activity (if any) |
id |
String!: The embedded Id (if any) |
lastNonConfigurationInstance |
Any!: Arbitrary object that will be available via Activity.getLastNonConfigurationInstance() . |
Return | |
---|---|
Activity! |
Returns the instantiated activity |
Exceptions | |
---|---|
java.lang.InstantiationException |
|
java.lang.IllegalAccessException |
newActivity
open fun newActivity(
cl: ClassLoader!,
className: String!,
intent: Intent!
): Activity!
Perform instantiation of the process's Activity
object. The default implementation provides the normal system behavior.
Parameters | |
---|---|
cl |
ClassLoader!: The ClassLoader with which to instantiate the object. |
className |
String!: The name of the class implementing the Activity object. |
intent |
Intent!: The Intent object that specified the activity class being instantiated. |
Return | |
---|---|
Activity! |
The newly instantiated Activity object. |
newApplication
open fun newApplication(
cl: ClassLoader!,
className: String!,
context: Context!
): Application!
Perform instantiation of the process's Application
object. The default implementation provides the normal system behavior.
Parameters | |
---|---|
cl |
ClassLoader!: The ClassLoader with which to instantiate the object. |
className |
String!: The name of the class implementing the Application object. |
context |
Context!: The context to initialize the application with |
Return | |
---|---|
Application! |
The newly instantiated Application object. |
newApplication
open static fun newApplication(
clazz: Class<*>!,
context: Context!
): Application!
Perform instantiation of the process's Application
object. The default implementation provides the normal system behavior.
Parameters | |
---|---|
clazz |
Class<*>!: The class used to create an Application object from. |
context |
Context!: The context to initialize the application with |
Return | |
---|---|
Application! |
The newly instantiated Application object. |
onCreate
open fun onCreate(arguments: Bundle!): Unit
Called when the instrumentation is starting, before any application code has been loaded. Usually this will be implemented to simply call start
to begin the instrumentation thread, which will then continue execution in onStart
.
If you do not need your own thread -- that is you are writing your instrumentation to be completely asynchronous (returning to the event loop so that the application can run), you can simply begin your instrumentation here, for example call android.content.Context#startActivity to begin the appropriate first activity of the application.
Parameters | |
---|---|
arguments |
Bundle!: Any additional arguments that were supplied when the instrumentation was started. |
onDestroy
open fun onDestroy(): Unit
Called when the instrumented application is stopping, after all of the normal application cleanup has occurred.
onException
open fun onException(
obj: Any!,
e: Throwable!
): Boolean
This is called whenever the system captures an unhandled exception that was thrown by the application. The default implementation simply returns false, allowing normal system handling of the exception to take place.
Parameters | |
---|---|
obj |
Any!: The client object that generated the exception. May be an Application, Activity, BroadcastReceiver, Service, or null. |
e |
Throwable!: The exception that was thrown. |
Return | |
---|---|
Boolean |
To allow normal system exception process to occur, return false. If true is returned, the system will proceed as if the exception didn't happen. |
onStart
open fun onStart(): Unit
Method where the instrumentation thread enters execution. This allows you to run your instrumentation code in a separate thread than the application, so that it can perform blocking operation such as sendKeySync
or #startActivitySync.
You will typically want to call finish() when this function is done, to end your instrumentation.
removeMonitor
open fun removeMonitor(monitor: Instrumentation.ActivityMonitor!): Unit
Remove an ActivityMonitor
that was previously added with #addMonitor.
Parameters | |
---|---|
monitor |
Instrumentation.ActivityMonitor!: The monitor to remove. |
See Also
resetInTouchMode
open fun resetInTouchMode(): Unit
Resets the touch mode
to the device default.
runOnMainSync
open fun runOnMainSync(runner: Runnable!): Unit
Execute a call on the application's main thread, blocking until it is complete. Useful for doing things that are not thread-safe, such as looking at or modifying the view hierarchy.
Parameters | |
---|---|
runner |
Runnable!: The code to run on the main thread. |
sendCharacterSync
open fun sendCharacterSync(keyCode: Int): Unit
Sends up and down key events with the given key code to the currently focused window, and waits for it to be processed.
Equivalent to sendKeyDownUpSync(int)
.
Parameters | |
---|---|
keyCode |
Int: The key code of the character to send. |
See Also
sendKeyDownUpSync
open fun sendKeyDownUpSync(keyCode: Int): Unit
Sends up and down key events with the given key code to the currently focused window, and waits for it to be processed.
Parameters | |
---|---|
keyCode |
Int: The key code for the events to send. |
See Also
sendKeySync
open fun sendKeySync(event: KeyEvent!): Unit
Sends a key event to the currently focused window, and waits for it to be processed.
This method blocks until the recipient has finished handling the event. Note that the recipient may not have completely finished reacting from the event when this method returns. For example, it may still be in the process of updating its display or UI contents upon reacting to the injected event.
Parameters | |
---|---|
event |
KeyEvent!: The event to send to the current focus. |
sendPointerSync
open fun sendPointerSync(event: MotionEvent!): Unit
Dispatches a pointer event into a window owned by the instrumented application, and waits for it to be processed.
If the motion event being injected is targeted at a window that is not owned by the instrumented application, the input injection will fail. See getUiAutomation()
for injecting events into all windows.
This method blocks until the recipient has finished handling the event. Note that the recipient may not have completely finished reacting from the event when this method returns. For example, it may still be in the process of updating its display or UI contents upon reacting to the injected event.
Parameters | |
---|---|
event |
MotionEvent!: A motion event describing the pointer action. (As noted in MotionEvent#obtain(long, long, int, float, float, int) , be sure to use SystemClock#uptimeMillis() as the timebase. |
sendStatus
open fun sendStatus(
resultCode: Int,
results: Bundle!
): Unit
Provide a status report about the application.
Parameters | |
---|---|
resultCode |
Int: Current success/failure of instrumentation. |
results |
Bundle!: Any results to send back to the code that started the instrumentation. |
sendStringSync
open fun sendStringSync(text: String!): Unit
Sends the key events that result in the given text being typed into the currently focused window, and waits for it to be processed.
Parameters | |
---|---|
text |
String!: The text to be sent. |
See Also
sendTrackballEventSync
open fun sendTrackballEventSync(event: MotionEvent!): Unit
Dispatches a trackball event into the currently focused window, and waits for it to be processed.
This method blocks until the recipient has finished handling the event. Note that the recipient may not have completely finished reacting from the event when this method returns. For example, it may still be in the process of updating its display or UI contents upon reacting to the injected event.
Parameters | |
---|---|
event |
MotionEvent!: A motion event describing the trackball action. (As noted in MotionEvent#obtain(long, long, int, float, float, int) , be sure to use SystemClock#uptimeMillis() as the timebase. |
setAutomaticPerformanceSnapshots
open fun setAutomaticPerformanceSnapshots(): Unit
setInTouchMode
open fun setInTouchMode(inTouch: Boolean): Unit
Force the global system in or out of touch mode. This can be used if your instrumentation relies on the UI being in one more or the other when it starts.
Note: Starting from Android Build.VERSION_CODES#TIRAMISU
, this method will only take effect if the instrumentation was sourced from a process with MODIFY_TOUCH_MODE_STATE
internal permission granted (shell already have it).
Parameters | |
---|---|
inTouch |
Boolean: Set to true to be in touch mode, false to be in focus mode. |
start
open fun start(): Unit
Create and start a new thread in which to run instrumentation. This new thread will call to onStart
where you can implement the instrumentation.
startActivitySync
open fun startActivitySync(intent: Intent!): Activity!
Start a new activity and wait for it to begin running before returning. In addition to being synchronous, this method as some semantic differences from the standard android.content.Context#startActivity call: the activity component is resolved before talking with the activity manager (its class name is specified in the Intent that this method ultimately starts), and it does not allow you to start activities that run in a different process. In addition, if the given Intent resolves to multiple activities, instead of displaying a dialog for the user to select an activity, an exception will be thrown.
The function returns as soon as the activity goes idle following the call to its android.app.Activity#onCreate. Generally this means it has gone through the full initialization including Activity#onResume
and drawn and displayed its initial window.
Parameters | |
---|---|
intent |
Intent!: Description of the activity to start. |
See Also
startActivitySync
open fun startActivitySync(
intent: Intent,
options: Bundle?
): Activity
Start a new activity and wait for it to begin running before returning. In addition to being synchronous, this method as some semantic differences from the standard android.content.Context#startActivity call: the activity component is resolved before talking with the activity manager (its class name is specified in the Intent that this method ultimately starts), and it does not allow you to start activities that run in a different process. In addition, if the given Intent resolves to multiple activities, instead of displaying a dialog for the user to select an activity, an exception will be thrown.
The function returns as soon as the activity goes idle following the call to its android.app.Activity#onCreate. Generally this means it has gone through the full initialization including Activity#onResume
and drawn and displayed its initial window.
Parameters | |
---|---|
intent |
Intent: Description of the activity to start. This value cannot be null . |
options |
Bundle?: Additional options for how the Activity should be started. May be null if there are no options. See android.app.ActivityOptions for how to build the Bundle supplied here; there are no supported definitions for building it manually. |
Return | |
---|---|
Activity |
This value cannot be null . |
startProfiling
open fun startProfiling(): Unit
This method will start profiling if isProfiling() returns true. You should only call this method if you set the handleProfiling attribute in the manifest file for this Instrumentation to true.
stopProfiling
open fun stopProfiling(): Unit
Stops profiling if isProfiling() returns true.
waitForIdle
open fun waitForIdle(recipient: Runnable!): Unit
Schedule a callback for when the application's main thread goes idle (has no more events to process).
Parameters | |
---|---|
recipient |
Runnable!: Called the next time the thread's message queue is idle. |
waitForIdleSync
open fun waitForIdleSync(): Unit
Synchronously wait for the application to be idle. Can not be called from the main application thread -- use start
to execute instrumentation in its own thread.
waitForMonitor
open fun waitForMonitor(monitor: Instrumentation.ActivityMonitor!): Activity!
Wait for an existing ActivityMonitor
to be hit. Once the monitor has been hit, it is removed from the activity monitor list and the first created Activity object that matched it is returned.
Parameters | |
---|---|
monitor |
Instrumentation.ActivityMonitor!: The ActivityMonitor to wait for. |
Return | |
---|---|
Activity! |
The Activity object that matched the monitor. |
waitForMonitorWithTimeout
open fun waitForMonitorWithTimeout(
monitor: Instrumentation.ActivityMonitor!,
timeOut: Long
): Activity!
Wait for an existing ActivityMonitor
to be hit till the timeout expires. Once the monitor has been hit, it is removed from the activity monitor list and the first created Activity object that matched it is returned. If the timeout expires, a null object is returned.
Parameters | |
---|---|
monitor |
Instrumentation.ActivityMonitor!: The ActivityMonitor to wait for. |
timeOut |
Long: The timeout value in milliseconds. |
Return | |
---|---|
Activity! |
The Activity object that matched the monitor. |