Added in API level 1
GL10
interface GL10 : GL
javax.microedition.khronos.opengles.GL10 |
Summary
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Public methods | |
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abstract Unit |
glActiveTexture(texture: Int) |
abstract Unit |
glAlphaFunc(func: Int, ref: Float) |
abstract Unit |
glAlphaFuncx(func: Int, ref: Int) |
abstract Unit |
glBindTexture(target: Int, texture: Int) |
abstract Unit |
glBlendFunc(sfactor: Int, dfactor: Int) |
abstract Unit | |
abstract Unit |
glClearColor(red: Float, green: Float, blue: Float, alpha: Float) |
abstract Unit |
glClearColorx(red: Int, green: Int, blue: Int, alpha: Int) |
abstract Unit |
glClearDepthf(depth: Float) |
abstract Unit |
glClearDepthx(depth: Int) |
abstract Unit |
glClearStencil(s: Int) |
abstract Unit |
glClientActiveTexture(texture: Int) |
abstract Unit | |
abstract Unit | |
abstract Unit |
glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean) |
abstract Unit |
glColorPointer(size: Int, type: Int, stride: Int, pointer: Buffer!) |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit |
glCullFace(mode: Int) |
abstract Unit |
glDeleteTextures(n: Int, textures: IntArray!, offset: Int) |
abstract Unit |
glDeleteTextures(n: Int, textures: IntBuffer!) |
abstract Unit |
glDepthFunc(func: Int) |
abstract Unit |
glDepthMask(flag: Boolean) |
abstract Unit |
glDepthRangef(zNear: Float, zFar: Float) |
abstract Unit |
glDepthRangex(zNear: Int, zFar: Int) |
abstract Unit | |
abstract Unit |
glDisableClientState(array: Int) |
abstract Unit |
glDrawArrays(mode: Int, first: Int, count: Int) |
abstract Unit |
glDrawElements(mode: Int, count: Int, type: Int, indices: Buffer!) |
abstract Unit | |
abstract Unit |
glEnableClientState(array: Int) |
abstract Unit |
glFinish() |
abstract Unit |
glFlush() |
abstract Unit | |
abstract Unit |
glFogfv(pname: Int, params: FloatArray!, offset: Int) |
abstract Unit |
glFogfv(pname: Int, params: FloatBuffer!) |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit |
glFrontFace(mode: Int) |
abstract Unit | |
abstract Unit | |
abstract Unit |
glGenTextures(n: Int, textures: IntArray!, offset: Int) |
abstract Unit |
glGenTextures(n: Int, textures: IntBuffer!) |
abstract Int | |
abstract Unit |
glGetIntegerv(pname: Int, params: IntArray!, offset: Int) |
abstract Unit |
glGetIntegerv(pname: Int, params: IntBuffer!) |
abstract String! |
glGetString(name: Int) |
abstract Unit | |
abstract Unit |
glLightModelf(pname: Int, param: Float) |
abstract Unit |
glLightModelfv(pname: Int, params: FloatArray!, offset: Int) |
abstract Unit |
glLightModelfv(pname: Int, params: FloatBuffer!) |
abstract Unit |
glLightModelx(pname: Int, param: Int) |
abstract Unit |
glLightModelxv(pname: Int, params: IntArray!, offset: Int) |
abstract Unit |
glLightModelxv(pname: Int, params: IntBuffer!) |
abstract Unit | |
abstract Unit |
glLightfv(light: Int, pname: Int, params: FloatArray!, offset: Int) |
abstract Unit |
glLightfv(light: Int, pname: Int, params: FloatBuffer!) |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit |
glLineWidth(width: Float) |
abstract Unit |
glLineWidthx(width: Int) |
abstract Unit | |
abstract Unit |
glLoadMatrixf(m: FloatArray!, offset: Int) |
abstract Unit |
glLoadMatrixf(m: FloatBuffer!) |
abstract Unit |
glLoadMatrixx(m: IntArray!, offset: Int) |
abstract Unit |
glLoadMatrixx(m: IntBuffer!) |
abstract Unit | |
abstract Unit |
glMaterialf(face: Int, pname: Int, param: Float) |
abstract Unit |
glMaterialfv(face: Int, pname: Int, params: FloatArray!, offset: Int) |
abstract Unit |
glMaterialfv(face: Int, pname: Int, params: FloatBuffer!) |
abstract Unit |
glMaterialx(face: Int, pname: Int, param: Int) |
abstract Unit |
glMaterialxv(face: Int, pname: Int, params: IntArray!, offset: Int) |
abstract Unit |
glMaterialxv(face: Int, pname: Int, params: IntBuffer!) |
abstract Unit |
glMatrixMode(mode: Int) |
abstract Unit |
glMultMatrixf(m: FloatArray!, offset: Int) |
abstract Unit |
glMultMatrixf(m: FloatBuffer!) |
abstract Unit |
glMultMatrixx(m: IntArray!, offset: Int) |
abstract Unit |
glMultMatrixx(m: IntBuffer!) |
abstract Unit | |
abstract Unit | |
abstract Unit |
glNormal3f(nx: Float, ny: Float, nz: Float) |
abstract Unit |
glNormal3x(nx: Int, ny: Int, nz: Int) |
abstract Unit |
glNormalPointer(type: Int, stride: Int, pointer: Buffer!) |
abstract Unit | |
abstract Unit | |
abstract Unit |
glPixelStorei(pname: Int, param: Int) |
abstract Unit |
glPointSize(size: Float) |
abstract Unit |
glPointSizex(size: Int) |
abstract Unit |
glPolygonOffset(factor: Float, units: Float) |
abstract Unit |
glPolygonOffsetx(factor: Int, units: Int) |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit |
glSampleCoverage(value: Float, invert: Boolean) |
abstract Unit |
glSampleCoveragex(value: Int, invert: Boolean) |
abstract Unit | |
abstract Unit | |
abstract Unit | |
abstract Unit |
glShadeModel(mode: Int) |
abstract Unit |
glStencilFunc(func: Int, ref: Int, mask: Int) |
abstract Unit |
glStencilMask(mask: Int) |
abstract Unit |
glStencilOp(fail: Int, zfail: Int, zpass: Int) |
abstract Unit |
glTexCoordPointer(size: Int, type: Int, stride: Int, pointer: Buffer!) |
abstract Unit | |
abstract Unit |
glTexEnvfv(target: Int, pname: Int, params: FloatArray!, offset: Int) |
abstract Unit |
glTexEnvfv(target: Int, pname: Int, params: FloatBuffer!) |
abstract Unit | |
abstract Unit |
glTexEnvxv(target: Int, pname: Int, params: IntArray!, offset: Int) |
abstract Unit |
glTexEnvxv(target: Int, pname: Int, params: IntBuffer!) |
abstract Unit | |
abstract Unit |
glTexParameterf(target: Int, pname: Int, param: Float) |
abstract Unit |
glTexParameterx(target: Int, pname: Int, param: Int) |
abstract Unit | |
abstract Unit |
glTranslatef(x: Float, y: Float, z: Float) |
abstract Unit |
glTranslatex(x: Int, y: Int, z: Int) |
abstract Unit |
glVertexPointer(size: Int, type: Int, stride: Int, pointer: Buffer!) |
abstract Unit |
glViewport(x: Int, y: Int, width: Int, height: Int) |
Constants
GL_ALIASED_LINE_WIDTH_RANGE
Added in API level 1
static val GL_ALIASED_LINE_WIDTH_RANGE: Int
Value: 33902
GL_ALIASED_POINT_SIZE_RANGE
Added in API level 1
static val GL_ALIASED_POINT_SIZE_RANGE: Int
Value: 33901
GL_COMPRESSED_TEXTURE_FORMATS
Added in API level 1
static val GL_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34467
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
Added in API level 1
static val GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: Int
Value: 35739
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
Added in API level 1
static val GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: Int
Value: 35738
GL_MAX_MODELVIEW_STACK_DEPTH
Added in API level 1
static val GL_MAX_MODELVIEW_STACK_DEPTH: Int
Value: 3382
GL_MAX_PROJECTION_STACK_DEPTH
Added in API level 1
static val GL_MAX_PROJECTION_STACK_DEPTH: Int
Value: 3384
GL_MAX_TEXTURE_STACK_DEPTH
Added in API level 1
static val GL_MAX_TEXTURE_STACK_DEPTH: Int
Value: 3385
GL_NEAREST_MIPMAP_NEAREST
Added in API level 1
static val GL_NEAREST_MIPMAP_NEAREST: Int
Value: 9984
GL_NUM_COMPRESSED_TEXTURE_FORMATS
Added in API level 1
static val GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34466
GL_PERSPECTIVE_CORRECTION_HINT
Added in API level 1
static val GL_PERSPECTIVE_CORRECTION_HINT: Int
Value: 3152
GL_POINT_FADE_THRESHOLD_SIZE
Added in API level 1
static val GL_POINT_FADE_THRESHOLD_SIZE: Int
Value: 33064
GL_SAMPLE_ALPHA_TO_COVERAGE
Added in API level 1
static val GL_SAMPLE_ALPHA_TO_COVERAGE: Int
Value: 32926
GL_SMOOTH_LINE_WIDTH_RANGE
Added in API level 1
static val GL_SMOOTH_LINE_WIDTH_RANGE: Int
Value: 2850
GL_SMOOTH_POINT_SIZE_RANGE
Added in API level 1
static val GL_SMOOTH_POINT_SIZE_RANGE: Int
Value: 2834
GL_UNSIGNED_SHORT_4_4_4_4
Added in API level 1
static val GL_UNSIGNED_SHORT_4_4_4_4: Int
Value: 32819
GL_UNSIGNED_SHORT_5_5_5_1
Added in API level 1
static val GL_UNSIGNED_SHORT_5_5_5_1: Int
Value: 32820
Public methods
glClearColor
Added in API level 1
abstract fun glClearColor(
red: Float,
green: Float,
blue: Float,
alpha: Float
): Unit
glClearColorx
Added in API level 1
abstract fun glClearColorx(
red: Int,
green: Int,
blue: Int,
alpha: Int
): Unit
glColor4f
Added in API level 1
abstract fun glColor4f(
red: Float,
green: Float,
blue: Float,
alpha: Float
): Unit
glColor4x
Added in API level 1
abstract fun glColor4x(
red: Int,
green: Int,
blue: Int,
alpha: Int
): Unit
glColorMask
Added in API level 1
abstract fun glColorMask(
red: Boolean,
green: Boolean,
blue: Boolean,
alpha: Boolean
): Unit
glColorPointer
Added in API level 1
abstract fun glColorPointer(
size: Int,
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glCompressedTexImage2D
Added in API level 1
abstract fun glCompressedTexImage2D(
target: Int,
level: Int,
internalformat: Int,
width: Int,
height: Int,
border: Int,
imageSize: Int,
data: Buffer!
): Unit
glCompressedTexSubImage2D
Added in API level 1
abstract fun glCompressedTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
width: Int,
height: Int,
format: Int,
imageSize: Int,
data: Buffer!
): Unit
glCopyTexImage2D
Added in API level 1
abstract fun glCopyTexImage2D(
target: Int,
level: Int,
internalformat: Int,
x: Int,
y: Int,
width: Int,
height: Int,
border: Int
): Unit
glCopyTexSubImage2D
Added in API level 1
abstract fun glCopyTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
x: Int,
y: Int,
width: Int,
height: Int
): Unit
glDeleteTextures
Added in API level 1
abstract fun glDeleteTextures(
n: Int,
textures: IntArray!,
offset: Int
): Unit
glDeleteTextures
Added in API level 1
abstract fun glDeleteTextures(
n: Int,
textures: IntBuffer!
): Unit
glDrawArrays
Added in API level 1
abstract fun glDrawArrays(
mode: Int,
first: Int,
count: Int
): Unit
glDrawElements
Added in API level 1
abstract fun glDrawElements(
mode: Int,
count: Int,
type: Int,
indices: Buffer!
): Unit
glFogfv
Added in API level 1
abstract fun glFogfv(
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glFogxv
Added in API level 1
abstract fun glFogxv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glFrustumf
Added in API level 1
abstract fun glFrustumf(
left: Float,
right: Float,
bottom: Float,
top: Float,
zNear: Float,
zFar: Float
): Unit
glFrustumx
Added in API level 1
abstract fun glFrustumx(
left: Int,
right: Int,
bottom: Int,
top: Int,
zNear: Int,
zFar: Int
): Unit
glGenTextures
Added in API level 1
abstract fun glGenTextures(
n: Int,
textures: IntArray!,
offset: Int
): Unit
glGetIntegerv
Added in API level 1
abstract fun glGetIntegerv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetIntegerv
Added in API level 1
abstract fun glGetIntegerv(
pname: Int,
params: IntBuffer!
): Unit
glLightModelfv
Added in API level 1
abstract fun glLightModelfv(
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glLightModelfv
Added in API level 1
abstract fun glLightModelfv(
pname: Int,
params: FloatBuffer!
): Unit
glLightModelxv
Added in API level 1
abstract fun glLightModelxv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glLightModelxv
Added in API level 1
abstract fun glLightModelxv(
pname: Int,
params: IntBuffer!
): Unit
glLightfv
Added in API level 1
abstract fun glLightfv(
light: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glLightfv
Added in API level 1
abstract fun glLightfv(
light: Int,
pname: Int,
params: FloatBuffer!
): Unit
glLightxv
Added in API level 1
abstract fun glLightxv(
light: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glLightxv
Added in API level 1
abstract fun glLightxv(
light: Int,
pname: Int,
params: IntBuffer!
): Unit
glMaterialf
Added in API level 1
abstract fun glMaterialf(
face: Int,
pname: Int,
param: Float
): Unit
glMaterialfv
Added in API level 1
abstract fun glMaterialfv(
face: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glMaterialfv
Added in API level 1
abstract fun glMaterialfv(
face: Int,
pname: Int,
params: FloatBuffer!
): Unit
glMaterialxv
Added in API level 1
abstract fun glMaterialxv(
face: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glMaterialxv
Added in API level 1
abstract fun glMaterialxv(
face: Int,
pname: Int,
params: IntBuffer!
): Unit
glMultiTexCoord4f
Added in API level 1
abstract fun glMultiTexCoord4f(
target: Int,
s: Float,
t: Float,
r: Float,
q: Float
): Unit
glMultiTexCoord4x
Added in API level 1
abstract fun glMultiTexCoord4x(
target: Int,
s: Int,
t: Int,
r: Int,
q: Int
): Unit
glNormalPointer
Added in API level 1
abstract fun glNormalPointer(
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glOrthof
Added in API level 1
abstract fun glOrthof(
left: Float,
right: Float,
bottom: Float,
top: Float,
zNear: Float,
zFar: Float
): Unit
glOrthox
Added in API level 1
abstract fun glOrthox(
left: Int,
right: Int,
bottom: Int,
top: Int,
zNear: Int,
zFar: Int
): Unit
glPolygonOffset
Added in API level 1
abstract fun glPolygonOffset(
factor: Float,
units: Float
): Unit
glReadPixels
Added in API level 1
abstract fun glReadPixels(
x: Int,
y: Int,
width: Int,
height: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glRotatef
Added in API level 1
abstract fun glRotatef(
angle: Float,
x: Float,
y: Float,
z: Float
): Unit
glSampleCoverage
Added in API level 1
abstract fun glSampleCoverage(
value: Float,
invert: Boolean
): Unit
glSampleCoveragex
Added in API level 1
abstract fun glSampleCoveragex(
value: Int,
invert: Boolean
): Unit
glScissor
Added in API level 1
abstract fun glScissor(
x: Int,
y: Int,
width: Int,
height: Int
): Unit
glStencilFunc
Added in API level 1
abstract fun glStencilFunc(
func: Int,
ref: Int,
mask: Int
): Unit
glTexCoordPointer
Added in API level 1
abstract fun glTexCoordPointer(
size: Int,
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glTexEnvfv
Added in API level 1
abstract fun glTexEnvfv(
target: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glTexEnvfv
Added in API level 1
abstract fun glTexEnvfv(
target: Int,
pname: Int,
params: FloatBuffer!
): Unit
glTexEnvxv
Added in API level 1
abstract fun glTexEnvxv(
target: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glTexEnvxv
Added in API level 1
abstract fun glTexEnvxv(
target: Int,
pname: Int,
params: IntBuffer!
): Unit
glTexImage2D
Added in API level 1
abstract fun glTexImage2D(
target: Int,
level: Int,
internalformat: Int,
width: Int,
height: Int,
border: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glTexParameterf
Added in API level 1
abstract fun glTexParameterf(
target: Int,
pname: Int,
param: Float
): Unit
glTexParameterx
Added in API level 1
abstract fun glTexParameterx(
target: Int,
pname: Int,
param: Int
): Unit
glTexSubImage2D
Added in API level 1
abstract fun glTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
width: Int,
height: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glVertexPointer
Added in API level 1
abstract fun glVertexPointer(
size: Int,
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glViewport
Added in API level 1
abstract fun glViewport(
x: Int,
y: Int,
width: Int,
height: Int
): Unit