GPUMultisampleState


public final class GPUMultisampleState


Describes the multisampling state for a render pipeline.

Summary

Nested types

public final class GPUMultisampleState.Builder

Builder for GPUMultisampleState.

Public constructors

GPUMultisampleState(int count, int mask, boolean alphaToCoverageEnabled)

Public methods

final int

The number of samples per pixel.

final int

A bitmask controlling which samples are written.

final boolean
final void
final void
setCount(int value)

The number of samples per pixel.

final void
setMask(int value)

A bitmask controlling which samples are written.

Public constructors

GPUMultisampleState

Added in 1.0.0-alpha06
public GPUMultisampleState(int count, int mask, boolean alphaToCoverageEnabled)

Public methods

getCount

Added in 1.0.0-alpha06
public final int getCount()

The number of samples per pixel.

getMask

Added in 1.0.0-alpha06
public final int getMask()

A bitmask controlling which samples are written.

isAlphaToCoverageEnabled

Added in 1.0.0-alpha06
public final boolean isAlphaToCoverageEnabled()

setAlphaToCoverageEnabled

Added in 1.0.0-alpha06
public final void setAlphaToCoverageEnabled(boolean value)

setCount

Added in 1.0.0-alpha06
public final void setCount(int value)

The number of samples per pixel.

setMask

Added in 1.0.0-alpha06
public final void setMask(int value)

A bitmask controlling which samples are written.