Scene
class Scene
kotlin.Any | |
↳ | android.transition.Scene |
A scene represents the collection of values that various properties in the View hierarchy will have when the scene is applied. A Scene can be configured to automatically run a Transition when it is applied, which will animate the various property changes that take place during the scene change.
Summary
Public constructors | |
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Constructs a Scene with no information about how values will change when this scene is applied. |
|
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container. |
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Public methods | |
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Unit |
enter() Enters this scene, which entails changing all values that are specified by this scene. |
Unit |
exit() Exits this scene, if it is the current scene on the scene's |
static Scene? |
getCurrentScene(sceneRoot: ViewGroup) Gets the current |
static Scene! |
getSceneForLayout(sceneRoot: ViewGroup!, layoutId: Int, context: Context!) Returns a Scene described by the resource file associated with the given |
ViewGroup! |
Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered. |
Unit |
setEnterAction(action: Runnable!) Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. |
Unit |
setExitAction(action: Runnable!) Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. |
Public constructors
Scene
Scene(sceneRoot: ViewGroup!)
Constructs a Scene with no information about how values will change when this scene is applied. This constructor might be used when a Scene is created with the intention of being dynamically configured, through setting setEnterAction(java.lang.Runnable)
and possibly setExitAction(java.lang.Runnable)
.
Parameters | |
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sceneRoot |
ViewGroup!: The root of the hierarchy in which scene changes and transitions will take place. |
Scene
Scene(
sceneRoot: ViewGroup!,
layout: View!)
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.
Parameters | |
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sceneRoot |
ViewGroup!: The root of the hierarchy in which scene changes and transitions will take place. |
layout |
View!: The view hierarchy of this scene, added as a child of sceneRoot when this scene is entered. |
Scene
Scene(
sceneRoot: ViewGroup!,
layout: ViewGroup!)
Deprecated: use Scene(android.view.ViewGroup,android.view.View)
.
Public methods
enter
fun enter(): Unit
Enters this scene, which entails changing all values that are specified by this scene. These may be values associated with a layout view group or layout resource file which will now be added to the scene root, or it may be values changed by an setEnterAction(java.lang.Runnable)
enter action}, or a combination of the these. No transition will be run when the scene is entered. To get transition behavior in scene changes, use one of the methods in TransitionManager
instead.
exit
fun exit(): Unit
Exits this scene, if it is the current scene on the scene's scene root
. The current scene is set when entering
a scene. Exiting a scene runs the exit action
if there is one.
getCurrentScene
static fun getCurrentScene(sceneRoot: ViewGroup): Scene?
Gets the current Scene
set on the given ViewGroup. A scene is set on a ViewGroup only if that ViewGroup is the scene root.
Parameters | |
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sceneRoot |
ViewGroup: The ViewGroup on which the current scene will be returned This value cannot be null . |
Return | |
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Scene? |
The current Scene set on this ViewGroup. A value of null indicates that no Scene is currently set. |
getSceneForLayout
static fun getSceneForLayout(
sceneRoot: ViewGroup!,
layoutId: Int,
context: Context!
): Scene!
Returns a Scene described by the resource file associated with the given layoutId
parameter. If such a Scene has already been created for the given sceneRoot
, that same Scene will be returned. This caching of layoutId-based scenes enables sharing of common scenes between those created in code and those referenced by TransitionManager
XML resource files.
Parameters | |
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sceneRoot |
ViewGroup!: The root of the hierarchy in which scene changes and transitions will take place. |
layoutId |
Int: The id of a standard layout resource file. |
context |
Context!: The context used in the process of inflating the layout resource. |
Return | |
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Scene! |
The scene for the given root and layout id |
getSceneRoot
fun getSceneRoot(): ViewGroup!
Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.
Return | |
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ViewGroup! |
The root of the view hierarchy affected by this scene. |
setEnterAction
fun setEnterAction(action: Runnable!): Unit
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An enter action will cause Scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied, such as the layout (if any) being added to the view hierarchy. After this method is called, Transitions will be played.
Parameters | |
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action |
Runnable!: The runnable whose run() method will be called when this scene is entered |
setExitAction
fun setExitAction(action: Runnable!): Unit
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An exit action will cause Scene to call back into application code to do anything the application needs to do after applicable transitions have captured pre-change values, but before any other scene changes have been applied, such as the new layout (if any) being added to the view hierarchy. After this method is called, the next scene will be entered, including a call to setEnterAction(java.lang.Runnable)
if an enter action is set.