Unit |
cancel()
Cancel the animation. Cancelling an animation invokes the animation listener, if set, to notify the end of the animation. If you cancel an animation manually, you must call reset() before starting the animation again.
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Animation |
clone()
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Long |
computeDurationHint()
Compute a hint at how long the entire animation may last, in milliseconds. Animations can be written to cause themselves to run for a different duration than what is computed here, but generally this should be accurate.
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Unit |
ensureInterpolator()
Gurantees that this animation has an interpolator. Will use a AccelerateDecelerateInterpolator is nothing else was specified.
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Unit |
finalize()
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Int |
getBackdropColor()
Returns the background color to show behind the animating windows. Will only show the background if showBackdrop was set to true. See setShowBackdrop(boolean) .
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Int |
getBackgroundColor()
Returns the background color behind the animation.
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Boolean |
getDetachWallpaper()
Return value of setDetachWallpaper(boolean) .
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Long |
getDuration()
How long this animation should last
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Boolean |
getFillAfter()
If fillAfter is true, this animation will apply its transformation after the end time of the animation.
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Boolean |
getFillBefore()
If fillBefore is true, this animation will apply its transformation before the start time of the animation. If fillBefore is false and fillEnabled is true, the transformation will not be applied until the start time of the animation.
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Interpolator! |
getInterpolator()
Gets the acceleration curve type for this animation.
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Int |
getRepeatCount()
Defines how many times the animation should repeat. The default value is 0.
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Int |
getRepeatMode()
Defines what this animation should do when it reaches the end.
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Float |
getScaleFactor()
The scale factor is set by the call to getTransformation . Overrides of getTransformation(long,android.view.animation.Transformation,float) will get this value directly. Overrides of applyTransformation(float,android.view.animation.Transformation) can call this method to get the value.
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Boolean |
getShowBackdrop()
If showBackdrop is true and this animation is applied on a window, then the windows in the animation will animate with the background associated with this window behind them. If no backdrop color is explicitly set, the backdrop's color comes from the android.R.styleable#Theme_colorBackground that is applied to this window through its theme. If multiple animating windows have showBackdrop set to true during an animation, the top most window with showBackdrop set to true and a valid background color takes precedence.
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Long |
getStartOffset()
When this animation should start, relative to StartTime
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Long |
getStartTime()
When this animation should start. If the animation has not startet yet, this method might return START_ON_FIRST_FRAME .
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Boolean |
getTransformation(currentTime: Long, outTransformation: Transformation!)
Gets the transformation to apply at a specified point in time. Implementations of this method should always replace the specified Transformation or document they are doing otherwise.
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Boolean |
getTransformation(currentTime: Long, outTransformation: Transformation!, scale: Float)
Gets the transformation to apply at a specified point in time. Implementations of this method should always replace the specified Transformation or document they are doing otherwise.
|
Int |
getZAdjustment()
Returns the Z ordering mode to use while running the animation as previously set by setZAdjustment .
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Boolean |
hasEnded()
Indicates whether this animation has ended or not.
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Boolean |
hasStarted()
Indicates whether this animation has started or not.
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Unit |
initialize(width: Int, height: Int, parentWidth: Int, parentHeight: Int)
Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specified relative to these dimensions.)
Objects that interpret Animations should call this method when the sizes of the object being animated and its parent are known, and before calling #getTransformation.
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Boolean |
isFillEnabled()
If fillEnabled is true, this animation will apply the value of fillBefore.
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Boolean |
isInitialized()
Whether or not the animation has been initialized.
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Unit |
reset()
Reset the initialization state of this animation.
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Float |
resolveSize(type: Int, value: Float, size: Int, parentSize: Int)
Convert the information in the description of a size to an actual dimension
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Unit |
restrictDuration(durationMillis: Long)
Ensure that the duration that this animation will run is not longer than durationMillis. In addition to adjusting the duration itself, this ensures that the repeat count also will not make it run longer than the given time.
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Unit |
scaleCurrentDuration(scale: Float)
How much to scale the duration by.
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Unit |
setAnimationListener(listener: Animation.AnimationListener!)
Binds an animation listener to this animation. The animation listener is notified of animation events such as the end of the animation or the repetition of the animation.
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Unit |
setBackdropColor(backdropColor: Int)
Set the color to use for the backdrop shown behind the animating windows. Will only show the backdrop if showBackdrop was set to true. See setShowBackdrop(boolean) .
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Unit |
setBackgroundColor(bg: Int)
Set background behind animation.
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Unit |
setDetachWallpaper(detachWallpaper: Boolean)
If detachWallpaper is true, and this is a window animation of a window that has a wallpaper background, then the window will be detached from the wallpaper while it runs. That is, the animation will only be applied to the window, and the wallpaper behind it will remain static.
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Unit |
setDuration(durationMillis: Long)
How long this animation should last. The duration cannot be negative.
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Unit |
setFillAfter(fillAfter: Boolean)
If fillAfter is true, the transformation that this animation performed will persist when it is finished. Defaults to false if not set. Note that this applies to individual animations and when using an to chain animations.
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Unit |
setFillBefore(fillBefore: Boolean)
If fillBefore is true, this animation will apply its transformation before the start time of the animation. Defaults to true if setFillEnabled(boolean) is not set to true. Note that this applies when using an to chain animations. The transformation is not applied before the AnimationSet itself starts.
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Unit |
setFillEnabled(fillEnabled: Boolean)
If fillEnabled is true, the animation will apply the value of fillBefore. Otherwise, fillBefore is ignored and the animation transformation is always applied until the animation ends.
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Unit |
setInterpolator(context: Context!, resID: Int)
Sets the acceleration curve for this animation. The interpolator is loaded as a resource from the specified context.
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Unit |
setInterpolator(i: Interpolator!)
Sets the acceleration curve for this animation. Defaults to a linear interpolation.
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Unit |
setRepeatCount(repeatCount: Int)
Sets how many times the animation should be repeated. If the repeat count is 0, the animation is never repeated. If the repeat count is greater than 0 or INFINITE , the repeat mode will be taken into account. The repeat count is 0 by default.
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Unit |
setRepeatMode(repeatMode: Int)
Defines what this animation should do when it reaches the end. This setting is applied only when the repeat count is either greater than 0 or INFINITE . Defaults to RESTART .
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Unit |
setShowBackdrop(showBackdrop: Boolean)
If showBackdrop is true and this animation is applied on a window, then the windows in the animation will animate with the background associated with this window behind them. If no backdrop color is explicitly set, the backdrop's color comes from the android.R.styleable#Theme_colorBackground that is applied to this window through its theme. If multiple animating windows have showBackdrop set to true during an animation, the top most window with showBackdrop set to true and a valid background color takes precedence.
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Unit |
setStartOffset(startOffset: Long)
When this animation should start relative to the start time. This is most useful when composing complex animations using an AnimationSet where some of the animations components start at different times.
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Unit |
setStartTime(startTimeMillis: Long)
When this animation should start. When the start time is set to START_ON_FIRST_FRAME , the animation will start the first time getTransformation(long,android.view.animation.Transformation) is invoked. The time passed to this method should be obtained by calling AnimationUtils#currentAnimationTimeMillis() instead of System#currentTimeMillis() .
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Unit |
setZAdjustment(zAdjustment: Int)
Set the Z ordering mode to use while running the animation.
|
Unit |
start()
Convenience method to start the animation the first time getTransformation(long,android.view.animation.Transformation) is invoked.
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Unit |
startNow()
Convenience method to start the animation at the current time in milliseconds.
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