DisplayLuts
class DisplayLuts
| kotlin.Any | |
| ↳ | android.hardware.DisplayLuts |
DisplayLuts provides the developers to apply Lookup Tables (Luts) to a android.view.SurfaceControl. Luts provides ways to control tonemapping for specific content. The general flow is as follows:
DisplayLuts flow
Summary
| Nested classes | |
|---|---|
| Public constructors | |
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Create a |
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| Public methods | |
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| Unit |
set(entry: DisplayLuts.Entry)Set a Lut to be applied. |
| Unit |
set(first: DisplayLuts.Entry, second: DisplayLuts.Entry)Set Luts in order to be applied. |
| String |
toString()Returns a string representation of the object. |
Public constructors
Public methods
set
fun set(entry: DisplayLuts.Entry): Unit
Set a Lut to be applied.
Use either this or set(android.hardware.DisplayLuts.Entry,android.hardware.DisplayLuts.Entry). The function will replace any previously set lut(s).
| Parameters | |
|---|---|
entry |
DisplayLuts.Entry: Either an 1D Lut or a 3D Lut. This value cannot be null. |
set
fun set(
first: DisplayLuts.Entry,
second: DisplayLuts.Entry
): Unit
Set Luts in order to be applied.
An 1D Lut and 3D Lut will be applied in order. Use either this or set(android.hardware.DisplayLuts.Entry). The function will replace any previously set lut(s)
| Parameters | |
|---|---|
first |
DisplayLuts.Entry: An 1D Lut. This value cannot be null. |
second |
DisplayLuts.Entry: A 3D Lut. This value cannot be null. |
toString
fun toString(): String
Returns a string representation of the object.
| Return | |
|---|---|
String |
a string representation of the object. |