LensShadingMap
class LensShadingMap
kotlin.Any | |
↳ | android.hardware.camera2.params.LensShadingMap |
Immutable class for describing a 4 x N x M
lens shading map of floats.
Summary
Constants | |
---|---|
static Float |
The smallest gain factor in this map. |
Public methods | |
---|---|
Unit |
copyGainFactors(destination: FloatArray!, offset: Int) Copy all gain factors in row-major order from this lens shading map into the destination. |
Boolean |
Check if this LensShadingMap is equal to another LensShadingMap. |
Int |
Get the number of columns in this map. |
Float |
getGainFactor(colorChannel: Int, column: Int, row: Int) Get a single color channel gain factor from this lens shading map by its row and column. |
Int |
Get the total number of gain factors in this map. |
RggbChannelVector! |
getGainFactorVector(column: Int, row: Int) Get a gain factor vector from this lens shading map by its row and column. |
Int |
Get the number of rows in this map. |
Int |
hashCode() Returns a hash code value for the object. |
String |
toString() Return the LensShadingMap as a string representation. |
Constants
MINIMUM_GAIN_FACTOR
static val MINIMUM_GAIN_FACTOR: Float
The smallest gain factor in this map.
All values in this map will be at least this large.
Value: 1.0f
Public methods
copyGainFactors
fun copyGainFactors(
destination: FloatArray!,
offset: Int
): Unit
Copy all gain factors in row-major order from this lens shading map into the destination.
Each gain factor will be >= MINIMUM_GAIN_FACTOR
.
Parameters | |
---|---|
destination |
FloatArray!: an array big enough to hold at least RggbChannelVector#COUNT elements after the offset |
offset |
Int: a non-negative offset into the array |
Exceptions | |
---|---|
java.lang.NullPointerException |
If destination was null |
java.lang.IllegalArgumentException |
If offset was negative |
java.lang.ArrayIndexOutOfBoundsException |
If there's not enough room to write the elements at the specified destination and offset. |
equals
fun equals(other: Any?): Boolean
Check if this LensShadingMap is equal to another LensShadingMap.
Two lens shading maps are equal if and only if they have the same rows/columns, and all of their elements are equal
.
Parameters | |
---|---|
obj |
the reference object with which to compare. |
Return | |
---|---|
Boolean |
true if the objects were equal, false otherwise |
getColumnCount
fun getColumnCount(): Int
Get the number of columns in this map.
getGainFactor
fun getGainFactor(
colorChannel: Int,
column: Int,
row: Int
): Float
Get a single color channel gain factor from this lens shading map by its row and column.
The rows must be within the range [0, getRowCount
), the column must be within the range [0, getColumnCount
), and the color channel must be within the range [0, {@value android.hardware.camera2.params.RggbChannelVector#COUNT RggbChannelVector#COUNT}).
The channel order is [R, Geven, Godd, B]
, where Geven
is the green channel for the even rows of a Bayer pattern, and Godd
is the odd rows.
Parameters | |
---|---|
colorChannel |
Int: color channel from [R, Geven, Godd, B] |
column |
Int: within the range [0, getColumnCount ) |
row |
Int: within the range [0, getRowCount ) |
Return | |
---|---|
Float |
a gain factor >= {@value #MINIMUM_GAIN_FACTOR} |
Exceptions | |
---|---|
java.lang.IllegalArgumentException |
if any of the parameters was out of range |
getGainFactorCount
fun getGainFactorCount(): Int
Get the total number of gain factors in this map.
A single gain factor contains exactly one color channel. Use with copyGainFactors
to allocate a large-enough array.
getGainFactorVector
fun getGainFactorVector(
column: Int,
row: Int
): RggbChannelVector!
Get a gain factor vector from this lens shading map by its row and column.
The rows must be within the range [0, getRowCount
), the column must be within the range [0, getColumnCount
).
Parameters | |
---|---|
column |
Int: within the range [0, getColumnCount ) |
row |
Int: within the range [0, getRowCount ) |
Return | |
---|---|
RggbChannelVector! |
an RggbChannelVector where each gain factor >= {@value #MINIMUM_GAIN_FACTOR} |
Exceptions | |
---|---|
java.lang.IllegalArgumentException |
if any of the parameters was out of range |
See Also
hashCode
fun hashCode(): Int
Returns a hash code value for the object. This method is supported for the benefit of hash tables such as those provided by java.util.HashMap
.
The general contract of hashCode
is:
- Whenever it is invoked on the same object more than once during an execution of a Java application, the
hashCode
method must consistently return the same integer, provided no information used inequals
comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application. - If two objects are equal according to the
equals
method, then calling thehashCode
method on each of the two objects must produce the same integer result. - It is not required that if two objects are unequal according to the
equals
method, then calling thehashCode
method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hash tables.
Return | |
---|---|
Int |
a hash code value for this object. |
toString
fun toString(): String
Return the LensShadingMap as a string representation.
"LensShadingMap{R:([%f, %f, ... %f], ... [%f, %f, ... %f]), G_even:([%f, %f, ... %f], ... [%f, %f, ... %f]), G_odd:([%f, %f, ... %f], ... [%f, %f, ... %f]), B:([%f, %f, ... %f], ... [%f, %f, ... %f])}"
, where each %f
represents one gain factor and each [%f, %f, ... %f]
represents a row of the lens shading map
Return | |
---|---|
String |
string representation of LensShadingMap |