HitResult


public final class HitResult


Defines an intersection between a ray and estimated real-world geometry.

Can be obtained from hitTest. If the ray intersects a Plane that is being subsumed, the subsuming Plane will be returned.

Summary

Public methods

final @NonNull AnchorCreateResult

Creates an Anchor that is attached to this trackable, using the given initial hitPose in the world coordinate space.

boolean
equals(Object other)
final float

the distance from the camera to the hit location, in meters

final @NonNull Pose

the Pose of the intersection between a ray and the Trackable in the world coordinate space

final @NonNull Trackable<@NonNull Trackable.State>

the Trackable that was hit

int

Public methods

createAnchor

Added in 1.0.0-alpha12
public final @NonNull AnchorCreateResult createAnchor()

Creates an Anchor that is attached to this trackable, using the given initial hitPose in the world coordinate space.

Returns
@NonNull AnchorCreateResult

an AnchorCreateResult with the result of the anchor creation

equals

public boolean equals(Object other)

getDistance

Added in 1.0.0-alpha12
public final float getDistance()

the distance from the camera to the hit location, in meters

getHitPose

Added in 1.0.0-alpha12
public final @NonNull Pose getHitPose()

the Pose of the intersection between a ray and the Trackable in the world coordinate space

If the hit Trackable is a Plane, the hitPose will be parallel to the Pose of the Plane.

getTrackable

Added in 1.0.0-alpha12
public final @NonNull Trackable<@NonNull Trackable.StategetTrackable()

the Trackable that was hit

hashCode

public int hashCode()