AndroidPaint
class AndroidPaint : Paint
kotlin.Any | |
↳ | androidx.compose.ui.graphics.AndroidPaint |
Summary
Public constructors | |
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<init>() |
Public methods | |
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NativePaint |
Properties | |
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Float |
Configures the alpha value between 0f to 1f representing fully transparent to fully opaque for the color drawn with this Paint |
BlendMode |
A blend mode to apply when a shape is drawn or a layer is composited. |
Color |
The color to use when stroking or filling a shape. |
ColorFilter? |
A color filter to apply when a shape is drawn or when a layer is composited. |
FilterQuality |
Controls the performance vs quality trade-off to use when applying when drawing images, as with Canvas.drawImageRect Defaults to FilterQuality.None. |
Boolean |
Whether to apply anti-aliasing to lines and images drawn on the canvas. |
NativePathEffect? | |
PathEffect? |
Specifies the PathEffect applied to the geometry of the shape that is drawn |
Shader? |
The shader to use when stroking or filling a shape. |
StrokeCap |
The kind of finish to place on the end of lines drawn when style is set to PaintingStyle.Stroke. |
StrokeJoin |
The kind of finish to place on the joins between segments. |
Float |
The limit for miters to be drawn on segments when the join is set to StrokeJoin.Miter and the style is set to PaintingStyle.Stroke. |
Float |
How wide to make edges drawn when style is set to PaintingStyle.Stroke. |
PaintingStyle |
Whether to paint inside shapes, the edges of shapes, or both. |
Public constructors
<init>
AndroidPaint()
Public methods
asFrameworkPaint
fun asFrameworkPaint(): NativePaint
Properties
alpha
var alpha: Float
Configures the alpha value between 0f to 1f representing fully transparent to fully opaque for the color drawn with this Paint
blendMode
var blendMode: BlendMode
A blend mode to apply when a shape is drawn or a layer is composited. The source colors are from the shape being drawn (e.g. from Canvas.drawPath) or layer being composited (the graphics that were drawn between the Canvas.saveLayer and Canvas.restore calls), after applying the colorFilter, if any. The destination colors are from the background onto which the shape or layer is being composited. Defaults to BlendMode.SrcOver. See also: Canvas.saveLayer, which uses its Paint's blendMode to composite the layer when Canvas.restore is called. BlendMode, which discusses the user of Canvas.saveLayer with blendMode.
color
var color: Color
The color to use when stroking or filling a shape. Defaults to opaque black. See also: style, which controls whether to stroke or fill (or both). colorFilter, which overrides color. shader, which overrides color with more elaborate effects. This color is not used when compositing. To colorize a layer, use colorFilter.
colorFilter
var colorFilter: ColorFilter?
A color filter to apply when a shape is drawn or when a layer is composited. See ColorFilter for details. When a shape is being drawn, colorFilter overrides color and shader.
filterQuality
var filterQuality: FilterQuality
Controls the performance vs quality trade-off to use when applying when drawing images, as with Canvas.drawImageRect Defaults to FilterQuality.None.
isAntiAlias
var isAntiAlias: Boolean
Whether to apply anti-aliasing to lines and images drawn on the canvas. Defaults to true.
nativePathEffect
var nativePathEffect: NativePathEffect?
pathEffect
var pathEffect: PathEffect?
Specifies the PathEffect applied to the geometry of the shape that is drawn
shader
var shader: Shader?
The shader to use when stroking or filling a shape.
When this is null, the color is used instead.
See also: LinearGradientShader, RadialGradientShader, or SweepGradientShader shaders that paint a color gradient. ImageShader, a shader that tiles an ImageBitmap. colorFilter, which overrides shader. color, which is used if shader and colorFilter are null.
strokeCap
var strokeCap: StrokeCap
The kind of finish to place on the end of lines drawn when style is set to PaintingStyle.Stroke. Defaults to StrokeCap.Butt, i.e. no caps.
strokeJoin
var strokeJoin: StrokeJoin
The kind of finish to place on the joins between segments. This applies to paths drawn when style is set to PaintingStyle.Stroke, It does not apply to points drawn as lines with Canvas.drawPoints. Defaults to StrokeJoin.Miter, i.e. sharp corners. See also strokeMiterLimit to control when miters are replaced by bevels.
strokeMiterLimit
var strokeMiterLimit: Float
The limit for miters to be drawn on segments when the join is set to StrokeJoin.Miter and the style is set to PaintingStyle.Stroke. If this limit is exceeded, then a StrokeJoin.Bevel join will be drawn instead. This may cause some 'popping' of the corners of a path if the angle between line segments is animated. This limit is expressed as a limit on the length of the miter. Defaults to 4.0. Using zero as a limit will cause a StrokeJoin.Bevel join to be used all the time.
strokeWidth
var strokeWidth: Float
How wide to make edges drawn when style is set to PaintingStyle.Stroke. The width is given in logical pixels measured in the direction orthogonal to the direction of the path. Defaults to 0.0, which correspond to a hairline width.
style
var style: PaintingStyle
Whether to paint inside shapes, the edges of shapes, or both. Defaults to PaintingStyle.Fill.