class ListState : ScrollableState


A state object that can be hoisted to control and observe scrolling.

In most cases, this will be created via rememberListState.

Summary

Public companion properties

Saver<ListStateAny>

The default Saver implementation for ListState.

Public constructors

ListState(firstVisibleItemIndex: Int, firstVisibleItemScrollOffset: Int)

Public functions

suspend Unit
animateScrollToItem(index: @IntRange(from = 0) Int, scrollOffset: Int)

Animate (smooth scroll) to the given item.

open Float
open suspend Unit
scroll(scrollPriority: MutatePriority, block: suspend ScrollScope.() -> Unit)
suspend Unit
scrollToItem(index: @IntRange(from = 0) Int, scrollOffset: Int)

Instantly brings the item at index to the top of the viewport, offset by scrollOffset pixels.

Public properties

open Boolean
open Boolean
Int

The index of the first item that is visible within the scrollable viewport area not including items in the content padding region.

Int

The scroll offset of the first visible item.

InteractionSource

InteractionSource that will be used to dispatch drag events when this list is being dragged.

open Boolean
ListLayoutInfo

The object of ListLayoutInfo calculated during the last layout pass.

Public companion properties

Saver

Added in 1.0.0-alpha01
val SaverSaver<ListStateAny>

The default Saver implementation for ListState.

Public constructors

ListState

Added in 1.0.0-alpha01
ListState(
    firstVisibleItemIndex: Int = 0,
    firstVisibleItemScrollOffset: Int = 0
)
Parameters
firstVisibleItemIndex: Int = 0

the initial value for ListState.firstVisibleItemIndex

firstVisibleItemScrollOffset: Int = 0

the initial value for ListState.firstVisibleItemScrollOffset

Public functions

animateScrollToItem

Added in 1.0.0-alpha01
suspend fun animateScrollToItem(index: @IntRange(from = 0) Int, scrollOffset: Int = 0): Unit

Animate (smooth scroll) to the given item.

Parameters
index: @IntRange(from = 0) Int

the index to which to scroll. Must be non-negative.

scrollOffset: Int = 0

the offset that the item should end up after the scroll. Note that positive offset refers to forward scroll, so in a top-to-bottom list, positive offset will scroll the item further upward (taking it partly offscreen).

dispatchRawDelta

Added in 1.0.0-alpha01
open fun dispatchRawDelta(delta: Float): Float

scroll

Added in 1.0.0-alpha01
open suspend fun scroll(scrollPriority: MutatePriority, block: suspend ScrollScope.() -> Unit): Unit

scrollToItem

Added in 1.0.0-alpha01
suspend fun scrollToItem(index: @IntRange(from = 0) Int, scrollOffset: Int = 0): Unit

Instantly brings the item at index to the top of the viewport, offset by scrollOffset pixels.

Parameters
index: @IntRange(from = 0) Int

the index to which to scroll. Must be non-negative.

scrollOffset: Int = 0

the offset that the item should end up after the scroll. Note that positive offset refers to forward scroll, so in a top-to-bottom list, positive offset will scroll the item further upward (taking it partly offscreen).

Public properties

canScrollBackward

open val canScrollBackwardBoolean

canScrollForward

open val canScrollForwardBoolean

firstVisibleItemIndex

Added in 1.0.0-alpha01
val firstVisibleItemIndexInt

The index of the first item that is visible within the scrollable viewport area not including items in the content padding region. For the first visible item that includes items in the content padding please use ListLayoutInfo.visibleItemsInfo.

Note that this property is observable and if you use it in the composable function it will be recomposed on every change causing potential performance issues.

firstVisibleItemScrollOffset

Added in 1.0.0-alpha01
val firstVisibleItemScrollOffsetInt

The scroll offset of the first visible item. Scrolling forward is positive - i.e., the amount that the item is offset backwards.

Note that this property is observable and if you use it in the composable function it will be recomposed on every scroll causing potential performance issues.

interactionSource

Added in 1.0.0-alpha01
val interactionSourceInteractionSource

InteractionSource that will be used to dispatch drag events when this list is being dragged. If you want to know whether the fling (or animated scroll) is in progress, use isScrollInProgress.

isScrollInProgress

Added in 1.0.0-alpha01
open val isScrollInProgressBoolean

layoutInfo

Added in 1.0.0-alpha01
val layoutInfoListLayoutInfo

The object of ListLayoutInfo calculated during the last layout pass. For example, you can use it to calculate what items are currently visible.

Note that this property is observable and is updated after every scroll or remeasure. If you use it in the composable function it will be recomposed on every change causing potential performance issues including infinity recomposition loop. Therefore, avoid using it in the composition.

If you want to run some side effects like sending an analytics event or updating a state based on this value consider using "snapshotFlow":