GltfModelEntity


class GltfModelEntity : BaseEntity


GltfModelEntity is a concrete implementation of Entity that hosts a glTF model.

Note: The size property of this Entity is always reported as {0, 0, 0}, regardless of the actual size of the model.

Summary

Nested types

Specifies the current animation state of the GltfModelEntity.

Public companion functions

GltfModelEntity
@MainThread
create(session: Session, model: GltfModel, pose: Pose)

Public factory function for a GltfModelEntity.

Public functions

Unit

Sets a material override for a mesh in the glTF model.

Unit

Starts animating the glTF with the first animation found in the model.

Unit
@MainThread
startAnimation(loop: Boolean, animationName: String)

Starts the animation with the given name.

Unit

Stops the currently active animation.

Public properties

Int

The current animation state of the GltfModelEntity.

Inherited functions

From androidx.xr.scenecore.BaseEntity
open Unit
addChild(child: Entity)

Sets an Entity to be a child of this Entity in the scene graph.

open Boolean
addComponent(component: Component)

Adds a Component to this Entity.

open Unit

Disposes of any system resources held by this Entity, and transitively calls dispose() on all its children.

open Float
getAlpha(relativeTo: Int)

Returns the alpha transparency set for this Entity, relative to given Space.

open List<Component>

Retrieves all components attached to this Entity.

open List<T>

Retrieves all Components of the given type T and its sub-types attached to this Entity.

open Pose
getPose(relativeTo: Int)

Returns the Pose for this Entity, relative to the provided Space.

open Float
getScale(relativeTo: Int)

Returns the scale of this entity, relative to given space.

open Boolean
isEnabled(includeParents: Boolean)

Returns the enabled status of this Entity.

open Unit

Remove all components from this Entity.

open Unit

Removes the given Component from this Entity.

open Unit
setAlpha(alpha: Float, relativeTo: Int)

Sets the alpha transparency of the Entity relative to given Space.

open Unit
setEnabled(enabled: Boolean)

Sets the local enabled state of this Entity.

open Unit
setPose(pose: Pose, relativeTo: Int)

Sets the Pose for this Entity.

open Unit
setScale(scale: Float, relativeTo: Int)

Sets the scale of this Entity relative to given Space.

From androidx.xr.scenecore.Entity
open @FloatRange(from = 0.0, to = 1.0) Float

Returns the alpha transparency set for this Entity.

open Pose

Returns the Pose for this Entity, relative to its parent.

open @FloatRange(from = 0.0) Float

Returns the local scale of this Entity, not inclusive of the parent's scale.

open Unit
setAlpha(alpha: @FloatRange(from = 0.0, to = 1.0) Float)

Sets the alpha transparency of the Entity and its children.

open Unit
setPose(pose: Pose)

Sets the Pose for this Entity, relative to its parent.

open Unit
setScale(scale: @FloatRange(from = 0.0) Float)

Sets the scale of this Entity relative to its parent.

From androidx.xr.scenecore.ScenePose
abstract suspend HitTestResult
hitTest(origin: Vector3, direction: Vector3)

Creates a hit test from the specified origin in the specified direction into the Scene.

abstract suspend HitTestResult
hitTest(origin: Vector3, direction: Vector3, hitTestFilter: Int)

Creates a hit test from the specified origin in the specified direction into the scene.

abstract Pose
transformPoseTo(pose: Pose, destination: ScenePose)

Returns a Pose relative to this ScenePose, transformed into a Pose relative to the destination.

Inherited properties

From androidx.xr.scenecore.BaseEntity
open CharSequence

Alternate text for this Entity to be consumed by Accessibility systems.

open Entity?

The parent of this Entity, from which this Entity will inherit most of its properties.

From androidx.xr.scenecore.ScenePose
abstract Pose

The current Pose relative to the activity space root.

Public companion functions

create

Added in 1.0.0-alpha06
@MainThread
fun create(session: Session, model: GltfModel, pose: Pose = Pose.Identity): GltfModelEntity

Public factory function for a GltfModelEntity.

This method must be called from the main thread. https://developer.android.com/guide/components/processes-and-threads

Parameters
session: Session

Session to create the GltfModel in.

model: GltfModel

The GltfModel this Entity is referencing.

pose: Pose = Pose.Identity

The initial Pose of the Entity.

Public functions

setMaterialOverride

Added in 1.0.0-alpha06
@MainThread
fun setMaterialOverride(material: Material, meshName: String): Unit

Sets a material override for a mesh in the glTF model.

This method must be called from the main thread. https://developer.android.com/guide/components/processes-and-threads

If the material is not created or the mesh name is not found in the glTF model, this method will throw an IllegalStateException.

Parameters
material: Material

The material to use for the mesh.

meshName: String

The name of the mesh to use the material for.

startAnimation

Added in 1.0.0-alpha06
@MainThread
fun startAnimation(loop: Boolean = true): Unit

Starts animating the glTF with the first animation found in the model.

This method must be called from the main thread. https://developer.android.com/guide/components/processes-and-threads

Parameters
loop: Boolean = true

Whether the animation should loop over or stop after animating once. Defaults to true.

Throws
kotlin.IllegalArgumentException

if the underlying model doesn't contain any animations.

startAnimation

Added in 1.0.0-alpha06
@MainThread
fun startAnimation(loop: Boolean, animationName: String): Unit

Starts the animation with the given name. Only one animation can be playing at a time.

This method must be called from the main thread. https://developer.android.com/guide/components/processes-and-threads

Parameters
loop: Boolean

Whether the animation should loop over or stop after animating once.

animationName: String

The name of the animation to start.

Throws
kotlin.IllegalArgumentException

if the underlying model doesn't contain an animation with the given name.

stopAnimation

Added in 1.0.0-alpha06
@MainThread
fun stopAnimation(): Unit

Stops the currently active animation.

This method must be called from the main thread. https://developer.android.com/guide/components/processes-and-threads

Public properties

animationState

Added in 1.0.0-alpha06
val animationStateInt

The current animation state of the GltfModelEntity.

Returns
Int

The current animation state.