AnimationSpec stores the specification of an animation, including 1) the data type to be
animated, and 2) the animation configuration (i.e. VectorizedAnimationSpec) that will be used
once the data (of type T) has been converted to AnimationVector.
Any type T can be animated by the system as long as a TwoWayConverter is supplied to convert
the data type T from and to an AnimationVector. There are a number of converters
available out of the box. For example, to animate androidx.compose.ui.unit.IntOffset the system
uses IntOffset.VectorConverter to convert the object to
AnimationVector2D, so that both x and y dimensions are animated independently with separate
velocity tracking. This enables multidimensional objects to be animated in a true
multi-dimensional way. It is particularly useful for smoothly handling animation interruptions
(such as when the target changes during the animation).