TextField

Functions summary

Unit
@Composable
TextField(
    value: String,
    onValueChange: (String) -> Unit,
    modifier: Modifier,
    enabled: Boolean,
    readOnly: Boolean,
    textStyle: TextStyle,
    label: (@Composable () -> Unit)?,
    placeholder: (@Composable () -> Unit)?,
    leadingIcon: (@Composable () -> Unit)?,
    trailingIcon: (@Composable () -> Unit)?,
    prefix: (@Composable () -> Unit)?,
    suffix: (@Composable () -> Unit)?,
    supportingText: (@Composable () -> Unit)?,
    isError: Boolean,
    visualTransformation: VisualTransformation,
    keyboardOptions: KeyboardOptions,
    keyboardActions: KeyboardActions,
    singleLine: Boolean,
    maxLines: Int,
    minLines: Int,
    interactionSource: MutableInteractionSource?,
    shape: Shape,
    colors: TextFieldColors
)

Material Design filled text field

Cmn
Unit
@Composable
TextField(
    value: TextFieldValue,
    onValueChange: (TextFieldValue) -> Unit,
    modifier: Modifier,
    enabled: Boolean,
    readOnly: Boolean,
    textStyle: TextStyle,
    label: (@Composable () -> Unit)?,
    placeholder: (@Composable () -> Unit)?,
    leadingIcon: (@Composable () -> Unit)?,
    trailingIcon: (@Composable () -> Unit)?,
    prefix: (@Composable () -> Unit)?,
    suffix: (@Composable () -> Unit)?,
    supportingText: (@Composable () -> Unit)?,
    isError: Boolean,
    visualTransformation: VisualTransformation,
    keyboardOptions: KeyboardOptions,
    keyboardActions: KeyboardActions,
    singleLine: Boolean,
    maxLines: Int,
    minLines: Int,
    interactionSource: MutableInteractionSource?,
    shape: Shape,
    colors: TextFieldColors
)

Material Design filled text field

Cmn
Unit
@Composable
TextField(
    state: TextFieldState,
    modifier: Modifier,
    enabled: Boolean,
    readOnly: Boolean,
    textStyle: TextStyle,
    labelPosition: TextFieldLabelPosition,
    label: (@Composable TextFieldLabelScope.() -> Unit)?,
    placeholder: (@Composable () -> Unit)?,
    leadingIcon: (@Composable () -> Unit)?,
    trailingIcon: (@Composable () -> Unit)?,
    prefix: (@Composable () -> Unit)?,
    suffix: (@Composable () -> Unit)?,
    supportingText: (@Composable () -> Unit)?,
    isError: Boolean,
    inputTransformation: InputTransformation?,
    outputTransformation: OutputTransformation?,
    keyboardOptions: KeyboardOptions,
    onKeyboardAction: KeyboardActionHandler?,
    lineLimits: TextFieldLineLimits,
    onTextLayout: (Density.(getResult: () -> TextLayoutResult?) -> Unit)?,
    scrollState: ScrollState,
    shape: Shape,
    colors: TextFieldColors,
    contentPadding: PaddingValues,
    interactionSource: MutableInteractionSource?
)

Material Design filled text field

Cmn

Functions

TextField

@Composable
fun TextField(
    value: String,
    onValueChange: (String) -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    readOnly: Boolean = false,
    textStyle: TextStyle = LocalTextStyle.current,
    label: (@Composable () -> Unit)? = null,
    placeholder: (@Composable () -> Unit)? = null,
    leadingIcon: (@Composable () -> Unit)? = null,
    trailingIcon: (@Composable () -> Unit)? = null,
    prefix: (@Composable () -> Unit)? = null,
    suffix: (@Composable () -> Unit)? = null,
    supportingText: (@Composable () -> Unit)? = null,
    isError: Boolean = false,
    visualTransformation: VisualTransformation = VisualTransformation.None,
    keyboardOptions: KeyboardOptions = KeyboardOptions.Default,
    keyboardActions: KeyboardActions = KeyboardActions.Default,
    singleLine: Boolean = false,
    maxLines: Int = if (singleLine) 1 else Int.MAX_VALUE,
    minLines: Int = 1,
    interactionSource: MutableInteractionSource? = null,
    shape: Shape = TextFieldDefaults.shape,
    colors: TextFieldColors = TextFieldDefaults.colors()
): Unit

Material Design filled text field

Text fields allow users to enter text into a UI. They typically appear in forms and dialogs. Filled text fields have more visual emphasis than outlined text fields, making them stand out when surrounded by other content and components.

Filled text field
image

If you are looking for an outlined version, see OutlinedTextField.

If apart from input text change you also want to observe the cursor location, selection range, or IME composition use the TextField overload with the TextFieldValue parameter instead.

Parameters
value: String

the input text to be shown in the text field

onValueChange: (String) -> Unit

the callback that is triggered when the input service updates the text. An updated text comes as a parameter of the callback

modifier: Modifier = Modifier

the Modifier to be applied to this text field

enabled: Boolean = true

controls the enabled state of this text field. When false, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services.

readOnly: Boolean = false

controls the editable state of the text field. When true, the text field cannot be modified. However, a user can focus it and copy text from it. Read-only text fields are usually used to display pre-filled forms that a user cannot edit.

textStyle: TextStyle = LocalTextStyle.current

the style to be applied to the input text. Defaults to LocalTextStyle.

label: (@Composable () -> Unit)? = null

the optional label to be displayed with this text field. The default text style uses Typography.bodySmall when minimized and Typography.bodyLarge when expanded.

placeholder: (@Composable () -> Unit)? = null

the optional placeholder to be displayed when the text field is in focus and the input text is empty. The default text style for internal Text is Typography.bodyLarge

leadingIcon: (@Composable () -> Unit)? = null

the optional leading icon to be displayed at the beginning of the text field container

trailingIcon: (@Composable () -> Unit)? = null

the optional trailing icon to be displayed at the end of the text field container

prefix: (@Composable () -> Unit)? = null

the optional prefix to be displayed before the input text in the text field

suffix: (@Composable () -> Unit)? = null

the optional suffix to be displayed after the input text in the text field

supportingText: (@Composable () -> Unit)? = null

the optional supporting text to be displayed below the text field

isError: Boolean = false

indicates if the text field's current value is in error. If set to true, the label, bottom indicator and trailing icon by default will be displayed in error color

visualTransformation: VisualTransformation = VisualTransformation.None

transforms the visual representation of the input value For example, you can use PasswordVisualTransformation to create a password text field. By default, no visual transformation is applied.

keyboardOptions: KeyboardOptions = KeyboardOptions.Default

software keyboard options that contains configuration such as KeyboardType and ImeAction.

keyboardActions: KeyboardActions = KeyboardActions.Default

when the input service emits an IME action, the corresponding callback is called. Note that this IME action may be different from what you specified in KeyboardOptions.imeAction.

singleLine: Boolean = false

when true, this text field becomes a single horizontally scrolling text field instead of wrapping onto multiple lines. The keyboard will be informed to not show the return key as the ImeAction. Note that maxLines parameter will be ignored as the maxLines attribute will be automatically set to 1.

maxLines: Int = if (singleLine) 1 else Int.MAX_VALUE

the maximum height in terms of maximum number of visible lines. It is required that 1 <= minLines<= maxLines. This parameter is ignored when singleLine is true.

minLines: Int = 1

the minimum height in terms of minimum number of visible lines. It is required that 1 <= minLines<= maxLines. This parameter is ignored when singleLine is true.

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this text field. You can use this to change the text field's appearance or preview the text field in different states. Note that if null is provided, interactions will still happen internally.

shape: Shape = TextFieldDefaults.shape

defines the shape of this text field's container

colors: TextFieldColors = TextFieldDefaults.colors()

TextFieldColors that will be used to resolve the colors used for this text field in different states. See TextFieldDefaults.colors.

TextField

@Composable
fun TextField(
    value: TextFieldValue,
    onValueChange: (TextFieldValue) -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    readOnly: Boolean = false,
    textStyle: TextStyle = LocalTextStyle.current,
    label: (@Composable () -> Unit)? = null,
    placeholder: (@Composable () -> Unit)? = null,
    leadingIcon: (@Composable () -> Unit)? = null,
    trailingIcon: (@Composable () -> Unit)? = null,
    prefix: (@Composable () -> Unit)? = null,
    suffix: (@Composable () -> Unit)? = null,
    supportingText: (@Composable () -> Unit)? = null,
    isError: Boolean = false,
    visualTransformation: VisualTransformation = VisualTransformation.None,
    keyboardOptions: KeyboardOptions = KeyboardOptions.Default,
    keyboardActions: KeyboardActions = KeyboardActions.Default,
    singleLine: Boolean = false,
    maxLines: Int = if (singleLine) 1 else Int.MAX_VALUE,
    minLines: Int = 1,
    interactionSource: MutableInteractionSource? = null,
    shape: Shape = TextFieldDefaults.shape,
    colors: TextFieldColors = TextFieldDefaults.colors()
): Unit

Material Design filled text field

Text fields allow users to enter text into a UI. They typically appear in forms and dialogs. Filled text fields have more visual emphasis than outlined text fields, making them stand out when surrounded by other content and components.

Filled text field
image

If you are looking for an outlined version, see OutlinedTextField.

This overload provides access to the input text, cursor position, selection range and IME composition. If you only want to observe an input text change, use the TextField overload with the String parameter instead.

Parameters
value: TextFieldValue

the input TextFieldValue to be shown in the text field

onValueChange: (TextFieldValue) -> Unit

the callback that is triggered when the input service updates values in TextFieldValue. An updated TextFieldValue comes as a parameter of the callback

modifier: Modifier = Modifier

the Modifier to be applied to this text field

enabled: Boolean = true

controls the enabled state of this text field. When false, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services.

readOnly: Boolean = false

controls the editable state of the text field. When true, the text field cannot be modified. However, a user can focus it and copy text from it. Read-only text fields are usually used to display pre-filled forms that a user cannot edit.

textStyle: TextStyle = LocalTextStyle.current

the style to be applied to the input text. Defaults to LocalTextStyle.

label: (@Composable () -> Unit)? = null

the optional label to be displayed with this text field. The default text style uses Typography.bodySmall when minimized and Typography.bodyLarge when expanded.

placeholder: (@Composable () -> Unit)? = null

the optional placeholder to be displayed when the text field is in focus and the input text is empty. The default text style for internal Text is Typography.bodyLarge

leadingIcon: (@Composable () -> Unit)? = null

the optional leading icon to be displayed at the beginning of the text field container

trailingIcon: (@Composable () -> Unit)? = null

the optional trailing icon to be displayed at the end of the text field container

prefix: (@Composable () -> Unit)? = null

the optional prefix to be displayed before the input text in the text field

suffix: (@Composable () -> Unit)? = null

the optional suffix to be displayed after the input text in the text field

supportingText: (@Composable () -> Unit)? = null

the optional supporting text to be displayed below the text field

isError: Boolean = false

indicates if the text field's current value is in error state. If set to true, the label, bottom indicator and trailing icon by default will be displayed in error color

visualTransformation: VisualTransformation = VisualTransformation.None

transforms the visual representation of the input value. For example, you can use PasswordVisualTransformation to create a password text field. By default, no visual transformation is applied.

keyboardOptions: KeyboardOptions = KeyboardOptions.Default

software keyboard options that contains configuration such as KeyboardType and ImeAction.

keyboardActions: KeyboardActions = KeyboardActions.Default

when the input service emits an IME action, the corresponding callback is called. Note that this IME action may be different from what you specified in KeyboardOptions.imeAction.

singleLine: Boolean = false

when true, this text field becomes a single horizontally scrolling text field instead of wrapping onto multiple lines. The keyboard will be informed to not show the return key as the ImeAction. Note that maxLines parameter will be ignored as the maxLines attribute will be automatically set to 1.

maxLines: Int = if (singleLine) 1 else Int.MAX_VALUE

the maximum height in terms of maximum number of visible lines. It is required that 1 <= minLines<= maxLines. This parameter is ignored when singleLine is true.

minLines: Int = 1

the minimum height in terms of minimum number of visible lines. It is required that 1 <= minLines<= maxLines. This parameter is ignored when singleLine is true.

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this text field. You can use this to change the text field's appearance or preview the text field in different states. Note that if null is provided, interactions will still happen internally.

shape: Shape = TextFieldDefaults.shape

defines the shape of this text field's container

colors: TextFieldColors = TextFieldDefaults.colors()

TextFieldColors that will be used to resolve the colors used for this text field in different states. See TextFieldDefaults.colors.

TextField

@Composable
fun TextField(
    state: TextFieldState,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    readOnly: Boolean = false,
    textStyle: TextStyle = LocalTextStyle.current,
    labelPosition: TextFieldLabelPosition = TextFieldLabelPosition.Attached(),
    label: (@Composable TextFieldLabelScope.() -> Unit)? = null,
    placeholder: (@Composable () -> Unit)? = null,
    leadingIcon: (@Composable () -> Unit)? = null,
    trailingIcon: (@Composable () -> Unit)? = null,
    prefix: (@Composable () -> Unit)? = null,
    suffix: (@Composable () -> Unit)? = null,
    supportingText: (@Composable () -> Unit)? = null,
    isError: Boolean = false,
    inputTransformation: InputTransformation? = null,
    outputTransformation: OutputTransformation? = null,
    keyboardOptions: KeyboardOptions = KeyboardOptions.Default,
    onKeyboardAction: KeyboardActionHandler? = null,
    lineLimits: TextFieldLineLimits = TextFieldLineLimits.Default,
    onTextLayout: (Density.(getResult: () -> TextLayoutResult?) -> Unit)? = null,
    scrollState: ScrollState = rememberScrollState(),
    shape: Shape = TextFieldDefaults.shape,
    colors: TextFieldColors = TextFieldDefaults.colors(),
    contentPadding: PaddingValues = if (label == null || labelPosition is TextFieldLabelPosition.Above) { TextFieldDefaults.contentPaddingWithoutLabel() } else { TextFieldDefaults.contentPaddingWithLabel() },
    interactionSource: MutableInteractionSource? = null
): Unit

Material Design filled text field

Text fields allow users to enter text into a UI. They typically appear in forms and dialogs. Filled text fields have more visual emphasis than outlined text fields, making them stand out when surrounded by other content and components.

Filled text field
image

If you are looking for an outlined version, see OutlinedTextField. For a text field specifically designed for passwords or other secure content, see SecureTextField.

This overload of TextField uses TextFieldState to keep track of its text content and position of the cursor or selection.

A simple single line text field looks like:

import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.remember

TextField(
    state = rememberTextFieldState(),
    lineLimits = TextFieldLineLimits.SingleLine,
    label = { Text("Label") },
)

You can control the initial text input and selection:

import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.remember
import androidx.compose.ui.text.TextRange

val state = rememberTextFieldState("Initial text", TextRange(0, 12))
TextField(state = state, lineLimits = TextFieldLineLimits.SingleLine, label = { Text("Label") })

Use input and output transformations to control user input and the displayed text:

import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.text.input.InputTransformation
import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.insert
import androidx.compose.foundation.text.input.maxLength
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.foundation.text.input.then
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.remember
import androidx.compose.ui.text.input.KeyboardType
import androidx.core.text.isDigitsOnly

TextField(
    state = rememberTextFieldState(),
    lineLimits = TextFieldLineLimits.SingleLine,
    label = { Text("Phone number") },
    keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
    // Input transformation to limit user input to 10 digits
    inputTransformation =
        InputTransformation.maxLength(10).then {
            if (!this.asCharSequence().isDigitsOnly()) {
                revertAllChanges()
            }
        },
    outputTransformation = {
        // Output transformation to format as a phone number: (XXX) XXX-XXXX
        if (length > 0) insert(0, "(")
        if (length > 4) insert(4, ") ")
        if (length > 9) insert(9, "-")
    },
)

You may provide a placeholder:

import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Checkbox
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.material3.TextFieldLabelPosition
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp

var alwaysMinimizeLabel by remember { mutableStateOf(false) }
Column {
    Row {
        Checkbox(checked = alwaysMinimizeLabel, onCheckedChange = { alwaysMinimizeLabel = it })
        Text("Show placeholder even when unfocused")
    }
    Spacer(Modifier.height(16.dp))
    TextField(
        state = rememberTextFieldState(),
        lineLimits = TextFieldLineLimits.SingleLine,
        label = { Text("Email") },
        labelPosition = TextFieldLabelPosition.Attached(alwaysMinimize = alwaysMinimizeLabel),
        placeholder = { Text("example@gmail.com") },
    )
}

You can also provide leading and trailing icons:

import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.clearText
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Clear
import androidx.compose.material.icons.filled.Favorite
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.PlainTooltip
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.material3.TooltipAnchorPosition
import androidx.compose.material3.TooltipBox
import androidx.compose.material3.TooltipDefaults
import androidx.compose.material3.rememberTooltipState
import androidx.compose.runtime.remember

val state = rememberTextFieldState()

TextField(
    state = state,
    lineLimits = TextFieldLineLimits.SingleLine,
    label = { Text("Label") },
    leadingIcon = { Icon(Icons.Filled.Favorite, contentDescription = null) },
    trailingIcon = {
        TooltipBox(
            positionProvider =
                TooltipDefaults.rememberTooltipPositionProvider(TooltipAnchorPosition.Above),
            tooltip = { PlainTooltip { Text("Clear text") } },
            state = rememberTooltipState(),
        ) {
            IconButton(onClick = { state.clearText() }) {
                Icon(Icons.Filled.Clear, contentDescription = "Clear text")
            }
        }
    },
)

You can also provide a prefix or suffix to the text:

import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Checkbox
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.material3.TextFieldLabelPosition
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp

var alwaysMinimizeLabel by remember { mutableStateOf(false) }
Column {
    Row {
        Checkbox(checked = alwaysMinimizeLabel, onCheckedChange = { alwaysMinimizeLabel = it })
        Text("Show placeholder even when unfocused")
    }
    Spacer(Modifier.height(16.dp))
    TextField(
        state = rememberTextFieldState(),
        lineLimits = TextFieldLineLimits.SingleLine,
        label = { Text("Label") },
        labelPosition = TextFieldLabelPosition.Attached(alwaysMinimize = alwaysMinimizeLabel),
        prefix = { Text("www.") },
        suffix = { Text(".com") },
        placeholder = { Text("google") },
    )
}

To handle the error input state, use isError parameter:

import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.snapshotFlow
import androidx.compose.ui.Modifier
import androidx.compose.ui.semantics.clearAndSetSemantics
import androidx.compose.ui.semantics.error
import androidx.compose.ui.semantics.maxTextLength
import androidx.compose.ui.semantics.semantics

val errorMessage = "Text input too long"
val state = rememberTextFieldState()
var isError by rememberSaveable { mutableStateOf(false) }
val charLimit = 10

fun validate(text: CharSequence) {
    isError = text.length > charLimit
}

LaunchedEffect(Unit) {
    // Run validation whenever text value changes
    snapshotFlow { state.text }.collect { validate(it) }
}
TextField(
    state = state,
    lineLimits = TextFieldLineLimits.SingleLine,
    label = { Text(if (isError) "Username*" else "Username") },
    supportingText = {
        Row {
            Text(if (isError) errorMessage else "", Modifier.clearAndSetSemantics {})
            Spacer(Modifier.weight(1f))
            Text("Limit: ${state.text.length}/$charLimit")
        }
    },
    isError = isError,
    onKeyboardAction = { validate(state.text) },
    modifier =
        Modifier.semantics {
            maxTextLength = charLimit
            // Provide localized description of the error
            if (isError) error(errorMessage)
        },
)

Additionally, you may provide additional message at the bottom:

import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.remember

TextField(
    state = rememberTextFieldState(),
    lineLimits = TextFieldLineLimits.SingleLine,
    label = { Text("Label") },
    supportingText = {
        Text("Supporting text that is long and perhaps goes onto another line.")
    },
)

You can change the content padding to create a dense text field:

import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.text.input.TextFieldLineLimits
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp

TextField(
    state = rememberTextFieldState(),
    lineLimits = TextFieldLineLimits.SingleLine,
    label = { Text("Label") },
    // Need to set a min height using `heightIn` to override the default
    modifier = Modifier.heightIn(min = 48.dp),
    contentPadding = PaddingValues(top = 4.dp, bottom = 4.dp, start = 12.dp, end = 12.dp),
)

Hiding a software keyboard on IME action performed:

import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.text.input.rememberTextFieldState
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.runtime.remember
import androidx.compose.ui.platform.LocalSoftwareKeyboardController
import androidx.compose.ui.text.input.ImeAction

val keyboardController = LocalSoftwareKeyboardController.current
TextField(
    state = rememberTextFieldState(),
    label = { Text("Label") },
    keyboardOptions = KeyboardOptions(imeAction = ImeAction.Done),
    onKeyboardAction = { keyboardController?.hide() },
)
Parameters
state: TextFieldState

TextFieldState object that holds the internal editing state of the text field.

modifier: Modifier = Modifier

the Modifier to be applied to this text field.

enabled: Boolean = true

controls the enabled state of this text field. When false, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services.

readOnly: Boolean = false

controls the editable state of the text field. When true, the text field cannot be modified. However, a user can focus it and copy text from it. Read-only text fields are usually used to display pre-filled forms that a user cannot edit.

textStyle: TextStyle = LocalTextStyle.current

the style to be applied to the input text. Defaults to LocalTextStyle.

labelPosition: TextFieldLabelPosition = TextFieldLabelPosition.Attached()

the position of the label. See TextFieldLabelPosition.

label: (@Composable TextFieldLabelScope.() -> Unit)? = null

the optional label to be displayed with this text field. The default text style uses Typography.bodySmall when minimized and Typography.bodyLarge when expanded.

placeholder: (@Composable () -> Unit)? = null

the optional placeholder to be displayed when the input text is empty. The default text style uses Typography.bodyLarge.

leadingIcon: (@Composable () -> Unit)? = null

the optional leading icon to be displayed at the beginning of the text field container.

trailingIcon: (@Composable () -> Unit)? = null

the optional trailing icon to be displayed at the end of the text field container.

prefix: (@Composable () -> Unit)? = null

the optional prefix to be displayed before the input text in the text field.

suffix: (@Composable () -> Unit)? = null

the optional suffix to be displayed after the input text in the text field.

supportingText: (@Composable () -> Unit)? = null

the optional supporting text to be displayed below the text field.

isError: Boolean = false

indicates if the text field's current value is in error. When true, the components of the text field will be displayed in an error color, and an error will be announced to accessibility services.

inputTransformation: InputTransformation? = null

optional InputTransformation that will be used to transform changes to the TextFieldState made by the user. The transformation will be applied to changes made by hardware and software keyboard events, pasting or dropping text, accessibility services, and tests. The transformation will not be applied when changing the state programmatically, or when the transformation is changed. If the transformation is changed on an existing text field, it will be applied to the next user edit. The transformation will not immediately affect the current state.

outputTransformation: OutputTransformation? = null

optional OutputTransformation that transforms how the contents of the text field are presented.

keyboardOptions: KeyboardOptions = KeyboardOptions.Default

software keyboard options that contains configuration such as KeyboardType and ImeAction.

onKeyboardAction: KeyboardActionHandler? = null

called when the user presses the action button in the input method editor (IME), or by pressing the enter key on a hardware keyboard. By default this parameter is null, and would execute the default behavior for a received IME Action e.g., ImeAction.Done would close the keyboard, ImeAction.Next would switch the focus to the next focusable item on the screen.

lineLimits: TextFieldLineLimits = TextFieldLineLimits.Default

whether the text field should be SingleLine, scroll horizontally, and ignore newlines; or MultiLine and grow and scroll vertically. If SingleLine is passed, all newline characters ('\n') within the text will be replaced with regular whitespace (' ').

onTextLayout: (Density.(getResult: () -> TextLayoutResult?) -> Unit)? = null

Callback that is executed when the text layout becomes queryable. The callback receives a function that returns a TextLayoutResult if the layout can be calculated, or null if it cannot. The function reads the layout result from a snapshot state object, and will invalidate its caller when the layout result changes. A TextLayoutResult object contains paragraph information, size of the text, baselines and other details. Density scope is the one that was used while creating the given text layout.

scrollState: ScrollState = rememberScrollState()

scroll state that manages either horizontal or vertical scroll of the text field. If lineLimits is SingleLine, this text field is treated as single line with horizontal scroll behavior. Otherwise, the text field becomes vertically scrollable.

shape: Shape = TextFieldDefaults.shape

defines the shape of this text field's container.

colors: TextFieldColors = TextFieldDefaults.colors()

TextFieldColors that will be used to resolve the colors used for this text field in different states. See TextFieldDefaults.colors.

contentPadding: PaddingValues = if (label == null || labelPosition is TextFieldLabelPosition.Above) { TextFieldDefaults.contentPaddingWithoutLabel() } else { TextFieldDefaults.contentPaddingWithLabel() }

the padding applied to the inner text field that separates it from the surrounding elements of the text field. Note that the padding values may not be respected if they are incompatible with the text field's size constraints or layout. See TextFieldDefaults.contentPaddingWithLabel and TextFieldDefaults.contentPaddingWithoutLabel.

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this text field. You can use this to change the text field's appearance or preview the text field in different states. Note that if null is provided, interactions will still happen internally.