Text

Functions summary

Unit
@Composable
Text(
    text: String,
    modifier: Modifier,
    color: Color,
    fontSize: TextUnit,
    fontStyle: FontStyle?,
    fontWeight: FontWeight?,
    fontFamily: FontFamily?,
    letterSpacing: TextUnit,
    textDecoration: TextDecoration?,
    textAlign: TextAlign?,
    lineHeight: TextUnit,
    overflow: TextOverflow,
    softWrap: Boolean,
    maxLines: Int,
    minLines: Int,
    onTextLayout: (TextLayoutResult) -> Unit,
    style: TextStyle
)

High level element that displays text and provides semantics / accessibility information.

Unit
@Composable
Text(
    text: AnnotatedString,
    modifier: Modifier,
    color: Color,
    fontSize: TextUnit,
    fontStyle: FontStyle?,
    fontWeight: FontWeight?,
    fontFamily: FontFamily?,
    letterSpacing: TextUnit,
    textDecoration: TextDecoration?,
    textAlign: TextAlign?,
    lineHeight: TextUnit,
    overflow: TextOverflow,
    softWrap: Boolean,
    maxLines: Int,
    minLines: Int,
    inlineContent: Map<StringInlineTextContent>,
    onTextLayout: (TextLayoutResult) -> Unit,
    style: TextStyle
)

High level element that displays text and provides semantics / accessibility information.

Functions

@Composable
fun Text(
    text: String,
    modifier: Modifier = Modifier,
    color: Color = Color.Unspecified,
    fontSize: TextUnit = TextUnit.Unspecified,
    fontStyle: FontStyle? = null,
    fontWeight: FontWeight? = null,
    fontFamily: FontFamily? = null,
    letterSpacing: TextUnit = TextUnit.Unspecified,
    textDecoration: TextDecoration? = null,
    textAlign: TextAlign? = LocalTextConfiguration.current.textAlign,
    lineHeight: TextUnit = TextUnit.Unspecified,
    overflow: TextOverflow = LocalTextConfiguration.current.overflow,
    softWrap: Boolean = true,
    maxLines: Int = LocalTextConfiguration.current.maxLines,
    minLines: Int = 1,
    onTextLayout: (TextLayoutResult) -> Unit = {},
    style: TextStyle = LocalTextStyle.current
): Unit

High level element that displays text and provides semantics / accessibility information.

The default style uses the LocalTextStyle provided by the MaterialTheme / components. If you are setting your own style, you may want to consider first retrieving LocalTextStyle, and using TextStyle.copy to keep any theme defined attributes, only modifying the specific attributes you want to override.

For ease of use, commonly used parameters from TextStyle are also present here. The order of precedence is as follows:

  • If a parameter is explicitly set here (i.e, it is not null or TextUnit.Unspecified), then this parameter will always be used.

  • If a parameter is not set, (null or TextUnit.Unspecified), then the corresponding value from style will be used instead.

Additionally, for color, if color is not set, and style does not have a color, then LocalContentColor will be used.

Parameters
text: String

The text to be displayed.

modifier: Modifier = Modifier

Modifier to apply to this layout node.

color: Color = Color.Unspecified

Color to apply to the text. If Color.Unspecified, and style has no color set, this will be LocalContentColor.

fontSize: TextUnit = TextUnit.Unspecified

The size of glyphs to use when painting the text. See TextStyle.fontSize.

fontStyle: FontStyle? = null

The typeface variant to use when drawing the letters (e.g., italic). See TextStyle.fontStyle.

fontWeight: FontWeight? = null

The typeface thickness to use when painting the text (e.g., FontWeight.Bold).

fontFamily: FontFamily? = null

The font family to be used when rendering the text. See TextStyle.fontFamily.

letterSpacing: TextUnit = TextUnit.Unspecified

The amount of space to add between each letter. See TextStyle.letterSpacing.

textDecoration: TextDecoration? = null

The decorations to paint on the text (e.g., an underline). See TextStyle.textDecoration.

textAlign: TextAlign? = LocalTextConfiguration.current.textAlign

The alignment of the text within the lines of the paragraph. See TextStyle.textAlign.

lineHeight: TextUnit = TextUnit.Unspecified

Line height for the Paragraph in TextUnit unit, e.g. SP or EM. See TextStyle.lineHeight.

overflow: TextOverflow = LocalTextConfiguration.current.overflow

How visual overflow should be handled.

softWrap: Boolean = true

Whether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.

maxLines: Int = LocalTextConfiguration.current.maxLines

An optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.

minLines: Int = 1

The minimum height in terms of minimum number of visible lines. It is required that 1 <= minLines<= maxLines.

onTextLayout: (TextLayoutResult) -> Unit = {}

Callback that is executed when a new text layout is calculated. A TextLayoutResult object that callback provides contains paragraph information, size of the text, baselines and other details. The callback can be used to add additional decoration or functionality to the text. For example, to draw selection around the text.

style: TextStyle = LocalTextStyle.current

Style configuration for the text such as color, font, line height etc.

@Composable
fun Text(
    text: AnnotatedString,
    modifier: Modifier = Modifier,
    color: Color = Color.Unspecified,
    fontSize: TextUnit = TextUnit.Unspecified,
    fontStyle: FontStyle? = null,
    fontWeight: FontWeight? = null,
    fontFamily: FontFamily? = null,
    letterSpacing: TextUnit = TextUnit.Unspecified,
    textDecoration: TextDecoration? = null,
    textAlign: TextAlign? = LocalTextConfiguration.current.textAlign,
    lineHeight: TextUnit = TextUnit.Unspecified,
    overflow: TextOverflow = LocalTextConfiguration.current.overflow,
    softWrap: Boolean = true,
    maxLines: Int = LocalTextConfiguration.current.maxLines,
    minLines: Int = 1,
    inlineContent: Map<StringInlineTextContent> = mapOf(),
    onTextLayout: (TextLayoutResult) -> Unit = {},
    style: TextStyle = LocalTextStyle.current
): Unit

High level element that displays text and provides semantics / accessibility information.

The default style uses the LocalTextStyle provided by the MaterialTheme / components. If you are setting your own style, you may want to consider first retrieving LocalTextStyle, and using TextStyle.copy to keep any theme defined attributes, only modifying the specific attributes you want to override.

For ease of use, commonly used parameters from TextStyle are also present here. The order of precedence is as follows:

  • If a parameter is explicitly set here (i.e, it is not null or TextUnit.Unspecified), then this parameter will always be used.

  • If a parameter is not set, (null or TextUnit.Unspecified), then the corresponding value from style will be used instead.

Additionally, for color, if color is not set, and style does not have a color, then LocalContentColor will be used.

Parameters
text: AnnotatedString

The text to be displayed, where AnnotatedString allows multiple styles to be used.

modifier: Modifier = Modifier

Modifier to apply to this layout node.

color: Color = Color.Unspecified

Color to apply to the text. If Color.Unspecified, and style has no color set, this will be LocalContentColor.

fontSize: TextUnit = TextUnit.Unspecified

The size of glyphs to use when painting the text. See TextStyle.fontSize.

fontStyle: FontStyle? = null

The typeface variant to use when drawing the letters (e.g., italic). See TextStyle.fontStyle.

fontWeight: FontWeight? = null

The typeface thickness to use when painting the text (e.g., FontWeight.Bold).

fontFamily: FontFamily? = null

The font family to be used when rendering the text. See TextStyle.fontFamily.

letterSpacing: TextUnit = TextUnit.Unspecified

The amount of space to add between each letter. See TextStyle.letterSpacing.

textDecoration: TextDecoration? = null

The decorations to paint on the text (e.g., an underline). See TextStyle.textDecoration.

textAlign: TextAlign? = LocalTextConfiguration.current.textAlign

The alignment of the text within the lines of the paragraph. See TextStyle.textAlign.

lineHeight: TextUnit = TextUnit.Unspecified

Line height for the Paragraph in TextUnit unit, e.g. SP or EM. See TextStyle.lineHeight.

overflow: TextOverflow = LocalTextConfiguration.current.overflow

How visual overflow should be handled.

softWrap: Boolean = true

Whether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.

maxLines: Int = LocalTextConfiguration.current.maxLines

An optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.

minLines: Int = 1

The minimum height in terms of minimum number of visible lines. It is required that 1 <= minLines<= maxLines.

inlineContent: Map<StringInlineTextContent> = mapOf()

A map store composables that replaces certain ranges of the text. It's used to insert composables into text layout. Check InlineTextContent for more information.

onTextLayout: (TextLayoutResult) -> Unit = {}

Callback that is executed when a new text layout is calculated. A TextLayoutResult object that callback provides contains paragraph information, size of the text, baselines and other details. The callback can be used to add additional decoration or functionality to the text. For example, to draw selection around the text.

style: TextStyle = LocalTextStyle.current

Style configuration for the text such as color, font, line height etc.