Snapshot

Known direct subclasses
MutableSnapshot

A snapshot of the values return by mutable states and other state objects.


A snapshot of the values return by mutable states and other state objects. All state object will have the same value in the snapshot as they had when the snapshot was created unless they are explicitly changed in the snapshot.

To enter a snapshot call enter. The snapshot is the current snapshot as returned by currentSnapshot until the control returns from the lambda (or until a nested enter is called). All state objects will return the values associated with this snapshot, locally in the thread, until enter returns. All other threads are unaffected.

Snapshots can be nested by calling takeNestedSnapshot.

Summary

Nested types

Constants

const Int

All new state objects initial state records should be PreexistingSnapshotId which then allows snapshots outside the creating snapshot to access the object with its initial state.

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Public companion functions

inline T
<T : Any?> global(block: () -> T)

Escape the current snapshot, if there is one.

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Unit

Notify the snapshot that all objects created in this snapshot to this point should be considered initialized.

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T
<T : Any?> observe(
    readObserver: ((Any) -> Unit)?,
    writeObserver: ((Any) -> Unit)?,
    block: () -> T
)

Observe reads and or write of state objects in the current thread.

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Int
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ObserverHandle

Register an apply listener that is called back when snapshots are applied to the global state.

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ObserverHandle

Register an observer of the first write to the global state of a global state object since the last call to sendApplyNotifications.

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Unit

Send any pending apply notifications for state objects changed outside a snapshot.

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MutableSnapshot
takeMutableSnapshot(
    readObserver: ((Any) -> Unit)?,
    writeObserver: ((Any) -> Unit)?
)

Take a snapshot of the current value of all state objects that also allows the state to be changed and later atomically applied when MutableSnapshot.apply is called.

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Snapshot
takeSnapshot(readObserver: ((Any) -> Unit)?)

Take a snapshot of the current value of all state objects.

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inline R
<R : Any?> withMutableSnapshot(block: () -> R)

Take a MutableSnapshot and run block within it.

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inline T

Passed block will be run with all the currently set snapshot read observers disabled.

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Public companion properties

Snapshot

Return the thread's active snapshot.

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Boolean

Returns whether any threads are currently in the process of notifying observers about changes to the global snapshot.

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Boolean

Return true if the thread is currently in the context of a snapshot.

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Protected constructors

Snapshot(snapshotId: SnapshotId, invalid: SnapshotIdSet)
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Public functions

open Unit

Dispose the snapshot.

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inline T
<T : Any?> enter(block: () -> T)

Enter the snapshot.

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abstract Boolean

Whether there are any pending changes in this snapshot.

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abstract Snapshot
takeNestedSnapshot(readObserver: ((Any) -> Unit)?)

Take a snapshot of the state values in this snapshot.

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Snapshot?

Enter the snapshot, returning the previous Snapshot for leaving this snapshot later using unsafeLeave.

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Unit
unsafeLeave(oldSnapshot: Snapshot?)

Leave the snapshot, restoring the oldSnapshot before returning.

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Public properties

open Int

This property is deprecated. Use snapshotId instead

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abstract Boolean

True if any change to a state object in this snapshot will throw.

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abstract Snapshot

The root snapshot for this snapshot.

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open SnapshotId

The snapshot id of the snapshot.

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Extension functions

SnapshotContextElement

Return a SnapshotContextElement that will enter this Snapshot whenever the associated coroutine is resumed and leave this snapshot when it suspends.

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Constants

PreexistingSnapshotId

const val PreexistingSnapshotId = 1: Int

All new state objects initial state records should be PreexistingSnapshotId which then allows snapshots outside the creating snapshot to access the object with its initial state.

Public companion functions

global

inline fun <T : Any?> global(block: () -> T): T

Escape the current snapshot, if there is one. All state objects will have the value associated with the global while the block lambda is executing.

Returns
T

the result of block

notifyObjectsInitialized

fun notifyObjectsInitialized(): Unit

Notify the snapshot that all objects created in this snapshot to this point should be considered initialized. If any state object is are modified passed this point it will appear as modified in the snapshot and any applicable snapshot write observer will be called for the object and the object will be part of the a set of mutated objects sent to any applicable snapshot apply observer.

Unless notifyObjectsInitialized is called, state objects created in a snapshot are not considered modified by the snapshot even if they are modified after construction.

Compose uses this between phases of composition to allow observing changes to state objects create in a previous phase.

observe

fun <T : Any?> observe(
    readObserver: ((Any) -> Unit)? = null,
    writeObserver: ((Any) -> Unit)? = null,
    block: () -> T
): T

Observe reads and or write of state objects in the current thread.

This only affects the current snapshot (if any) and any new snapshots create from Snapshot.takeSnapshot and takeMutableSnapshot. It will not affect any snapshots previous created even if Snapshot.enter is called in block.

Parameters
readObserver: ((Any) -> Unit)? = null

called when any state object is read.

writeObserver: ((Any) -> Unit)? = null

called when a state object is created or just before it is written to the first time in the snapshot or a nested mutable snapshot. This might be called several times for the same object if nested mutable snapshots are created.

block: () -> T

the code the readObserver and writeObserver will be observing. Once block returns, the readObserver and writeObserver will no longer be called.

openSnapshotCount

@InternalComposeApi
fun openSnapshotCount(): Int

registerApplyObserver

fun registerApplyObserver(observer: (Set<Any>, Snapshot) -> Unit): ObserverHandle

Register an apply listener that is called back when snapshots are applied to the global state.

Returns
ObserverHandle

ObserverHandle to unregister observer.

registerGlobalWriteObserver

fun registerGlobalWriteObserver(observer: (Any) -> Unit): ObserverHandle

Register an observer of the first write to the global state of a global state object since the last call to sendApplyNotifications.

Composition uses this to schedule a new composition whenever a state object that was read in composition is modified.

State objects can be sent to the apply observer that have not been sent to global write observers. This happens for state objects inside MutableSnapshot that is later applied by calling MutableSnapshot.apply.

This should only be used to determine if a call to sendApplyNotifications should be scheduled to be called.

Returns
ObserverHandle

ObserverHandle to unregister observer.

sendApplyNotifications

fun sendApplyNotifications(): Unit

Send any pending apply notifications for state objects changed outside a snapshot.

Apply notifications for state objects modified outside snapshot are deferred until method is called. This method is implicitly called whenever a non-nested MutableSnapshot is applied making its changes visible to all new, non-nested snapshots.

Composition schedules this to be called after changes to state objects are detected an observer registered with registerGlobalWriteObserver.

takeMutableSnapshot

fun takeMutableSnapshot(
    readObserver: ((Any) -> Unit)? = null,
    writeObserver: ((Any) -> Unit)? = null
): MutableSnapshot

Take a snapshot of the current value of all state objects that also allows the state to be changed and later atomically applied when MutableSnapshot.apply is called. The values are preserved until Snapshot.dispose is called on the result. The global state will either see all the changes made as one atomic change, when MutableSnapshot .apply is called, or none of the changes if the mutable state object is disposed before being applied.

The values in a snapshot can be modified by calling Snapshot.enter and then, in its lambda, modify any state object. The new values of the state objects will only become visible to the global state when MutableSnapshot.apply is called.

An active snapshot (after it is created but before Snapshot.dispose is called) requires resources to track the values in the snapshot. Once a snapshot is no longer needed it should disposed by calling Snapshot.dispose.

Leaving a snapshot active could cause hard to diagnose memory leaks as values are maintained by state objects for these unneeded snapshots. Take care to always call Snapshot.dispose on all snapshots when they are no longer needed.

A nested snapshot can be taken by calling Snapshot.takeNestedSnapshot, for a read-only snapshot, or MutableSnapshot.takeNestedMutableSnapshot for a snapshot that can be changed. Nested mutable snapshots are applied to the this, the parent snapshot, when their MutableSnapshot.apply is called. Their applied changes will be visible to in this snapshot but will not be visible other snapshots (including other nested snapshots) or the global state until this snapshot is applied by calling MutableSnapshot.apply.

Once MutableSnapshot.apply is called on this, the parent snapshot, all calls to MutableSnapshot.apply on an active nested snapshot will fail.

Changes to a mutable snapshot are isolated, using snapshot isolation, from all other snapshots. Their changes are only visible as global state or to new snapshots once MutableSnapshot.apply is called.

Applying a snapshot can fail if currently visible changes to the state object conflicts with a change made in the snapshot.

When in a mutable snapshot, takeMutableSnapshot creates a nested snapshot of the current mutable snapshot. If the current snapshot is read-only, an exception is thrown. The current snapshot is the result of calling currentSnapshot which is updated by calling Snapshot.enter which makes the Snapshot the current snapshot while in its lambda.

Composition uses mutable snapshots to allow changes made in a Composable functions to be temporarily isolated from the global state and is later applied to the global state when the composition is applied. If MutableSnapshot.apply fails applying this snapshot, the snapshot and the changes calculated during composition are disposed and a new composition is scheduled to be calculated again.

Parameters
readObserver: ((Any) -> Unit)? = null

called when any state object is read in the lambda passed to Snapshot.enter or in the Snapshot.enter of any nested snapshots.

Composition, layout and draw use readObserver to implicitly subscribe to changes to state objects to know when to update.

writeObserver: ((Any) -> Unit)? = null

called when a state object is created or just before it is written to the first time in the snapshot or a nested mutable snapshot. This might be called several times for the same object if nested mutable snapshots are created.

Composition uses writeObserver to track when a state object is modified during composition in order to invalidate the reads that have not yet occurred. This allows a single pass of composition for state objects that are written to before they are read (such as modifying the value of a dynamic ambient provider).

takeSnapshot

fun takeSnapshot(readObserver: ((Any) -> Unit)? = null): Snapshot

Take a snapshot of the current value of all state objects. The values are preserved until Snapshot.dispose is called on the result.

The readObserver parameter can be used to track when all state objects are read when in Snapshot.enter. A snapshot apply observer can be registered using Snapshot.registerApplyObserver to observe modification of state objects.

An active snapshot (after it is created but before Snapshot.dispose is called) requires resources to track the values in the snapshot. Once a snapshot is no longer needed it should disposed by calling Snapshot.dispose.

Leaving a snapshot active could cause hard to diagnose memory leaks values as are maintained by state objects for these unneeded snapshots. Take care to always call Snapshot.dispose on all snapshots when they are no longer needed.

Composition uses both of these to implicitly subscribe to changes to state object and automatically update the composition when state objects read during composition change.

A nested snapshot can be taken of a snapshot which is an independent read-only copy of the snapshot and can be disposed independently. This is used by takeSnapshot when in a read-only snapshot for API consistency allowing the result of takeSnapshot to be disposed leaving the parent snapshot active.

Parameters
readObserver: ((Any) -> Unit)? = null

called when any state object is read in the lambda passed to Snapshot.enter or in the Snapshot.enter of any nested snapshot.

withMutableSnapshot

inline fun <R : Any?> withMutableSnapshot(block: () -> R): R

Take a MutableSnapshot and run block within it. When block returns successfully, attempt to MutableSnapshot.apply the snapshot. Returns the result of block or throws SnapshotApplyConflictException if snapshot changes attempted by block could not be applied.

Prior to returning, any changes made to snapshot state (e.g. state holders returned by androidx.compose.runtime.mutableStateOf are not visible to other threads. When withMutableSnapshot returns successfully those changes will be made visible to other threads and any snapshot observers (e.g. androidx.compose.runtime.snapshotFlow) will be notified of changes.

block must not suspend if withMutableSnapshot is called from a suspend function.

withoutReadObservation

inline fun <T : Any?> withoutReadObservation(block: @DisallowComposableCalls () -> T): T

Passed block will be run with all the currently set snapshot read observers disabled.

Public companion properties

current

val currentSnapshot

Return the thread's active snapshot. If no thread snapshot is active then the current global snapshot is used.

isApplyObserverNotificationPending

val isApplyObserverNotificationPendingBoolean

Returns whether any threads are currently in the process of notifying observers about changes to the global snapshot.

isInSnapshot

val isInSnapshotBoolean

Return true if the thread is currently in the context of a snapshot.

Protected constructors

Snapshot

protected Snapshot(snapshotId: SnapshotId, invalid: SnapshotIdSet)

Public functions

dispose

open fun dispose(): Unit

Dispose the snapshot. Neglecting to dispose a snapshot will result in difficult to diagnose memory leaks as it indirectly causes all state objects to maintain its value for the un-disposed snapshot.

enter

inline fun <T : Any?> enter(block: () -> T): T

Enter the snapshot. In block all state objects have the value associated with this snapshot. The value of currentSnapshot will be this snapshot until this block returns or a nested call to enter is called. When block returns, the previous current snapshot is restored if there was one.

All changes to state objects inside block are isolated to this snapshot and are not visible to other snapshot or as global state. If this is a readOnly snapshot, any changes to state objects will throw an IllegalStateException.

For a MutableSnapshot, changes made to a snapshot inside block can be applied atomically to the global state (or to its parent snapshot if it is a nested snapshot) by calling MutableSnapshot.apply.

hasPendingChanges

abstract fun hasPendingChanges(): Boolean

Whether there are any pending changes in this snapshot. These changes are not visible until the snapshot is applied.

takeNestedSnapshot

abstract fun takeNestedSnapshot(readObserver: ((Any) -> Unit)? = null): Snapshot

Take a snapshot of the state values in this snapshot. The resulting Snapshot is read-only. All nested snapshots need to be disposed by calling dispose before resources associated with this snapshot can be collected. Nested snapshots are still valid after the parent has been disposed.

unsafeEnter

fun unsafeEnter(): Snapshot?

Enter the snapshot, returning the previous Snapshot for leaving this snapshot later using unsafeLeave. Prefer enter or asContextElement instead of using unsafeEnter directly to prevent mismatched unsafeEnter/unsafeLeave calls.

After returning all state objects have the value associated with this snapshot. The value of currentSnapshot will be this snapshot until unsafeLeave is called with the returned Snapshot or another call to unsafeEnter or enter is made.

All changes to state objects until another snapshot is entered or this snapshot is left are isolated to this snapshot and are not visible to other snapshot or as global state. If this is a readOnly snapshot, any changes to state objects will throw an IllegalStateException.

For a MutableSnapshot, changes made to a snapshot can be applied atomically to the global state (or to its parent snapshot if it is a nested snapshot) by calling MutableSnapshot.apply.

unsafeLeave

fun unsafeLeave(oldSnapshot: Snapshot?): Unit

Leave the snapshot, restoring the oldSnapshot before returning. See unsafeEnter.

Public properties

id

open val idInt

The snapshot id of the snapshot. This is a unique number from a monotonically increasing value for each snapshot taken.

id will is identical to snapshotId if the value of snapshotId is less than or equal to Int.MAX_VALUE. For snapshotId value greater than Int.MAX_VALUE, this value will return a negative value.

readOnly

abstract val readOnlyBoolean

True if any change to a state object in this snapshot will throw.

root

abstract val rootSnapshot

The root snapshot for this snapshot. For non-nested snapshots this is always this. For nested snapshot it is the parent's root.

snapshotId

open val snapshotIdSnapshotId

The snapshot id of the snapshot. This is a unique number from a monotonically increasing value for each snapshot taken.

Extension functions

asContextElement

fun Snapshot.asContextElement(): SnapshotContextElement

Return a SnapshotContextElement that will enter this Snapshot whenever the associated coroutine is resumed and leave this snapshot when it suspends. The snapshot still must be disposed separately when it will no longer be used.

import androidx.compose.runtime.snapshots.Snapshot
import androidx.compose.runtime.snapshots.asContextElement

runBlocking {
    val snapshot = Snapshot.takeSnapshot()
    try {
        withContext(snapshot.asContextElement()) {
            // Data observed by separately reading stateA and stateB are consistent with
            // the snapshot context element across suspensions
            doSomethingSuspending(someObject.stateA)
            doSomethingSuspending(someObject.stateB)
        }
    } finally {
        // Snapshot must be disposed after it will not be used again
        snapshot.dispose()
    }
}