Matrix
public
class
Matrix
extends Object
java.lang.Object | |
↳ | android.opengl.Matrix |
Matrix math utilities. These methods operate on OpenGL ES format matrices and vectors stored in float arrays.
Matrices are 4 x 4 column-vector matrices stored in column-major order:
m[offset + 0] m[offset + 4] m[offset + 8] m[offset + 12] m[offset + 1] m[offset + 5] m[offset + 9] m[offset + 13] m[offset + 2] m[offset + 6] m[offset + 10] m[offset + 14] m[offset + 3] m[offset + 7] m[offset + 11] m[offset + 15]Vectors are 4 x 1 column vectors stored in order:
v[offset + 0] v[offset + 1] v[offset + 2] v[offset + 3]
Summary
Public constructors | |
---|---|
Matrix()
This constructor is deprecated. All methods are static, do not instantiate this class. |
Public methods | |
---|---|
static
void
|
frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far)
Defines a projection matrix in terms of six clip planes. |
static
boolean
|
invertM(float[] mInv, int mInvOffset, float[] m, int mOffset)
Inverts a 4 x 4 matrix. |
static
float
|
length(float x, float y, float z)
Computes the length of a vector. |
static
void
|
multiplyMM(float[] result, int resultOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset)
Multiplies two 4x4 matrices together and stores the result in a third 4x4 matrix. |
static
void
|
multiplyMV(float[] resultVec, int resultVecOffset, float[] lhsMat, int lhsMatOffset, float[] rhsVec, int rhsVecOffset)
Multiplies a 4 element vector by a 4x4 matrix and stores the result in a 4-element column vector. |
static
void
|
orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far)
Computes an orthographic projection matrix. |
static
void
|
perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar)
Defines a projection matrix in terms of a field of view angle, an aspect ratio, and z clip planes. |
static
void
|
rotateM(float[] rm, int rmOffset, float[] m, int mOffset, float a, float x, float y, float z)
Rotates matrix m by angle a (in degrees) around the axis (x, y, z). |
static
void
|
rotateM(float[] m, int mOffset, float a, float x, float y, float z)
Rotates matrix m in place by angle a (in degrees) around the axis (x, y, z). |
static
void
|
scaleM(float[] m, int mOffset, float x, float y, float z)
Scales matrix m in place by sx, sy, and sz. |
static
void
|
scaleM(float[] sm, int smOffset, float[] m, int mOffset, float x, float y, float z)
Scales matrix m by x, y, and z, putting the result in sm. |
static
void
|
setIdentityM(float[] sm, int smOffset)
Sets matrix m to the identity matrix. |
static
void
|
setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ)
Defines a viewing transformation in terms of an eye point, a center of view, and an up vector. |
static
void
|
setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z)
This method was deprecated in API level 34. This method is incorrect around the y axis. This method is deprecated and replaced (below) by setRotateEulerM2 which behaves correctly |
static
void
|
setRotateEulerM2(float[] rm, int rmOffset, float x, float y, float z)
Converts Euler angles to a rotation matrix. |
static
void
|
setRotateM(float[] rm, int rmOffset, float a, float x, float y, float z)
Creates a matrix for rotation by angle a (in degrees) around the axis (x, y, z). |
static
void
|
translateM(float[] m, int mOffset, float x, float y, float z)
Translates matrix m by x, y, and z in place. |
static
void
|
translateM(float[] tm, int tmOffset, float[] m, int mOffset, float x, float y, float z)
Translates matrix m by x, y, and z, putting the result in tm. |
static
void
|
transposeM(float[] mTrans, int mTransOffset, float[] m, int mOffset)
Transposes a 4 x 4 matrix. |
Inherited methods | |
---|---|
Public constructors
Matrix
public Matrix ()
This constructor is deprecated.
All methods are static, do not instantiate this class.
Public methods
frustumM
public static void frustumM (float[] m, int offset, float left, float right, float bottom, float top, float near, float far)
Defines a projection matrix in terms of six clip planes.
Parameters | |
---|---|
m |
float : the float array that holds the output perspective matrix |
offset |
int : the offset into float array m where the perspective
matrix data is written |
invertM
public static boolean invertM (float[] mInv, int mInvOffset, float[] m, int mOffset)
Inverts a 4 x 4 matrix.
mInv and m must not overlap.
Parameters | |
---|---|
mInv |
float : the array that holds the output inverted matrix |
mInvOffset |
int : an offset into mInv where the inverted matrix is
stored. |
m |
float : the input array |
mOffset |
int : an offset into m where the input matrix is stored. |
Returns | |
---|---|
boolean |
true if the matrix could be inverted, false if it could not. |
length
public static float length (float x, float y, float z)
Computes the length of a vector.
Parameters | |
---|---|
x |
float : x coordinate of a vector |
y |
float : y coordinate of a vector |
z |
float : z coordinate of a vector |
Returns | |
---|---|
float |
the length of a vector |
multiplyMM
public static void multiplyMM (float[] result, int resultOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset)
Multiplies two 4x4 matrices together and stores the result in a third 4x4 matrix. In matrix notation: result = lhs x rhs. Due to the way matrix multiplication works, the result matrix will have the same effect as first multiplying by the rhs matrix, then multiplying by the lhs matrix. This is the opposite of what you might expect.
The same float array may be passed for result, lhs, and/or rhs. This operation is expected to do the correct thing if the result elements overlap with either of the lhs or rhs elements.
Parameters | |
---|---|
result |
float : The float array that holds the result. |
resultOffset |
int : The offset into the result array where the result is
stored. |
lhs |
float : The float array that holds the left-hand-side matrix. |
lhsOffset |
int : The offset into the lhs array where the lhs is stored |
rhs |
float : The float array that holds the right-hand-side matrix. |
rhsOffset |
int : The offset into the rhs array where the rhs is stored. |
Throws | |
---|---|
IllegalArgumentException |
under any of the following conditions: result, lhs, or rhs are null; resultOffset + 16 > result.length or lhsOffset + 16 > lhs.length or rhsOffset + 16 > rhs.length; resultOffset < 0 or lhsOffset < 0 or rhsOffset < 0 |
multiplyMV
public static void multiplyMV (float[] resultVec, int resultVecOffset, float[] lhsMat, int lhsMatOffset, float[] rhsVec, int rhsVecOffset)
Multiplies a 4 element vector by a 4x4 matrix and stores the result in a 4-element column vector. In matrix notation: result = lhs x rhs
The same float array may be passed for resultVec, lhsMat, and/or rhsVec. This operation is expected to do the correct thing if the result elements overlap with either of the lhs or rhs elements.
Parameters | |
---|---|
resultVec |
float : The float array that holds the result vector. |
resultVecOffset |
int : The offset into the result array where the result
vector is stored. |
lhsMat |
float : The float array that holds the left-hand-side matrix. |
lhsMatOffset |
int : The offset into the lhs array where the lhs is stored |
rhsVec |
float : The float array that holds the right-hand-side vector. |
rhsVecOffset |
int : The offset into the rhs vector where the rhs vector
is stored. |
Throws | |
---|---|
IllegalArgumentException |
under any of the following conditions: resultVec, lhsMat, or rhsVec are null; resultVecOffset + 4 > resultVec.length or lhsMatOffset + 16 > lhsMat.length or rhsVecOffset + 4 > rhsVec.length; resultVecOffset < 0 or lhsMatOffset < 0 or rhsVecOffset < 0 |
orthoM
public static void orthoM (float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far)
Computes an orthographic projection matrix.
Parameters | |
---|---|
m |
float : returns the result |
perspectiveM
public static void perspectiveM (float[] m, int offset, float fovy, float aspect, float zNear, float zFar)
Defines a projection matrix in terms of a field of view angle, an aspect ratio, and z clip planes.
Parameters | |
---|---|
m |
float : the float array that holds the perspective matrix |
offset |
int : the offset into float array m where the perspective
matrix data is written |
fovy |
float : field of view in y direction, in degrees |
aspect |
float : width to height aspect ratio of the viewport |
rotateM
public static void rotateM (float[] rm, int rmOffset, float[] m, int mOffset, float a, float x, float y, float z)
Rotates matrix m by angle a (in degrees) around the axis (x, y, z).
m and rm must not overlap.
Parameters | |
---|---|
rm |
float : returns the result |
rmOffset |
int : index into rm where the result matrix starts |
m |
float : source matrix |
mOffset |
int : index into m where the source matrix starts |
a |
float : angle to rotate in degrees |
x |
float : X axis component |
y |
float : Y axis component |
z |
float : Z axis component |
rotateM
public static void rotateM (float[] m, int mOffset, float a, float x, float y, float z)
Rotates matrix m in place by angle a (in degrees) around the axis (x, y, z).
Parameters | |
---|---|
m |
float : source matrix |
mOffset |
int : index into m where the matrix starts |
a |
float : angle to rotate in degrees |
x |
float : X axis component |
y |
float : Y axis component |
z |
float : Z axis component |
scaleM
public static void scaleM (float[] m, int mOffset, float x, float y, float z)
Scales matrix m in place by sx, sy, and sz.
Parameters | |
---|---|
m |
float : matrix to scale |
mOffset |
int : index into m where the matrix starts |
x |
float : scale factor x |
y |
float : scale factor y |
z |
float : scale factor z |
scaleM
public static void scaleM (float[] sm, int smOffset, float[] m, int mOffset, float x, float y, float z)
Scales matrix m by x, y, and z, putting the result in sm.
m and sm must not overlap.
Parameters | |
---|---|
sm |
float : returns the result |
smOffset |
int : index into sm where the result matrix starts |
m |
float : source matrix |
mOffset |
int : index into m where the source matrix starts |
x |
float : scale factor x |
y |
float : scale factor y |
z |
float : scale factor z |
setIdentityM
public static void setIdentityM (float[] sm, int smOffset)
Sets matrix m to the identity matrix.
Parameters | |
---|---|
sm |
float : returns the result |
smOffset |
int : index into sm where the result matrix starts |
setLookAtM
public static void setLookAtM (float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ)
Defines a viewing transformation in terms of an eye point, a center of view, and an up vector.
Parameters | |
---|---|
rm |
float : returns the result |
rmOffset |
int : index into rm where the result matrix starts |
eyeX |
float : eye point X |
eyeY |
float : eye point Y |
eyeZ |
float : eye point Z |
centerX |
float : center of view X |
centerY |
float : center of view Y |
centerZ |
float : center of view Z |
upX |
float : up vector X |
upY |
float : up vector Y |
upZ |
float : up vector Z |
setRotateEulerM
public static void setRotateEulerM (float[] rm, int rmOffset, float x, float y, float z)
This method was deprecated
in API level 34.
This method is incorrect around the y axis. This method is
deprecated and replaced (below) by setRotateEulerM2 which
behaves correctly
Converts Euler angles to a rotation matrix.
Parameters | |
---|---|
rm |
float : returns the result |
rmOffset |
int : index into rm where the result matrix starts |
x |
float : angle of rotation, in degrees |
y |
float : is broken, do not use |
z |
float : angle of rotation, in degrees |
setRotateEulerM2
public static void setRotateEulerM2 (float[] rm, int rmOffset, float x, float y, float z)
Converts Euler angles to a rotation matrix.
Parameters | |
---|---|
rm |
float : returns the result |
rmOffset |
int : index into rm where the result matrix starts |
x |
float : angle of rotation, in degrees |
y |
float : angle of rotation, in degrees |
z |
float : angle of rotation, in degrees |
Throws | |
---|---|
IllegalArgumentException |
if rm is null; or if rmOffset + 16 > rm.length; rmOffset < 0 |
setRotateM
public static void setRotateM (float[] rm, int rmOffset, float a, float x, float y, float z)
Creates a matrix for rotation by angle a (in degrees) around the axis (x, y, z).
An optimized path will be used for rotation about a major axis (e.g. x=1.0f y=0.0f z=0.0f).
Parameters | |
---|---|
rm |
float : returns the result |
rmOffset |
int : index into rm where the result matrix starts |
a |
float : angle to rotate in degrees |
x |
float : X axis component |
y |
float : Y axis component |
z |
float : Z axis component |
translateM
public static void translateM (float[] m, int mOffset, float x, float y, float z)
Translates matrix m by x, y, and z in place.
Parameters | |
---|---|
m |
float : matrix |
mOffset |
int : index into m where the matrix starts |
x |
float : translation factor x |
y |
float : translation factor y |
z |
float : translation factor z |
translateM
public static void translateM (float[] tm, int tmOffset, float[] m, int mOffset, float x, float y, float z)
Translates matrix m by x, y, and z, putting the result in tm.
m and tm must not overlap.
Parameters | |
---|---|
tm |
float : returns the result |
tmOffset |
int : index into sm where the result matrix starts |
m |
float : source matrix |
mOffset |
int : index into m where the source matrix starts |
x |
float : translation factor x |
y |
float : translation factor y |
z |
float : translation factor z |
transposeM
public static void transposeM (float[] mTrans, int mTransOffset, float[] m, int mOffset)
Transposes a 4 x 4 matrix.
mTrans and m must not overlap.
Parameters | |
---|---|
mTrans |
float : the array that holds the output transposed matrix |
mTransOffset |
int : an offset into mTrans where the transposed matrix is
stored. |
m |
float : the input array |
mOffset |
int : an offset into m where the input matrix is stored. |