AnimationSet


public class AnimationSet
extends Animation

java.lang.Object
   ↳ android.view.animation.Animation
     ↳ android.view.animation.AnimationSet


Represents a group of Animations that should be played together. The transformation of each individual animation are composed together into a single transform. If AnimationSet sets any properties that its children also set (for example, duration or fillBefore), the values of AnimationSet override the child values.

The way that AnimationSet inherits behavior from Animation is important to understand. Some of the Animation attributes applied to AnimationSet affect the AnimationSet itself, some are pushed down to the children, and some are ignored, as follows:

  • duration, repeatMode, fillBefore, fillAfter: These properties, when set on an AnimationSet object, will be pushed down to all child animations.
  • repeatCount, fillEnabled: These properties are ignored for AnimationSet.
  • startOffset, shareInterpolator: These properties apply to the AnimationSet itself.
Starting with Build.VERSION_CODES.ICE_CREAM_SANDWICH, the behavior of these properties is the same in XML resources and at runtime (prior to that release, the values set in XML were ignored for AnimationSet). That is, calling setDuration(500) on an AnimationSet has the same effect as declaring android:duration="500" in an XML resource for an AnimationSet object.

Summary

Inherited XML attributes

android:backdropColor Special option for window animations: whether the window's background should be used as a background to the animation. 
android:detachWallpaper Special option for window animations: if this window is on top of a wallpaper, don't animate the wallpaper with it. 
android:duration Amount of time (in milliseconds) for the animation to run. 
android:fillAfter When set to true, the animation transformation is applied after the animation is over. 
android:fillBefore When set to true or when fillEnabled is not set to true, the animation transformation is applied before the animation has started. 
android:fillEnabled When set to true, the value of fillBefore is taken into account. 
android:interpolator Defines the interpolator used to smooth the animation movement in time. 
android:repeatCount Defines how many times the animation should repeat. 
android:repeatMode Defines the animation behavior when it reaches the end and the repeat count is greater than 0 or infinite. 
android:showBackdrop Special option for window animations: whether to show a background behind the animating windows. 
android:startOffset Delay in milliseconds before the animation runs, once start time is reached. 
android:zAdjustment Allows for an adjustment of the Z ordering of the content being animated for the duration of the animation. 

Inherited constants

int ABSOLUTE

The specified dimension is an absolute number of pixels.

int INFINITE

Repeat the animation indefinitely.

int RELATIVE_TO_PARENT

The specified dimension holds a float and should be multiplied by the height or width of the parent of the object being animated.

int RELATIVE_TO_SELF

The specified dimension holds a float and should be multiplied by the height or width of the object being animated.

int RESTART

When the animation reaches the end and the repeat count is INFINTE_REPEAT or a positive value, the animation restarts from the beginning.

int REVERSE

When the animation reaches the end and the repeat count is INFINTE_REPEAT or a positive value, the animation plays backward (and then forward again).

int START_ON_FIRST_FRAME

Can be used as the start time to indicate the start time should be the current time when getTransformation(long, android.view.animation.Transformation) is invoked for the first animation frame.

int ZORDER_BOTTOM

Requests that the content being animated be forced under all other content for the duration of the animation.

int ZORDER_NORMAL

Requests that the content being animated be kept in its current Z order.

int ZORDER_TOP

Requests that the content being animated be forced on top of all other content for the duration of the animation.

Public constructors

AnimationSet(Context context, AttributeSet attrs)

Constructor used when an AnimationSet is loaded from a resource.

AnimationSet(boolean shareInterpolator)

Constructor to use when building an AnimationSet from code

Public methods

void addAnimation(Animation a)

Add a child animation to this animation set.

long computeDurationHint()

The duration hint of an animation set is the maximum of the duration hints of all of its component animations.

List<Animation> getAnimations()
long getDuration()

The duration of an AnimationSet is defined to be the duration of the longest child animation.

long getStartTime()

When this animation should start.

boolean getTransformation(long currentTime, Transformation t)

The transformation of an animation set is the concatenation of all of its component animations.

void initialize(int width, int height, int parentWidth, int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents.

void reset()

Reset the initialization state of this animation.

void restrictDuration(long durationMillis)

Ensure that the duration that this animation will run is not longer than durationMillis.

void scaleCurrentDuration(float scale)

How much to scale the duration by.

void setDuration(long durationMillis)

Sets the duration of every child animation.

void setFillAfter(boolean fillAfter)

If fillAfter is true, the transformation that this animation performed will persist when it is finished.

void setFillBefore(boolean fillBefore)

If fillBefore is true, this animation will apply its transformation before the start time of the animation.

void setRepeatMode(int repeatMode)

Defines what this animation should do when it reaches the end.

void setStartOffset(long startOffset)

When this animation should start relative to the start time.

void setStartTime(long startTimeMillis)

Sets the start time of this animation and all child animations

boolean willChangeBounds()

Indicates whether or not this animation will affect the bounds of the animated view.

boolean willChangeTransformationMatrix()

Indicates whether or not this animation will affect the transformation matrix.

Protected methods

AnimationSet clone()

Creates and returns a copy of this object.

Inherited methods

void applyTransformation(float interpolatedTime, Transformation t)

Helper for getTransformation.

void cancel()

Cancel the animation.

Animation clone()

Creates and returns a copy of this object.

long computeDurationHint()

Compute a hint at how long the entire animation may last, in milliseconds.

void ensureInterpolator()

Gurantees that this animation has an interpolator.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

int getBackdropColor()

Returns the background color to show behind the animating windows.

int getBackgroundColor()

This method was deprecated in API level 30. None of window animations are running with background color.

boolean getDetachWallpaper()

This method was deprecated in API level 29. All window animations are running with detached wallpaper.

long getDuration()

How long this animation should last

boolean getFillAfter()

If fillAfter is true, this animation will apply its transformation after the end time of the animation.

boolean getFillBefore()

If fillBefore is true, this animation will apply its transformation before the start time of the animation.

Interpolator getInterpolator()

Gets the acceleration curve type for this animation.

int getRepeatCount()

Defines how many times the animation should repeat.

int getRepeatMode()

Defines what this animation should do when it reaches the end.

float getScaleFactor()

The scale factor is set by the call to getTransformation.

boolean getShowBackdrop()

If showBackdrop is true and this animation is applied on a window, then the windows in the animation will animate with the background associated with this window behind them.

long getStartOffset()

When this animation should start, relative to StartTime

long getStartTime()

When this animation should start.

boolean getTransformation(long currentTime, Transformation outTransformation, float scale)

Gets the transformation to apply at a specified point in time.

boolean getTransformation(long currentTime, Transformation outTransformation)

Gets the transformation to apply at a specified point in time.

int getZAdjustment()

Returns the Z ordering mode to use while running the animation as previously set by setZAdjustment(int).

boolean hasEnded()

Indicates whether this animation has ended or not.

boolean hasStarted()

Indicates whether this animation has started or not.

void initialize(int width, int height, int parentWidth, int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents.

boolean isFillEnabled()

If fillEnabled is true, this animation will apply the value of fillBefore.

boolean isInitialized()

Whether or not the animation has been initialized.

void reset()

Reset the initialization state of this animation.

float resolveSize(int type, float value, int size, int parentSize)

Convert the information in the description of a size to an actual dimension

void restrictDuration(long durationMillis)

Ensure that the duration that this animation will run is not longer than durationMillis.

void scaleCurrentDuration(float scale)

How much to scale the duration by.

void setAnimationListener(Animation.AnimationListener listener)

Binds an animation listener to this animation.

void setBackdropColor(int backdropColor)

Set the color to use for the backdrop shown behind the animating windows.

void setBackgroundColor(int bg)

This method was deprecated in API level 30. None of window animations are running with background color.

void setDetachWallpaper(boolean detachWallpaper)

This method was deprecated in API level 29. All window animations are running with detached wallpaper.

void setDuration(long durationMillis)

How long this animation should last.

void setFillAfter(boolean fillAfter)

If fillAfter is true, the transformation that this animation performed will persist when it is finished.

void setFillBefore(boolean fillBefore)

If fillBefore is true, this animation will apply its transformation before the start time of the animation.

void setFillEnabled(boolean fillEnabled)

If fillEnabled is true, the animation will apply the value of fillBefore.

void setInterpolator(Interpolator i)

Sets the acceleration curve for this animation.

void setInterpolator(Context context, int resID)

Sets the acceleration curve for this animation.

void setRepeatCount(int repeatCount)

Sets how many times the animation should be repeated.

void setRepeatMode(int repeatMode)

Defines what this animation should do when it reaches the end.

void setShowBackdrop(boolean showBackdrop)

If showBackdrop is true and this animation is applied on a window, then the windows in the animation will animate with the background associated with this window behind them.

void setStartOffset(long startOffset)

When this animation should start relative to the start time.

void setStartTime(long startTimeMillis)

When this animation should start.

void setZAdjustment(int zAdjustment)

Set the Z ordering mode to use while running the animation.

void start()

Convenience method to start the animation the first time getTransformation(long, android.view.animation.Transformation) is invoked.

void startNow()

Convenience method to start the animation at the current time in milliseconds.

boolean willChangeBounds()

Indicates whether or not this animation will affect the bounds of the animated view.

boolean willChangeTransformationMatrix()

Indicates whether or not this animation will affect the transformation matrix.

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Public constructors

AnimationSet

Added in API level 1
public AnimationSet (Context context, 
                AttributeSet attrs)

Constructor used when an AnimationSet is loaded from a resource.

Parameters
context Context: Application context to use

attrs AttributeSet: Attribute set from which to read values

AnimationSet

Added in API level 1
public AnimationSet (boolean shareInterpolator)

Constructor to use when building an AnimationSet from code

Parameters
shareInterpolator boolean: Pass true if all of the animations in this set should use the interpolator associated with this AnimationSet. Pass false if each animation should use its own interpolator.

Public methods

addAnimation

Added in API level 1
public void addAnimation (Animation a)

Add a child animation to this animation set. The transforms of the child animations are applied in the order that they were added

Parameters
a Animation: Animation to add.

computeDurationHint

Added in API level 3
public long computeDurationHint ()

The duration hint of an animation set is the maximum of the duration hints of all of its component animations.

Returns
long

getAnimations

Added in API level 1
public List<Animation> getAnimations ()

Returns
List<Animation> All the child animations in this AnimationSet. Note that this may include other AnimationSets, which are not expanded.

getDuration

Added in API level 1
public long getDuration ()

The duration of an AnimationSet is defined to be the duration of the longest child animation.

Returns
long the duration in milliseconds of the animation

getStartTime

Added in API level 1
public long getStartTime ()

When this animation should start. If the animation has not startet yet, this method might return START_ON_FIRST_FRAME.

Returns
long the time in milliseconds when the animation should start or START_ON_FIRST_FRAME

getTransformation

Added in API level 1
public boolean getTransformation (long currentTime, 
                Transformation t)

The transformation of an animation set is the concatenation of all of its component animations.

Parameters
currentTime long: Where we are in the animation. This is wall clock time.

t Transformation: A transformation object that is provided by the caller and will be filled in by the animation.

Returns
boolean True if the animation is still running

initialize

Added in API level 1
public void initialize (int width, 
                int height, 
                int parentWidth, 
                int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specified relative to these dimensions.)

Objects that interpret Animations should call this method when the sizes of the object being animated and its parent are known, and before calling getTransformation(long, Transformation).

Parameters
width int: Width of the object being animated

height int: Height of the object being animated

parentWidth int: Width of the animated object's parent

parentHeight int: Height of the animated object's parent

reset

Added in API level 1
public void reset ()

Reset the initialization state of this animation.

restrictDuration

Added in API level 1
public void restrictDuration (long durationMillis)

Ensure that the duration that this animation will run is not longer than durationMillis. In addition to adjusting the duration itself, this ensures that the repeat count also will not make it run longer than the given time.

Parameters
durationMillis long: The maximum duration the animation is allowed to run.

scaleCurrentDuration

Added in API level 1
public void scaleCurrentDuration (float scale)

How much to scale the duration by.

Parameters
scale float: The amount to scale the duration.

setDuration

Added in API level 1
public void setDuration (long durationMillis)

Sets the duration of every child animation.

Parameters
durationMillis long: the duration of the animation, in milliseconds, for every child in this set

setFillAfter

Added in API level 1
public void setFillAfter (boolean fillAfter)

If fillAfter is true, the transformation that this animation performed will persist when it is finished. Defaults to false if not set. Note that this applies to individual animations and when using an AnimationSet to chain animations.

Parameters
fillAfter boolean: true if the animation should apply its transformation after it ends

setFillBefore

Added in API level 1
public void setFillBefore (boolean fillBefore)

If fillBefore is true, this animation will apply its transformation before the start time of the animation. Defaults to true if setFillEnabled(boolean) is not set to true. Note that this applies when using an AnimationSet to chain animations. The transformation is not applied before the AnimationSet itself starts.

Parameters
fillBefore boolean: true if the animation should apply its transformation before it starts

setRepeatMode

Added in API level 1
public void setRepeatMode (int repeatMode)

Defines what this animation should do when it reaches the end. This setting is applied only when the repeat count is either greater than 0 or INFINITE. Defaults to RESTART.

Parameters
repeatMode int: Animation.RESTART or Animation.REVERSE

setStartOffset

Added in API level 1
public void setStartOffset (long startOffset)

When this animation should start relative to the start time. This is most useful when composing complex animations using an AnimationSet where some of the animations components start at different times.

Parameters
startOffset long: When this Animation should start, in milliseconds from the start time of the root AnimationSet.

setStartTime

Added in API level 1
public void setStartTime (long startTimeMillis)

Sets the start time of this animation and all child animations

Parameters
startTimeMillis long: the start time in milliseconds

willChangeBounds

Added in API level 1
public boolean willChangeBounds ()

Indicates whether or not this animation will affect the bounds of the animated view. For instance, a fade animation will not affect the bounds whereas a 200% scale animation will.

Returns
boolean true if this animation will change the view's bounds

willChangeTransformationMatrix

Added in API level 1
public boolean willChangeTransformationMatrix ()

Indicates whether or not this animation will affect the transformation matrix. For instance, a fade animation will not affect the matrix whereas a scale animation will.

Returns
boolean true if this animation will change the transformation matrix

Protected methods

clone

Added in API level 1
protected AnimationSet clone ()

Creates and returns a copy of this object. The precise meaning of "copy" may depend on the class of the object. The general intent is that, for any object x, the expression:

 x.clone() != x
will be true, and that the expression:
 x.clone().getClass() == x.getClass()
will be true, but these are not absolute requirements. While it is typically the case that:
 x.clone().equals(x)
will be true, this is not an absolute requirement.

By convention, the returned object should be obtained by calling super.clone. If a class and all of its superclasses (except Object) obey this convention, it will be the case that x.clone().getClass() == x.getClass().

By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone need to be modified.

Returns
AnimationSet a clone of this instance.