DynamicsProcessing.Eq


public static final class DynamicsProcessing.Eq
extends DynamicsProcessing.BandStage

java.lang.Object
   ↳ android.media.audiofx.DynamicsProcessing.Stage
     ↳ android.media.audiofx.DynamicsProcessing.BandStage
       ↳ android.media.audiofx.DynamicsProcessing.Eq


Class for Equalizer stage

Summary

Public constructors

Eq(DynamicsProcessing.Eq cfg)

Class constructor for Eq stage

Eq(boolean inUse, boolean enabled, int bandCount)

Class constructor for Equalizer (Eq) stage

Public methods

DynamicsProcessing.EqBand getBand(int band)

Gets EqBand object for band of interest.

void setBand(int band, DynamicsProcessing.EqBand bandCfg)

Sets EqBand object for given band index

String toString()

Returns a string representation of the object.

Inherited methods

int getBandCount()

gets number of bands held in this stage

String toString()

Returns a string representation of the object.

boolean isEnabled()

returns enabled state of the stage

boolean isInUse()

returns inUse state of the stage.

void setEnabled(boolean enabled)

sets enabled state of the stage

String toString()

Returns a string representation of the object.

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Public constructors

Eq

Added in API level 28
public Eq (DynamicsProcessing.Eq cfg)

Class constructor for Eq stage

Parameters
cfg DynamicsProcessing.Eq: copy constructor

Eq

Added in API level 28
public Eq (boolean inUse, 
                boolean enabled, 
                int bandCount)

Class constructor for Equalizer (Eq) stage

Parameters
inUse boolean: true if Eq stage will be used, false otherwise.

enabled boolean: true if Eq stage is enabled/disabled. This can be changed while effect is running

bandCount int: number of bands for this Equalizer stage. Can't be changed while effect is running

Public methods

getBand

Added in API level 28
public DynamicsProcessing.EqBand getBand (int band)

Gets EqBand object for band of interest.

Parameters
band int: index of band of interest

Returns
DynamicsProcessing.EqBand EqBand Object

setBand

Added in API level 28
public void setBand (int band, 
                DynamicsProcessing.EqBand bandCfg)

Sets EqBand object for given band index

Parameters
band int: index of band to be modified

bandCfg DynamicsProcessing.EqBand: EqBand object.

toString

Added in API level 28
public String toString ()

Returns a string representation of the object.

Returns
String a string representation of the object.