RadialGradient
public
class
RadialGradient
extends Shader
Summary
Public constructors |
RadialGradient(float startX, float startY, float startRadius, float endX, float endY, float endRadius, long[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the start and end points as well as
starting and ending radii.
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RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
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RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
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RadialGradient(float centerX, float centerY, float radius, long centerColor, long edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
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RadialGradient(float centerX, float centerY, float radius, long[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
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Inherited methods |
From class
android.graphics.Shader
|
From class
java.lang.Object
Object
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clone()
Creates and returns a copy of this object.
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boolean
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equals(Object obj)
Indicates whether some other object is "equal to" this one.
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void
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finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
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final
Class<?>
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getClass()
Returns the runtime class of this Object .
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int
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hashCode()
Returns a hash code value for the object.
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final
void
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notify()
Wakes up a single thread that is waiting on this object's
monitor.
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final
void
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notifyAll()
Wakes up all threads that are waiting on this object's monitor.
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String
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toString()
Returns a string representation of the object.
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final
void
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wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
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final
void
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wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
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final
void
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wait()
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted.
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Public constructors
RadialGradient
public RadialGradient (float startX,
float startY,
float startRadius,
float endX,
float endY,
float endRadius,
long[] colors,
float[] stops,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the start and end points as well as
starting and ending radii. The starting point is often referred to as the focal center and
represents the starting circle of the radial gradient.
Parameters |
startX |
float : The x-coordinate of the center of the starting circle of the radial gradient,
often referred to as the focal point. |
startY |
float : The y-coordinate of the center of the starting circle of the radial gradient,
often referred to as the focal point. |
startRadius |
float : The radius of the starting circle of the radial gradient, often referred
to as the focal radius. Must be greater than or equal to zero.
Value is 0.0f or greater |
endX |
float : The x-coordinate of the center of the radius for the end circle of the
radial gradient |
endY |
float : The y-coordinate of the center of the radius for the end circle of the
radial gradient |
endRadius |
float : The radius of the ending circle for this gradient. This must be strictly
greater than zero. A radius value equal to zero is not allowed.
Value is 0.0f or greater |
colors |
long : The colors to be distributed between the center and edge of the circle
This value cannot be null . |
stops |
float : May be null . Valid values are between 0.0f and
1.0f . The relative position of each corresponding color in
the colors array. If null , colors are distributed evenly
between the center and edge of the circle. |
tileMode |
Shader.TileMode : The Shader tiling mode
This value cannot be null . |
Throws |
IllegalArgumentException |
In one of the following circumstances:
- There are less than two colors
- The colors do not share the same
ColorSpace
- The colors do not use a valid
ColorSpace
-
The
stops parameter is not null and has a different length from
colors .
- The
startRadius is negative
- The
endRadius is less than or equal to zero
|
RadialGradient
public RadialGradient (float centerX,
float centerY,
float radius,
int centerColor,
int edgeColor,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters |
centerX |
float : The x-coordinate of the center of the radius |
centerY |
float : The y-coordinate of the center of the radius |
radius |
float : Must be positive. The radius of the circle for this gradient |
centerColor |
int : The sRGB color at the center of the circle. |
edgeColor |
int : The sRGB color at the edge of the circle. |
tileMode |
Shader.TileMode : The Shader tiling mode
This value cannot be null . |
RadialGradient
public RadialGradient (float centerX,
float centerY,
float radius,
int[] colors,
float[] stops,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters |
centerX |
float : The x-coordinate of the center of the radius |
centerY |
float : The y-coordinate of the center of the radius |
radius |
float : Must be positive. The radius of the circle for this gradient. |
colors |
int : The sRGB colors to be distributed between the center and edge of the circle
This value cannot be null . |
stops |
float : May be null . Valid values are between 0.0f and
1.0f . The relative position of each corresponding color in
the colors array. If null , colors are distributed evenly
between the center and edge of the circle. |
tileMode |
Shader.TileMode : The Shader tiling mode
This value cannot be null . |
RadialGradient
public RadialGradient (float centerX,
float centerY,
float radius,
long centerColor,
long edgeColor,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters |
centerX |
float : The x-coordinate of the center of the radius |
centerY |
float : The y-coordinate of the center of the radius |
radius |
float : Must be positive. The radius of the circle for this gradient |
centerColor |
long : The color at the center of the circle. |
edgeColor |
long : The color at the edge of the circle. |
tileMode |
Shader.TileMode : The Shader tiling mode
This value cannot be null . |
RadialGradient
public RadialGradient (float centerX,
float centerY,
float radius,
long[] colors,
float[] stops,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters |
centerX |
float : The x-coordinate of the center of the radius |
centerY |
float : The y-coordinate of the center of the radius |
radius |
float : Must be positive. The radius of the circle for this gradient. |
colors |
long : The colors to be distributed between the center and edge of the circle
This value cannot be null . |
stops |
float : May be null . Valid values are between 0.0f and
1.0f . The relative position of each corresponding color in
the colors array. If null , colors are distributed evenly
between the center and edge of the circle. |
tileMode |
Shader.TileMode : The Shader tiling mode
This value cannot be null . |
Throws |
IllegalArgumentException |
if there are less than two colors, the colors do
not share the same ColorSpace or do not use a valid one, or stops
is not null and has a different length from colors . |
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Last updated 2025-02-10 UTC.
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