MeshSpecification.Attribute


public static class MeshSpecification.Attribute
extends Object

java.lang.Object
   ↳ android.graphics.MeshSpecification.Attribute


Data class to represent a single attribute in a shader. An attribute is a variable that accompanies a vertex, this can be a color or texture coordinates. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. Note that offset is the offset in number of bytes. For example, if we had two attributes

 Float3 att1
 Float att2
 
att1 would have an offset of 0, while att2 would have an offset of 12 bytes. This is consumed as part of MeshSpecification.make(Attribute[], int, Varying[], String, String, ColorSpace, int) to create a MeshSpecification instance.

Summary

Public constructors

Attribute(int type, int offset, String name)

Public methods

String getName()

Return the name of this Attribute

int getOffset()

Return the offset of the attribute in bytes

int getType()

Return the corresponding data type for this Attribute.

String toString()

Returns a string representation of the object.

Inherited methods

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Public constructors

Attribute

Added in API level 34
public Attribute (int type, 
                int offset, 
                String name)

Public methods

getName

Added in API level 34
public String getName ()

Return the name of this Attribute

Returns
String This value cannot be null.

getOffset

Added in API level 34
public int getOffset ()

Return the offset of the attribute in bytes

Returns
int

getType

Added in API level 34
public int getType ()

Return the corresponding data type for this Attribute.

toString

Added in API level 34
public String toString ()

Returns a string representation of the object.

Returns
String a string representation of the object.