Added in API level 34

HardwareBufferRenderer.RenderRequest


public final class HardwareBufferRenderer.RenderRequest
extends Object

java.lang.Object
   ↳ android.graphics.HardwareBufferRenderer.RenderRequest


Sets the parameters that can be used to control a render request for a HardwareBufferRenderer. This is not thread-safe and must not be held on to for longer than a single request.

Summary

Public methods

void draw(Executor executor, Consumer<HardwareBufferRenderer.RenderResult> renderCallback)

Syncs the RenderNode tree to the render thread and requests content to be drawn.

HardwareBufferRenderer.RenderRequest setBufferTransform(int bufferTransform)

Specifies a transform to be applied before content is rendered.

HardwareBufferRenderer.RenderRequest setColorSpace(ColorSpace colorSpace)

Configures the color space which the content should be rendered in.

Inherited methods

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Public methods

draw

Added in API level 34
public void draw (Executor executor, 
                Consumer<HardwareBufferRenderer.RenderResult> renderCallback)

Syncs the RenderNode tree to the render thread and requests content to be drawn. This RenderRequest instance should no longer be used after calling this method. The system internally may reuse instances of RenderRequest to reduce allocation churn.

Parameters
executor Executor: Executor used to deliver callbacks This value cannot be null.

renderCallback Consumer: Callback invoked when rendering is complete. This includes a RenderResult that provides a SyncFence that should be waited upon for completion before consuming the rendered output in the provided HardwareBuffer instance. This value cannot be null.

Throws
IllegalStateException if attempt to draw is made when HardwareBufferRenderer.isClosed() returns true

setBufferTransform

Added in API level 34
public HardwareBufferRenderer.RenderRequest setBufferTransform (int bufferTransform)

Specifies a transform to be applied before content is rendered. This is useful for pre-rotating content for the current display orientation to increase performance of displaying the associated buffer. This transformation will also adjust the light source position for the specified rotation.

Parameters
bufferTransform int: Value is SurfaceControl.BUFFER_TRANSFORM_IDENTITY, SurfaceControl.BUFFER_TRANSFORM_MIRROR_HORIZONTAL, SurfaceControl.BUFFER_TRANSFORM_MIRROR_VERTICAL, SurfaceControl.BUFFER_TRANSFORM_ROTATE_90, SurfaceControl.BUFFER_TRANSFORM_ROTATE_180, SurfaceControl.BUFFER_TRANSFORM_ROTATE_270, BUFFER_TRANSFORM_MIRROR_HORIZONTAL | BUFFER_TRANSFORM_ROTATE_90, or BUFFER_TRANSFORM_MIRROR_VERTICAL | BUFFER_TRANSFORM_ROTATE_90

Returns
HardwareBufferRenderer.RenderRequest This value cannot be null.

setColorSpace

Added in API level 34
public HardwareBufferRenderer.RenderRequest setColorSpace (ColorSpace colorSpace)

Configures the color space which the content should be rendered in. This affects how the framework will interpret the color at each pixel. The color space provided here must be non-null, RGB based and leverage an ICC parametric curve. The min/max values of the components should not reduce the numerical range compared to the previously assigned color space. If left unspecified, the default color space of SRGB will be used.

Parameters
colorSpace ColorSpace: The color space the content should be rendered in. If null is provided the default of SRGB will be used.