FieldPacker
public
class
FieldPacker
extends Object
This class was deprecated
in API level 31.
Renderscript has been deprecated in API level 31. Please refer to the migration
guide for the proposed alternatives.
Utility class for packing arguments and structures from Android system objects to
RenderScript objects.
This class is only intended to be used to support the
reflected code generated by the RS tool chain. It should not
be called directly.
Summary
Inherited methods |
From class
java.lang.Object
Object
|
clone()
Creates and returns a copy of this object.
|
boolean
|
equals(Object obj)
Indicates whether some other object is "equal to" this one.
|
void
|
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
final
Class<?>
|
getClass()
Returns the runtime class of this Object .
|
int
|
hashCode()
Returns a hash code value for the object.
|
final
void
|
notify()
Wakes up a single thread that is waiting on this object's
monitor.
|
final
void
|
notifyAll()
Wakes up all threads that are waiting on this object's monitor.
|
String
|
toString()
Returns a string representation of the object.
|
final
void
|
wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
|
final
void
|
wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
|
final
void
|
wait()
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted.
|
|
Public constructors
FieldPacker
public FieldPacker (byte[] data)
FieldPacker
public FieldPacker (int len)
Public methods
addBoolean
public void addBoolean (boolean v)
addF32
public void addF32 (float v)
addF32
public void addF32 (Float4 v)
addF32
public void addF32 (Float3 v)
addF32
public void addF32 (Float2 v)
addF64
public void addF64 (Double4 v)
addF64
public void addF64 (double v)
addF64
public void addF64 (Double3 v)
addF64
public void addF64 (Double2 v)
addI16
public void addI16 (Short2 v)
addI16
public void addI16 (Short3 v)
addI16
public void addI16 (Short4 v)
addI16
public void addI16 (short v)
addI32
public void addI32 (int v)
addI32
public void addI32 (Int2 v)
addI32
public void addI32 (Int3 v)
addI32
public void addI32 (Int4 v)
addI64
public void addI64 (long v)
addI64
public void addI64 (Long2 v)
addI64
public void addI64 (Long3 v)
addI64
public void addI64 (Long4 v)
addI8
public void addI8 (Byte2 v)
addI8
public void addI8 (Byte3 v)
addI8
public void addI8 (Byte4 v)
addI8
public void addI8 (byte v)
addMatrix
public void addMatrix (Matrix3f v)
addMatrix
public void addMatrix (Matrix2f v)
addMatrix
public void addMatrix (Matrix4f v)
addObj
public void addObj (BaseObj obj)
addU16
public void addU16 (Int3 v)
addU16
public void addU16 (int v)
addU16
public void addU16 (Int4 v)
addU16
public void addU16 (Int2 v)
addU32
public void addU32 (Long2 v)
addU32
public void addU32 (Long3 v)
addU32
public void addU32 (long v)
addU32
public void addU32 (Long4 v)
addU64
public void addU64 (Long4 v)
addU64
public void addU64 (long v)
addU64
public void addU64 (Long3 v)
addU64
public void addU64 (Long2 v)
addU8
public void addU8 (short v)
addU8
public void addU8 (Short4 v)
addU8
public void addU8 (Short3 v)
addU8
public void addU8 (Short2 v)
align
public void align (int v)
getData
public final byte[] getData ()
reset
public void reset (int i)
reset
public void reset ()
skip
public void skip (int i)
subBoolean
public boolean subBoolean ()
subByte2
public Byte2 subByte2 ()
subByte3
public Byte3 subByte3 ()
subByte4
public Byte4 subByte4 ()
subDouble2
public Double2 subDouble2 ()
subDouble3
public Double3 subDouble3 ()
subDouble4
public Double4 subDouble4 ()
subF32
public float subF32 ()
subF64
public double subF64 ()
subFloat2
public Float2 subFloat2 ()
subFloat3
public Float3 subFloat3 ()
subFloat4
public Float4 subFloat4 ()
subI16
public short subI16 ()
subI32
public int subI32 ()
subI64
public long subI64 ()
subI8
public byte subI8 ()
subInt2
public Int2 subInt2 ()
subInt3
public Int3 subInt3 ()
subInt4
public Int4 subInt4 ()
subLong2
public Long2 subLong2 ()
subLong3
public Long3 subLong3 ()
subLong4
public Long4 subLong4 ()
subMatrix2f
public Matrix2f subMatrix2f ()
subMatrix3f
public Matrix3f subMatrix3f ()
subMatrix4f
public Matrix4f subMatrix4f ()
subShort2
public Short2 subShort2 ()
subShort3
public Short3 subShort3 ()
subShort4
public Short4 subShort4 ()
subalign
public void subalign (int v)