ObjectAnimator


public final class ObjectAnimator
extends ValueAnimator

java.lang.Object
   ↳ android.animation.Animator
     ↳ android.animation.ValueAnimator
       ↳ android.animation.ObjectAnimator


This subclass of ValueAnimator provides support for animating properties on target objects. The constructors of this class take parameters to define the target object that will be animated as well as the name of the property that will be animated. Appropriate set/get functions are then determined internally and the animation will call these functions as necessary to animate the property.

Animators can be created from either code or resource files, as shown here:

<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
    android:duration="1000"
    android:valueTo="200"
    android:valueType="floatType"
    android:propertyName="y"
    android:repeatCount="1"
    android:repeatMode="reverse"/>

Starting from API 23, it is possible to use PropertyValuesHolder and Keyframe in resource files to create more complex animations. Using PropertyValuesHolders allows animators to animate several properties in parallel, as shown in this sample:

<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
                android:duration="1000"
                android:repeatCount="1"
                android:repeatMode="reverse">
    <propertyValuesHolder android:propertyName="x" android:valueTo="400"/>
    <propertyValuesHolder android:propertyName="y" android:valueTo="200"/>
</objectAnimator>

Using Keyframes allows animations to follow more complex paths from the start to the end values. Note that you can specify explicit fractional values (from 0 to 1) for each keyframe to determine when, in the overall duration, the animation should arrive at that value. Alternatively, you can leave the fractions off and the keyframes will be equally distributed within the total duration. Also, a keyframe with no value will derive its value from the target object when the animator starts, just like animators with only one value specified. In addition, an optional interpolator can be specified. The interpolator will be applied on the interval between the keyframe that the interpolator is set on and the previous keyframe. When no interpolator is supplied, the default AccelerateDecelerateInterpolator will be used.

<propertyValuesHolder android:propertyName="x" >
    <keyframe android:fraction="0" android:value="800" />
    <keyframe android:fraction=".2"
              android:interpolator="@android:anim/accelerate_interpolator"
              android:value="1000" />
    <keyframe android:fraction="1"
              android:interpolator="@android:anim/accelerate_interpolator"
              android:value="400" />
</propertyValuesHolder>
<propertyValuesHolder android:propertyName="y" >
    <keyframe/>
    <keyframe android:fraction=".2"
              android:interpolator="@android:anim/accelerate_interpolator"
              android:value="300"/>
    <keyframe android:interpolator="@android:anim/accelerate_interpolator"
              android:value="1000" />
</propertyValuesHolder>

Developer Guides

For more information about animating with ObjectAnimator, read the Property Animation developer guide.

Summary

Inherited constants

int INFINITE

This value used used with the setRepeatCount(int) property to repeat the animation indefinitely.

int RESTART

When the animation reaches the end and repeatCount is INFINITE or a positive value, the animation restarts from the beginning.

int REVERSE

When the animation reaches the end and repeatCount is INFINITE or a positive value, the animation reverses direction on every iteration.

long DURATION_INFINITE

The value used to indicate infinite duration (e.g. when Animators repeat infinitely).

Public constructors

ObjectAnimator()

Creates a new ObjectAnimator object.

Public methods

ObjectAnimator clone()

Creates and returns a copy of this object.

String getPropertyName()

Gets the name of the property that will be animated.

Object getTarget()

The target object whose property will be animated by this animation

static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property, int... values)

Constructs and returns an ObjectAnimator that animates between color values.

static ObjectAnimator ofArgb(Object target, String propertyName, int... values)

Constructs and returns an ObjectAnimator that animates between color values.

static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName, Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties.

static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty, Property<T, Float> yProperty, Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties.

static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property, float... values)

Constructs and returns an ObjectAnimator that animates between float values.

static ObjectAnimator ofFloat(Object target, String propertyName, float... values)

Constructs and returns an ObjectAnimator that animates between float values.

static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values)

Constructs and returns an ObjectAnimator that animates between int values.

static ObjectAnimator ofInt(Object target, String propertyName, int... values)

Constructs and returns an ObjectAnimator that animates between int values.

static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty, Property<T, Integer> yProperty, Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties.

static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName, Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties.

static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName, TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values)

Constructs and returns an ObjectAnimator that animates over values for a multiple float parameters setter.

static ObjectAnimator ofMultiFloat(Object target, String propertyName, float[][] values)

Constructs and returns an ObjectAnimator that animates over float values for a multiple parameters setter.

static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path)

Constructs and returns an ObjectAnimator that animates the target using a multi-float setter along the given Path.

static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values)

Constructs and returns an ObjectAnimator that animates over int values for a multiple parameters setter.

static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path)

Constructs and returns an ObjectAnimator that animates the target using a multi-int setter along the given Path.

static <T> ObjectAnimator ofMultiInt(Object target, String propertyName, TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values)

Constructs and returns an ObjectAnimator that animates over values for a multiple int parameters setter.

static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property, TypeConverter<PointF, V> converter, Path path)

Constructs and returns an ObjectAnimator that animates a property along a Path.

static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property, TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values)

Constructs and returns an ObjectAnimator that animates between Object values.

static ObjectAnimator ofObject(Object target, String propertyName, TypeConverter<PointF, ?> converter, Path path)

Constructs and returns an ObjectAnimator that animates a property along a Path.

static ObjectAnimator ofObject(Object target, String propertyName, TypeEvaluator<T> evaluator, Object... values)

Constructs and returns an ObjectAnimator that animates between Object values.

static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property, TypeEvaluator<V> evaluator, V... values)

Constructs and returns an ObjectAnimator that animates between Object values.

static ObjectAnimator ofPropertyValuesHolder(Object target, PropertyValuesHolder... values)

Constructs and returns an ObjectAnimator that animates between the sets of values specified in PropertyValueHolder objects.

void setAutoCancel(boolean cancel)

autoCancel controls whether an ObjectAnimator will be canceled automatically when any other ObjectAnimator with the same target and properties is started.

ObjectAnimator setDuration(long duration)

Sets the length of the animation.

void setFloatValues(float... values)

Sets float values that will be animated between.

void setIntValues(int... values)

Sets int values that will be animated between.

void setObjectValues(Object... values)

Sets the values to animate between for this animation.

void setProperty(Property<T, V> property)

Sets the property that will be animated.

void setPropertyName(String propertyName)

Sets the name of the property that will be animated.

void setTarget(Object target)

Sets the target object whose property will be animated by this animation.

void setupEndValues()

This method tells the object to use appropriate information to extract ending values for the animation.

void setupStartValues()

This method tells the object to use appropriate information to extract starting values for the animation.

void start()

Starts this animation.

String toString()

Returns a string representation of the object.

Inherited methods

void addUpdateListener(ValueAnimator.AnimatorUpdateListener listener)

Adds a listener to the set of listeners that are sent update events through the life of an animation.

static boolean areAnimatorsEnabled()

Returns whether animators are currently enabled, system-wide.

void cancel()

Cancels the animation.

ValueAnimator clone()

Creates and returns a copy of this object.

void end()

Ends the animation.

float getAnimatedFraction()

Returns the current animation fraction, which is the elapsed/interpolated fraction used in the most recent frame update on the animation.

Object getAnimatedValue()

The most recent value calculated by this ValueAnimator when there is just one property being animated.

Object getAnimatedValue(String propertyName)

The most recent value calculated by this ValueAnimator for propertyName.

long getCurrentPlayTime()

Gets the current position of the animation in time, which is equal to the current time minus the time that the animation started.

long getDuration()

Gets the length of the animation.

static float getDurationScale()

Returns the system-wide scaling factor for Animator-based animations.

static long getFrameDelay()

The amount of time, in milliseconds, between each frame of the animation.

TimeInterpolator getInterpolator()

Returns the timing interpolator that this ValueAnimator uses.

int getRepeatCount()

Defines how many times the animation should repeat.

int getRepeatMode()

Defines what this animation should do when it reaches the end.

long getStartDelay()

The amount of time, in milliseconds, to delay starting the animation after start() is called.

long getTotalDuration()

Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating.

PropertyValuesHolder[] getValues()

Returns the values that this ValueAnimator animates between.

boolean isRunning()

Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended).

boolean isStarted()

Returns whether this Animator has been started and not yet ended.

static ValueAnimator ofArgb(int... values)

Constructs and returns a ValueAnimator that animates between color values.

static ValueAnimator ofFloat(float... values)

Constructs and returns a ValueAnimator that animates between float values.

static ValueAnimator ofInt(int... values)

Constructs and returns a ValueAnimator that animates between int values.

static ValueAnimator ofObject(TypeEvaluator<T> evaluator, Object... values)

Constructs and returns a ValueAnimator that animates between Object values.

static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values)

Constructs and returns a ValueAnimator that animates between the values specified in the PropertyValuesHolder objects.

void pause()

Pauses a running animation.

static boolean registerDurationScaleChangeListener(ValueAnimator.DurationScaleChangeListener listener)

Registers a DurationScaleChangeListener This listens for changes to the system-wide scaling factor for Animator-based animations.

void removeAllUpdateListeners()

Removes all listeners from the set listening to frame updates for this animation.

void removeUpdateListener(ValueAnimator.AnimatorUpdateListener listener)

Removes a listener from the set listening to frame updates for this animation.

void resume()

Resumes a paused animation, causing the animator to pick up where it left off when it was paused.

void reverse()

Plays the ValueAnimator in reverse.

void setCurrentFraction(float fraction)

Sets the position of the animation to the specified fraction.

void setCurrentPlayTime(long playTime)

Sets the position of the animation to the specified point in time.

ValueAnimator setDuration(long duration)

Sets the length of the animation.

void setEvaluator(TypeEvaluator<T> value)

The type evaluator to be used when calculating the animated values of this animation.

void setFloatValues(float... values)

Sets float values that will be animated between.

static void setFrameDelay(long frameDelay)

The amount of time, in milliseconds, between each frame of the animation.

void setIntValues(int... values)

Sets int values that will be animated between.

void setInterpolator(TimeInterpolator value)

The time interpolator used in calculating the elapsed fraction of this animation.

void setObjectValues(Object... values)

Sets the values to animate between for this animation.

void setRepeatCount(int value)

Sets how many times the animation should be repeated.

void setRepeatMode(int value)

Defines what this animation should do when it reaches the end.

void setStartDelay(long startDelay)

The amount of time, in milliseconds, to delay starting the animation after start() is called.

void setValues(PropertyValuesHolder... values)

Sets the values, per property, being animated between.

void start()

Starts this animation.

String toString()

Returns a string representation of the object.

static boolean unregisterDurationScaleChangeListener(ValueAnimator.DurationScaleChangeListener listener)

Unregisters a DurationScaleChangeListener.

void addListener(Animator.AnimatorListener listener)

Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.

void addPauseListener(Animator.AnimatorPauseListener listener)

Adds a pause listener to this animator.

void cancel()

Cancels the animation.

Animator clone()

Creates and returns a copy of this object.

void end()

Ends the animation.

abstract long getDuration()

Gets the duration of the animation.

TimeInterpolator getInterpolator()

Returns the timing interpolator that this animation uses.

ArrayList<Animator.AnimatorListener> getListeners()

Gets the set of Animator.AnimatorListener objects that are currently listening for events on this Animator object.

abstract long getStartDelay()

The amount of time, in milliseconds, to delay processing the animation after start() is called.

long getTotalDuration()

Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating.

boolean isPaused()

Returns whether this animator is currently in a paused state.

abstract boolean isRunning()

Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended).

boolean isStarted()

Returns whether this Animator has been started and not yet ended.

void pause()

Pauses a running animation.

void removeAllListeners()

Removes all listeners and pauseListeners from this object.

void removeListener(Animator.AnimatorListener listener)

Removes a listener from the set listening to this animation.

void removePauseListener(Animator.AnimatorPauseListener listener)

Removes a pause listener from the set listening to this animation.

void resume()

Resumes a paused animation, causing the animator to pick up where it left off when it was paused.

abstract Animator setDuration(long duration)

Sets the duration of the animation.

abstract void setInterpolator(TimeInterpolator value)

The time interpolator used in calculating the elapsed fraction of the animation.

abstract void setStartDelay(long startDelay)

The amount of time, in milliseconds, to delay processing the animation after start() is called.

void setTarget(Object target)

Sets the target object whose property will be animated by this animation.

void setupEndValues()

This method tells the object to use appropriate information to extract ending values for the animation.

void setupStartValues()

This method tells the object to use appropriate information to extract starting values for the animation.

void start()

Starts this animation.

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Public constructors

ObjectAnimator

Added in API level 11
public ObjectAnimator ()

Creates a new ObjectAnimator object. This default constructor is primarily for use internally; the other constructors which take parameters are more generally useful.

Public methods

clone

Added in API level 11
public ObjectAnimator clone ()

Creates and returns a copy of this object. The precise meaning of "copy" may depend on the class of the object. The general intent is that, for any object x, the expression:

 x.clone() != x
will be true, and that the expression:
 x.clone().getClass() == x.getClass()
will be true, but these are not absolute requirements. While it is typically the case that:
 x.clone().equals(x)
will be true, this is not an absolute requirement.

By convention, the returned object should be obtained by calling super.clone. If a class and all of its superclasses (except Object) obey this convention, it will be the case that x.clone().getClass() == x.getClass().

By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone need to be modified.

Returns
ObjectAnimator a clone of this instance.

getPropertyName

Added in API level 11
public String getPropertyName ()

Gets the name of the property that will be animated. This name will be used to derive a setter function that will be called to set animated values. For example, a property name of foo will result in a call to the function setFoo() on the target object. If either valueFrom or valueTo is null, then a getter function will also be derived and called.

If this animator was created with a Property object instead of the string name of a property, then this method will return the name of that Property object instead. If this animator was created with one or more PropertyValuesHolder objects, then this method will return the name of that object (if there was just one) or a comma-separated list of all of the names (if there are more than one).

Returns
String

getTarget

Added in API level 11
public Object getTarget ()

The target object whose property will be animated by this animation

Returns
Object The object being animated This value may be null.

ofArgb

Added in API level 21
public static ObjectAnimator ofArgb (T target, 
                Property<T, Integer> property, 
                int... values)

Constructs and returns an ObjectAnimator that animates between color values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target T: The object whose property is to be animated.

property Property: The property being animated.

values int: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofArgb

Added in API level 21
public static ObjectAnimator ofArgb (Object target, 
                String propertyName, 
                int... values)

Constructs and returns an ObjectAnimator that animates between color values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object should have a public method on it called setName(), where name is the value of the propertyName parameter.

propertyName String: The name of the property being animated.

values int: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofFloat

Added in API level 21
public static ObjectAnimator ofFloat (Object target, 
                String xPropertyName, 
                String yPropertyName, 
                Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. In this variation, the coordinates are floats that are set to separate properties designated by xPropertyName and yPropertyName.

Parameters
target Object: The object whose properties are to be animated. This object should have public methods on it called setNameX() and setNameY, where nameX and nameY are the value of the xPropertyName and yPropertyName parameters, respectively.

xPropertyName String: The name of the property for the x coordinate being animated.

yPropertyName String: The name of the property for the y coordinate being animated.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofFloat

Added in API level 21
public static ObjectAnimator ofFloat (T target, 
                Property<T, Float> xProperty, 
                Property<T, Float> yProperty, 
                Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. In this variation, the coordinates are floats that are set to separate properties, xProperty and yProperty.

Parameters
target T: The object whose properties are to be animated.

xProperty Property: The property for the x coordinate being animated.

yProperty Property: The property for the y coordinate being animated.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofFloat

Added in API level 14
public static ObjectAnimator ofFloat (T target, 
                Property<T, Float> property, 
                float... values)

Constructs and returns an ObjectAnimator that animates between float values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target T: The object whose property is to be animated.

property Property: The property being animated.

values float: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofFloat

Added in API level 11
public static ObjectAnimator ofFloat (Object target, 
                String propertyName, 
                float... values)

Constructs and returns an ObjectAnimator that animates between float values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object should have a public method on it called setName(), where name is the value of the propertyName parameter.

propertyName String: The name of the property being animated.

values float: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofInt

Added in API level 14
public static ObjectAnimator ofInt (T target, 
                Property<T, Integer> property, 
                int... values)

Constructs and returns an ObjectAnimator that animates between int values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target T: The object whose property is to be animated.

property Property: The property being animated.

values int: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofInt

Added in API level 11
public static ObjectAnimator ofInt (Object target, 
                String propertyName, 
                int... values)

Constructs and returns an ObjectAnimator that animates between int values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object should have a public method on it called setName(), where name is the value of the propertyName parameter.

propertyName String: The name of the property being animated.

values int: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofInt

Added in API level 21
public static ObjectAnimator ofInt (T target, 
                Property<T, Integer> xProperty, 
                Property<T, Integer> yProperty, 
                Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. In this variation, the coordinates are integers that are set to separate properties, xProperty and yProperty.

Parameters
target T: The object whose properties are to be animated.

xProperty Property: The property for the x coordinate being animated.

yProperty Property: The property for the y coordinate being animated.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofInt

Added in API level 21
public static ObjectAnimator ofInt (Object target, 
                String xPropertyName, 
                String yPropertyName, 
                Path path)

Constructs and returns an ObjectAnimator that animates coordinates along a Path using two properties. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. In this variation, the coordinates are integers that are set to separate properties designated by xPropertyName and yPropertyName.

Parameters
target Object: The object whose properties are to be animated. This object should have public methods on it called setNameX() and setNameY, where nameX and nameY are the value of xPropertyName and yPropertyName parameters, respectively.

xPropertyName String: The name of the property for the x coordinate being animated.

yPropertyName String: The name of the property for the y coordinate being animated.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofMultiFloat

Added in API level 21
public static ObjectAnimator ofMultiFloat (Object target, 
                String propertyName, 
                TypeConverter<T, float[]> converter, 
                TypeEvaluator<T> evaluator, 
                T... values)

Constructs and returns an ObjectAnimator that animates over values for a multiple float parameters setter. Only public methods that take only float parameters are supported.

At least two values must be provided, a start and end. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object may have a public method on it called setName(), where name is the value of the propertyName parameter. propertyName may also be the case-sensitive complete name of the public setter method.

propertyName String: The name of the property being animated or the name of the setter method.

converter TypeConverter: Converts T objects into float parameters for the multi-value setter.

evaluator TypeEvaluator: A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value.

values T: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofMultiFloat

Added in API level 21
public static ObjectAnimator ofMultiFloat (Object target, 
                String propertyName, 
                float[][] values)

Constructs and returns an ObjectAnimator that animates over float values for a multiple parameters setter. Only public methods that take only float parameters are supported. Each float[] contains a complete set of parameters to the setter method. At least two float[] values must be provided, a start and end. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object may have a public method on it called setName(), where name is the value of the propertyName parameter. propertyName may also be the case-sensitive complete name of the public setter method.

propertyName String: The name of the property being animated or the name of the setter method.

values float: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofMultiFloat

Added in API level 21
public static ObjectAnimator ofMultiFloat (Object target, 
                String propertyName, 
                Path path)

Constructs and returns an ObjectAnimator that animates the target using a multi-float setter along the given Path. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. In this variation, the coordinates are float x and y coordinates used in the first and second parameter of the setter, respectively.

Parameters
target Object: The object whose property is to be animated. This object may have a public method on it called setName(), where name is the value of the propertyName parameter. propertyName may also be the case-sensitive complete name of the public setter method.

propertyName String: The name of the property being animated or the name of the setter method.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofMultiInt

Added in API level 21
public static ObjectAnimator ofMultiInt (Object target, 
                String propertyName, 
                int[][] values)

Constructs and returns an ObjectAnimator that animates over int values for a multiple parameters setter. Only public methods that take only int parameters are supported. Each int[] contains a complete set of parameters to the setter method. At least two int[] values must be provided, a start and end. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object may have a public method on it called setName(), where name is the value of the propertyName parameter. propertyName may also be the case-sensitive complete name of the public setter method.

propertyName String: The name of the property being animated or the name of the setter method.

values int: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofMultiInt

Added in API level 21
public static ObjectAnimator ofMultiInt (Object target, 
                String propertyName, 
                Path path)

Constructs and returns an ObjectAnimator that animates the target using a multi-int setter along the given Path. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. In this variation, the coordinates are integer x and y coordinates used in the first and second parameter of the setter, respectively.

Parameters
target Object: The object whose property is to be animated. This object may have a public method on it called setName(), where name is the value of the propertyName parameter. propertyName may also be the case-sensitive complete name of the public setter method.

propertyName String: The name of the property being animated or the name of the setter method.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofMultiInt

Added in API level 21
public static ObjectAnimator ofMultiInt (Object target, 
                String propertyName, 
                TypeConverter<T, int[]> converter, 
                TypeEvaluator<T> evaluator, 
                T... values)

Constructs and returns an ObjectAnimator that animates over values for a multiple int parameters setter. Only public methods that take only int parameters are supported.

At least two values must be provided, a start and end. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Parameters
target Object: The object whose property is to be animated. This object may have a public method on it called setName(), where name is the value of the propertyName parameter. propertyName may also be the case-sensitive complete name of the public setter method.

propertyName String: The name of the property being animated or the name of the setter method.

converter TypeConverter: Converts T objects into int parameters for the multi-value setter.

evaluator TypeEvaluator: A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value.

values T: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofObject

Added in API level 21
public static ObjectAnimator ofObject (T target, 
                Property<T, V> property, 
                TypeConverter<PointF, V> converter, 
                Path path)

Constructs and returns an ObjectAnimator that animates a property along a Path. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. This variant animates the coordinates in a PointF to follow the Path. If property uses a type other than PointF, converter can be used to change from PointF to the type associated with the Property.

The PointF passed to converter or property, if converter is null, is reused on each animation frame and should not be stored by the setter or TypeConverter.

Parameters
target T: The object whose property is to be animated.

property Property: The property being animated. Should not be null.

converter TypeConverter: Converts a PointF to the type associated with the setter. May be null if conversion is unnecessary.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path.

ofObject

Added in API level 21
public static ObjectAnimator ofObject (T target, 
                Property<T, P> property, 
                TypeConverter<V, P> converter, 
                TypeEvaluator<V> evaluator, 
                V... values)

Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation). This variant supplies a TypeConverter to convert from the animated values to the type of the property. If only one value is supplied, the TypeConverter must be a BidirectionalTypeConverter to retrieve the current value.

Note: The values are stored as references to the original objects, which means that changes to those objects after this method is called will affect the values on the animator. If the objects will be mutated externally after this method is called, callers should pass a copy of those objects instead.

Parameters
target T: The object whose property is to be animated.

property Property: The property being animated.

converter TypeConverter: Converts the animated object to the Property type.

evaluator TypeEvaluator: A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value.

values V: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values. This value cannot be null.

ofObject

Added in API level 21
public static ObjectAnimator ofObject (Object target, 
                String propertyName, 
                TypeConverter<PointF, ?> converter, 
                Path path)

Constructs and returns an ObjectAnimator that animates a property along a Path. A Path animation moves in two dimensions, animating coordinates (x, y) together to follow the line. This variant animates the coordinates in a PointF to follow the Path. If the Property associated with propertyName uses a type other than PointF, converter can be used to change from PointF to the type associated with the Property.

Parameters
target Object: The object whose property is to be animated. This object should have a public method on it called setName(), where name is the value of the propertyName parameter.

propertyName String: The name of the property being animated.

converter TypeConverter: Converts a PointF to the type associated with the setter. May be null if conversion is unnecessary.

path Path: The Path to animate values along.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate along path. This value cannot be null.

ofObject

Added in API level 11
public static ObjectAnimator ofObject (Object target, 
                String propertyName, 
                TypeEvaluator<T> evaluator, 
                Object... values)

Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Note: The values are stored as references to the original objects, which means that changes to those objects after this method is called will affect the values on the animator. If the objects will be mutated externally after this method is called, callers should pass a copy of those objects instead.

Parameters
target Object: The object whose property is to be animated. This object should have a public method on it called setName(), where name is the value of the propertyName parameter.

propertyName String: The name of the property being animated.

evaluator TypeEvaluator: A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value.

values Object: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values.

ofObject

Added in API level 14
public static ObjectAnimator ofObject (T target, 
                Property<T, V> property, 
                TypeEvaluator<V> evaluator, 
                V... values)

Constructs and returns an ObjectAnimator that animates between Object values. A single value implies that that value is the one being animated to, in which case the start value will be derived from the property being animated and the target object when start() is called for the first time. Two values imply starting and ending values. More than two values imply a starting value, values to animate through along the way, and an ending value (these values will be distributed evenly across the duration of the animation).

Note: The values are stored as references to the original objects, which means that changes to those objects after this method is called will affect the values on the animator. If the objects will be mutated externally after this method is called, callers should pass a copy of those objects instead.

Parameters
target T: The object whose property is to be animated.

property Property: The property being animated.

evaluator TypeEvaluator: A TypeEvaluator that will be called on each animation frame to provide the necessary interpolation between the Object values to derive the animated value.

values V: A set of values that the animation will animate between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values. This value cannot be null.

ofPropertyValuesHolder

Added in API level 11
public static ObjectAnimator ofPropertyValuesHolder (Object target, 
                PropertyValuesHolder... values)

Constructs and returns an ObjectAnimator that animates between the sets of values specified in PropertyValueHolder objects. This variant should be used when animating several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows you to associate a set of animation values with a property name.

Parameters
target Object: The object whose property is to be animated. Depending on how the PropertyValuesObjects were constructed, the target object should either have the Property objects used to construct the PropertyValuesHolder objects or (if the PropertyValuesHOlder objects were created with property names) the target object should have public methods on it called setName(), where name is the name of the property passed in as the propertyName parameter for each of the PropertyValuesHolder objects.

values PropertyValuesHolder: A set of PropertyValuesHolder objects whose values will be animated between over time.

Returns
ObjectAnimator An ObjectAnimator object that is set up to animate between the given values. This value cannot be null.

setAutoCancel

Added in API level 18
public void setAutoCancel (boolean cancel)

autoCancel controls whether an ObjectAnimator will be canceled automatically when any other ObjectAnimator with the same target and properties is started. Setting this flag may make it easier to run different animators on the same target object without having to keep track of whether there are conflicting animators that need to be manually canceled. Canceling animators must have the same exact set of target properties, in the same order.

Parameters
cancel boolean: Whether future ObjectAnimators with the same target and properties as this ObjectAnimator will cause this ObjectAnimator to be canceled.

setDuration

Added in API level 11
public ObjectAnimator setDuration (long duration)

Sets the length of the animation. The default duration is 300 milliseconds.

Parameters
duration long: The length of the animation, in milliseconds.

Returns
ObjectAnimator ObjectAnimator The object called with setDuration(). This return value makes it easier to compose statements together that construct and then set the duration, as in ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start(). This value cannot be null.

setFloatValues

Added in API level 11
public void setFloatValues (float... values)

Sets float values that will be animated between. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.

If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.

Parameters
values float: A set of values that the animation will animate between over time.

setIntValues

Added in API level 11
public void setIntValues (int... values)

Sets int values that will be animated between. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.

If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.

Parameters
values int: A set of values that the animation will animate between over time.

setObjectValues

Added in API level 11
public void setObjectValues (Object... values)

Sets the values to animate between for this animation. A single value implies that that value is the one being animated to. However, this is not typically useful in a ValueAnimator object because there is no way for the object to determine the starting value for the animation (unlike ObjectAnimator, which can derive that value from the target object and property being animated). Therefore, there should typically be two or more values.

Note: The Object values are stored as references to the original objects, which means that changes to those objects after this method is called will affect the values on the animator. If the objects will be mutated externally after this method is called, callers should pass a copy of those objects instead.

If there are already multiple sets of values defined for this ValueAnimator via more than one PropertyValuesHolder object, this method will set the values for the first of those objects.

There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate between these value objects. ValueAnimator only knows how to interpolate between the primitive types specified in the other setValues() methods.

Parameters
values Object: The set of values to animate between.

setProperty

Added in API level 14
public void setProperty (Property<T, V> property)

Sets the property that will be animated. Property objects will take precedence over properties specified by the setPropertyName(java.lang.String) method. Animations should be set up to use one or the other, not both.

Parameters
property Property: The property being animated. Should not be null.

setPropertyName

Added in API level 11
public void setPropertyName (String propertyName)

Sets the name of the property that will be animated. This name is used to derive a setter function that will be called to set animated values. For example, a property name of foo will result in a call to the function setFoo() on the target object. If either valueFrom or valueTo is null, then a getter function will also be derived and called.

For best performance of the mechanism that calls the setter function determined by the name of the property being animated, use float or int typed values, and make the setter function for those properties have a void return value. This will cause the code to take an optimized path for these constrained circumstances. Other property types and return types will work, but will have more overhead in processing the requests due to normal reflection mechanisms.

Note that the setter function derived from this property name must take the same parameter type as the valueFrom and valueTo properties, otherwise the call to the setter function will fail.

If this ObjectAnimator has been set up to animate several properties together, using more than one PropertyValuesHolder objects, then setting the propertyName simply sets the propertyName in the first of those PropertyValuesHolder objects.

Parameters
propertyName String: The name of the property being animated. Should not be null.

setTarget

Added in API level 11
public void setTarget (Object target)

Sets the target object whose property will be animated by this animation. Not all subclasses operate on target objects (for example, ValueAnimator, but this method is on the superclass for the convenience of dealing generically with those subclasses that do handle targets.

Note: The target is stored as a weak reference internally to avoid leaking resources by having animators directly reference old targets. Therefore, you should ensure that animator targets always have a hard reference elsewhere.

Parameters
target Object: This value may be null.

setupEndValues

Added in API level 11
public void setupEndValues ()

This method tells the object to use appropriate information to extract ending values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.

setupStartValues

Added in API level 11
public void setupStartValues ()

This method tells the object to use appropriate information to extract starting values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.

start

Added in API level 11
public void start ()

Starts this animation. If the animation has a nonzero startDelay, the animation will start running after that delay elapses. A non-delayed animation will have its initial value(s) set immediately, followed by calls to AnimatorListener.onAnimationStart(Animator) for any listeners of this animator.

The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.

toString

Added in API level 11
public String toString ()

Returns a string representation of the object.

Returns
String This value cannot be null.