AnimationSet


public class AnimationSet
extends Animation

java.lang.Object
   ↳ android.view.animation.Animation
     ↳ android.view.animation.AnimationSet


Represents a group of Animations that should be played together. The transformation of each individual animation are composed together into a single transform. If AnimationSet sets any properties that its children also set (for example, duration or fillBefore), the values of AnimationSet override the child values.

The way that AnimationSet inherits behavior from Animation is important to understand. Some of the Animation attributes applied to AnimationSet affect the AnimationSet itself, some are pushed down to the children, and some are ignored, as follows:

  • duration, repeatMode, fillBefore, fillAfter: These properties, when set on an AnimationSet object, will be pushed down to all child animations.
  • repeatCount, fillEnabled: These properties are ignored for AnimationSet.
  • startOffset, shareInterpolator: These properties apply to the AnimationSet itself.
Starting with Build.VERSION_CODES.ICE_CREAM_SANDWICH, the behavior of these properties is the same in XML resources and at runtime (prior to that release, the values set in XML were ignored for AnimationSet). That is, calling setDuration(500) on an AnimationSet has the same effect as declaring android:duration="500" in an XML resource for an AnimationSet object.

Summary

Inherited XML attributes

Inherited constants

Public constructors

AnimationSet(Context context, AttributeSet attrs)

Constructor used when an AnimationSet is loaded from a resource.

AnimationSet(boolean shareInterpolator)

Constructor to use when building an AnimationSet from code

Public methods

void addAnimation(Animation a)

Add a child animation to this animation set.

long computeDurationHint()

The duration hint of an animation set is the maximum of the duration hints of all of its component animations.

List<Animation> getAnimations()
long getDuration()

The duration of an AnimationSet is defined to be the duration of the longest child animation.

long getStartTime()

When this animation should start.

boolean getTransformation(long currentTime, Transformation t)

The transformation of an animation set is the concatenation of all of its component animations.

void initialize(int width, int height, int parentWidth, int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents.

void reset()

Reset the initialization state of this animation.

void restrictDuration(long durationMillis)

Ensure that the duration that this animation will run is not longer than durationMillis.

void scaleCurrentDuration(float scale)

How much to scale the duration by.

void setDuration(long durationMillis)

Sets the duration of every child animation.

void setFillAfter(boolean fillAfter)

If fillAfter is true, the transformation that this animation performed will persist when it is finished.

void setFillBefore(boolean fillBefore)

If fillBefore is true, this animation will apply its transformation before the start time of the animation.

void setRepeatMode(int repeatMode)

Defines what this animation should do when it reaches the end.

void setStartOffset(long startOffset)

When this animation should start relative to the start time.

void setStartTime(long startTimeMillis)

Sets the start time of this animation and all child animations

boolean willChangeBounds()

Indicates whether or not this animation will affect the bounds of the animated view.

boolean willChangeTransformationMatrix()

Indicates whether or not this animation will affect the transformation matrix.

Protected methods

AnimationSet clone()

Creates and returns a copy of this object.

Inherited methods

Public constructors

AnimationSet

Added in API level 1
public AnimationSet (Context context, 
                AttributeSet attrs)

Constructor used when an AnimationSet is loaded from a resource.

Parameters
context Context: Application context to use

attrs AttributeSet: Attribute set from which to read values

AnimationSet

Added in API level 1
public AnimationSet (boolean shareInterpolator)

Constructor to use when building an AnimationSet from code

Parameters
shareInterpolator boolean: Pass true if all of the animations in this set should use the interpolator associated with this AnimationSet. Pass false if each animation should use its own interpolator.

Public methods

addAnimation

Added in API level 1
public void addAnimation (Animation a)

Add a child animation to this animation set. The transforms of the child animations are applied in the order that they were added

Parameters
a Animation: Animation to add.

computeDurationHint

Added in API level 3
public long computeDurationHint ()

The duration hint of an animation set is the maximum of the duration hints of all of its component animations.

Returns
long

getAnimations

Added in API level 1
public List<Animation> getAnimations ()

Returns
List<Animation> All the child animations in this AnimationSet. Note that this may include other AnimationSets, which are not expanded.

getDuration

Added in API level 1
public long getDuration ()

The duration of an AnimationSet is defined to be the duration of the longest child animation.

Returns
long the duration in milliseconds of the animation

getStartTime

Added in API level 1
public long getStartTime ()

When this animation should start. If the animation has not startet yet, this method might return START_ON_FIRST_FRAME.

Returns
long the time in milliseconds when the animation should start or START_ON_FIRST_FRAME

getTransformation

Added in API level 1
public boolean getTransformation (long currentTime, 
                Transformation t)

The transformation of an animation set is the concatenation of all of its component animations.

Parameters
currentTime long: Where we are in the animation. This is wall clock time.

t Transformation: A transformation object that is provided by the caller and will be filled in by the animation.

Returns
boolean True if the animation is still running

initialize

Added in API level 1
public void initialize (int width, 
                int height, 
                int parentWidth, 
                int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specified relative to these dimensions.)

Objects that interpret Animations should call this method when the sizes of the object being animated and its parent are known, and before calling getTransformation(long, Transformation).

Parameters
width int: Width of the object being animated

height int: Height of the object being animated

parentWidth int: Width of the animated object's parent

parentHeight int: Height of the animated object's parent

reset

Added in API level 1
public void reset ()

Reset the initialization state of this animation.

restrictDuration

Added in API level 1
public void restrictDuration (long durationMillis)

Ensure that the duration that this animation will run is not longer than durationMillis. In addition to adjusting the duration itself, this ensures that the repeat count also will not make it run longer than the given time.

Parameters
durationMillis long: The maximum duration the animation is allowed to run.

scaleCurrentDuration

Added in API level 1
public void scaleCurrentDuration (float scale)

How much to scale the duration by.

Parameters
scale float: The amount to scale the duration.

setDuration

Added in API level 1
public void setDuration (long durationMillis)

Sets the duration of every child animation.

Parameters
durationMillis long: the duration of the animation, in milliseconds, for every child in this set

setFillAfter

Added in API level 1
public void setFillAfter (boolean fillAfter)

If fillAfter is true, the transformation that this animation performed will persist when it is finished. Defaults to false if not set. Note that this applies to individual animations and when using an AnimationSet to chain animations.

Parameters
fillAfter boolean: true if the animation should apply its transformation after it ends

setFillBefore

Added in API level 1
public void setFillBefore (boolean fillBefore)

If fillBefore is true, this animation will apply its transformation before the start time of the animation. Defaults to true if setFillEnabled(boolean) is not set to true. Note that this applies when using an AnimationSet to chain animations. The transformation is not applied before the AnimationSet itself starts.

Parameters
fillBefore boolean: true if the animation should apply its transformation before it starts

setRepeatMode

Added in API level 1
public void setRepeatMode (int repeatMode)

Defines what this animation should do when it reaches the end. This setting is applied only when the repeat count is either greater than 0 or INFINITE. Defaults to RESTART.

Parameters
repeatMode int: Animation.RESTART or Animation.REVERSE

setStartOffset

Added in API level 1
public void setStartOffset (long startOffset)

When this animation should start relative to the start time. This is most useful when composing complex animations using an AnimationSet where some of the animations components start at different times.

Parameters
startOffset long: When this Animation should start, in milliseconds from the start time of the root AnimationSet.

setStartTime

Added in API level 1
public void setStartTime (long startTimeMillis)

Sets the start time of this animation and all child animations

Parameters
startTimeMillis long: the start time in milliseconds

willChangeBounds

Added in API level 1
public boolean willChangeBounds ()

Indicates whether or not this animation will affect the bounds of the animated view. For instance, a fade animation will not affect the bounds whereas a 200% scale animation will.

Returns
boolean true if this animation will change the view's bounds

willChangeTransformationMatrix

Added in API level 1
public boolean willChangeTransformationMatrix ()

Indicates whether or not this animation will affect the transformation matrix. For instance, a fade animation will not affect the matrix whereas a scale animation will.

Returns
boolean true if this animation will change the transformation matrix

Protected methods

clone

Added in API level 1
protected AnimationSet clone ()

Creates and returns a copy of this object. The precise meaning of "copy" may depend on the class of the object. The general intent is that, for any object x, the expression:

 x.clone() != x
will be true, and that the expression:
 x.clone().getClass() == x.getClass()
will be true, but these are not absolute requirements. While it is typically the case that:
 x.clone().equals(x)
will be true, this is not an absolute requirement.

By convention, the returned object should be obtained by calling super.clone. If a class and all of its superclasses (except Object) obey this convention, it will be the case that x.clone().getClass() == x.getClass().

By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone need to be modified.

Returns
AnimationSet a clone of this instance.

Throws
CloneNotSupportedException