LinearGradient
  public
  
  
  
  class
  LinearGradient
  
  
  
  
    extends Shader
  
  
  
  
  
  
| java.lang.Object | ||
| ↳ | android.graphics.Shader | |
| ↳ | android.graphics.LinearGradient | |
Summary
| Public constructors | |
|---|---|
| 
      LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile)
      Create a shader that draws a linear gradient along a line. | |
| 
      LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile)
      Create a shader that draws a linear gradient along a line. | |
| 
      LinearGradient(float x0, float y0, float x1, float y1, long color0, long color1, Shader.TileMode tile)
      Create a shader that draws a linear gradient along a line. | |
| 
      LinearGradient(float x0, float y0, float x1, float y1, long[] colors, float[] positions, Shader.TileMode tile)
      Create a shader that draws a linear gradient along a line. | |
| Inherited methods | |
|---|---|
Public constructors
LinearGradient
public LinearGradient (float x0, 
                float y0, 
                float x1, 
                float y1, 
                int color0, 
                int color1, 
                Shader.TileMode tile)Create a shader that draws a linear gradient along a line.
| Parameters | |
|---|---|
| x0 | float: The x-coordinate for the start of the gradient line | 
| y0 | float: The y-coordinate for the start of the gradient line | 
| x1 | float: The x-coordinate for the end of the gradient line | 
| y1 | float: The y-coordinate for the end of the gradient line | 
| color0 | int: The sRGB color at the start of the gradient line. | 
| color1 | int: The sRGB color at the end of the gradient line. | 
| tile | Shader.TileMode: The Shader tiling mode
 This value cannot benull. | 
LinearGradient
public LinearGradient (float x0, 
                float y0, 
                float x1, 
                float y1, 
                int[] colors, 
                float[] positions, 
                Shader.TileMode tile)Create a shader that draws a linear gradient along a line.
| Parameters | |
|---|---|
| x0 | float: The x-coordinate for the start of the gradient line | 
| y0 | float: The y-coordinate for the start of the gradient line | 
| x1 | float: The x-coordinate for the end of the gradient line | 
| y1 | float: The y-coordinate for the end of the gradient line | 
| colors | int: The sRGB colors to be distributed along the gradient line
 This value cannot benull. | 
| positions | float: May be null. The relative positions [0..1] of
                     each corresponding color in the colors array. If this is null,
                     the colors are distributed evenly along the gradient line. | 
| tile | Shader.TileMode: The Shader tiling mode
 This value cannot benull. | 
LinearGradient
public LinearGradient (float x0, 
                float y0, 
                float x1, 
                float y1, 
                long color0, 
                long color1, 
                Shader.TileMode tile)Create a shader that draws a linear gradient along a line.
| Parameters | |
|---|---|
| x0 | float: The x-coordinate for the start of the gradient line | 
| y0 | float: The y-coordinate for the start of the gradient line | 
| x1 | float: The x-coordinate for the end of the gradient line | 
| y1 | float: The y-coordinate for the end of the gradient line | 
| color0 | long: The color at the start of the gradient line. | 
| color1 | long: The color at the end of the gradient line. | 
| tile | Shader.TileMode: The Shader tiling mode
 This value cannot benull. | 
| Throws | |
|---|---|
| IllegalArgumentException | if the colors do
      not share the same ColorSpaceor do not use a valid one. | 
LinearGradient
public LinearGradient (float x0, 
                float y0, 
                float x1, 
                float y1, 
                long[] colors, 
                float[] positions, 
                Shader.TileMode tile)Create a shader that draws a linear gradient along a line.
| Parameters | |
|---|---|
| x0 | float: The x-coordinate for the start of the gradient line | 
| y0 | float: The y-coordinate for the start of the gradient line | 
| x1 | float: The x-coordinate for the end of the gradient line | 
| y1 | float: The y-coordinate for the end of the gradient line | 
| colors | long: The colors to be distributed along the gradient line
 This value cannot benull. | 
| positions | float: May be null. The relative positions [0..1] of
                     each corresponding color in the colors array. If this is null,
                     the colors are distributed evenly along the gradient line. | 
| tile | Shader.TileMode: The Shader tiling mode
 This value cannot benull. | 
| Throws | |
|---|---|
| IllegalArgumentException | if there are less than two colors, the colors do
      not share the same ColorSpaceor do not use a valid one, orpositionsis notnulland has a different length fromcolors. | 
