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ShapeDrawable.ShaderFactory
public
static
abstract
class
ShapeDrawable.ShaderFactory
extends Object
Base class defines a factory object that is called each time the drawable
is resized (has a new width or height). Its resize() method returns a
corresponding shader, or null. Implement this class if you'd like your
ShapeDrawable to use a special Shader
, such as a
LinearGradient
.
Summary
Public methods |
abstract
Shader
|
resize(int width, int height)
Returns the Shader to be drawn when a Drawable is drawn.
|
Inherited methods |
From class
java.lang.Object
Object
|
clone()
Creates and returns a copy of this object.
|
boolean
|
equals(Object obj)
Indicates whether some other object is "equal to" this one.
|
void
|
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
final
Class<?>
|
getClass()
Returns the runtime class of this Object .
|
int
|
hashCode()
Returns a hash code value for the object.
|
final
void
|
notify()
Wakes up a single thread that is waiting on this object's
monitor.
|
final
void
|
notifyAll()
Wakes up all threads that are waiting on this object's monitor.
|
String
|
toString()
Returns a string representation of the object.
|
final
void
|
wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
|
final
void
|
wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
|
final
void
|
wait()
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted.
|
|
Public constructors
ShaderFactory
public ShaderFactory ()
Public methods
resize
public abstract Shader resize (int width,
int height)
Returns the Shader to be drawn when a Drawable is drawn. The
dimensions of the Drawable are passed because they may be needed to
adjust how the Shader is configured for drawing. This is called by
ShapeDrawable.setShape().
Parameters |
width |
int : the width of the Drawable being drawn |
height |
int : the heigh of the Drawable being drawn |
Returns |
Shader |
the Shader to be drawn |
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-02-10 UTC.
[null,null,["Last updated 2025-02-10 UTC."],[],[],null,["# ShapeDrawable.ShaderFactory\n\nAdded in [API level 1](/guide/topics/manifest/uses-sdk-element#ApiLevels) \nSummary: [Ctors](#pubctors) \\| [Methods](#pubmethods) \\| [Inherited Methods](#inhmethods) \n\nShapeDrawable.ShaderFactory\n===========================\n\n*** ** * ** ***\n\n[Kotlin](/reference/kotlin/android/graphics/drawable/ShapeDrawable.ShaderFactory \"View this page in Kotlin\") \\|Java\n\n\n`\npublic\nstatic\n\nabstract\nclass\nShapeDrawable.ShaderFactory\n`\n\n\n`\n\nextends `[Object](/reference/java/lang/Object)`\n\n\n`\n\n`\n\n\n`\n\n|---|-------------------------------------------------------|\n| [java.lang.Object](/reference/java/lang/Object) ||\n| ↳ | android.graphics.drawable.ShapeDrawable.ShaderFactory |\n\n\u003cbr /\u003e\n\n*** ** * ** ***\n\nBase class defines a factory object that is called each time the drawable\nis resized (has a new width or height). Its resize() method returns a\ncorresponding shader, or null. Implement this class if you'd like your\nShapeDrawable to use a special [Shader](/reference/android/graphics/Shader), such as a\n[LinearGradient](/reference/android/graphics/LinearGradient).\n\nSummary\n-------\n\n| ### Public constructors ||\n|-----------------------------------------------------------------------------------------------------------|---|\n| ` `[ShaderFactory](/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#ShaderFactory())`() ` |\n\n| ### Public methods ||\n|----------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| ` abstract `[Shader](/reference/android/graphics/Shader) | ` `[resize](/reference/android/graphics/drawable/ShapeDrawable.ShaderFactory#resize(int,%20int))`(int width, int height) ` Returns the Shader to be drawn when a Drawable is drawn. |\n\n| ### Inherited methods |\n|-----------------------|---|\n| From class ` `[java.lang.Object](/reference/java/lang/Object)` ` |---------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | ` `[Object](/reference/java/lang/Object) | ` `[clone](/reference/java/lang/Object#clone())`() ` Creates and returns a copy of this object. | | ` boolean` | ` `[equals](/reference/java/lang/Object#equals(java.lang.Object))`(`[Object](/reference/java/lang/Object)` obj) ` Indicates whether some other object is \"equal to\" this one. | | ` void` | ` `[finalize](/reference/java/lang/Object#finalize())`() ` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. | | ` final `[Class](/reference/java/lang/Class)`\u003c?\u003e` | ` `[getClass](/reference/java/lang/Object#getClass())`() ` Returns the runtime class of this `Object`. | | ` int` | ` `[hashCode](/reference/java/lang/Object#hashCode())`() ` Returns a hash code value for the object. | | ` final void` | ` `[notify](/reference/java/lang/Object#notify())`() ` Wakes up a single thread that is waiting on this object's monitor. | | ` final void` | ` `[notifyAll](/reference/java/lang/Object#notifyAll())`() ` Wakes up all threads that are waiting on this object's monitor. | | ` `[String](/reference/java/lang/String) | ` `[toString](/reference/java/lang/Object#toString())`() ` Returns a string representation of the object. | | ` final void` | ` `[wait](/reference/java/lang/Object#wait(long,%20int))`(long timeoutMillis, int nanos) ` Causes the current thread to wait until it is awakened, typically by being *notified* or *interrupted*, or until a certain amount of real time has elapsed. | | ` final void` | ` `[wait](/reference/java/lang/Object#wait(long))`(long timeoutMillis) ` Causes the current thread to wait until it is awakened, typically by being *notified* or *interrupted*, or until a certain amount of real time has elapsed. | | ` final void` | ` `[wait](/reference/java/lang/Object#wait())`() ` Causes the current thread to wait until it is awakened, typically by being *notified* or *interrupted*. | ||\n\nPublic constructors\n-------------------\n\n### ShaderFactory\n\n```\npublic ShaderFactory ()\n```\n\n\u003cbr /\u003e\n\n\u003cbr /\u003e\n\nPublic methods\n--------------\n\n### resize\n\nAdded in [API level 1](/guide/topics/manifest/uses-sdk-element#ApiLevels) \n\n```\npublic abstract Shader resize (int width, \n int height)\n```\n\nReturns the Shader to be drawn when a Drawable is drawn. The\ndimensions of the Drawable are passed because they may be needed to\nadjust how the Shader is configured for drawing. This is called by\nShapeDrawable.setShape().\n\n\u003cbr /\u003e\n\n| Parameters ||\n|----------|-----------------------------------------------------|\n| `width` | `int`: the width of the Drawable being drawn \u003cbr /\u003e |\n| `height` | `int`: the heigh of the Drawable being drawn \u003cbr /\u003e |\n\n| Returns ||\n|----------------------------------------------|-------------------------------|\n| [Shader](/reference/android/graphics/Shader) | the Shader to be drawn \u003cbr /\u003e |"]]